📄 server.c
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/* server.c */
#include <string.h>
#include <stdio.h>
#include <unistd.h>
#include <signal.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/wait.h>
#include <netdb.h>
#include <netinet/in.h>
#include <stdlib.h>
#define MYPORT 1234 #define BACKLOG 10
#define DEFAULT_IP "127.0.0.1"
int main(){ int sockzw,sockbd,newzw,sin_size; struct sockaddr_in my_addr; struct sockaddr_in cl_addr; sockzw = socket(AF_INET, SOCK_STREAM, 0); my_addr.sin_family = AF_INET; /* host byte order */ my_addr.sin_port = htons(MYPORT); /* short, network byte order */ my_addr.sin_addr.s_addr = inet_addr(DEFAULT_IP); bzero(&(my_addr.sin_zero),8); /* zero the rest of the struct */ printf("the IPADDR is:%d\n",sockzw); /* don't forget your error checking for bind(): */ sockbd = bind(sockzw,(struct sockaddr*)&my_addr,sizeof(struct sockaddr)); printf("the sockbd is :%d\n",sockbd); if (sockbd==-1) { perror("bind failure!\n"); } else { printf("bind success!\n"); } if (listen(sockzw, BACKLOG) == -1) { perror("listen....."); exit(1); } else { printf("listen success!\n"); } while(1) { printf("Waiting for client!\n"); sin_size = sizeof(struct sockaddr_in); if ((newzw = accept(sockzw,(struct sockaddr*)&cl_addr,&sin_size)) == -1) { perror("accept...."); continue; } else { printf("accept success!\n"); } if (!fork()) { if (send(newzw,"hello,world!\n",14,0)==-1) { perror("send....."); close(newzw); exit(0); } printf("send success!\n"); close(newzw); } waitpid(-1,NULL,WNOHANG)>0; }
}
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