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📄 client.c~

📁 unix高级编程开发环境
💻 C~
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/* Client.c */
#include<stdio.h>
#include<sys/types.h>
#include<stdlib.h>
#include<strings.h>
#include<unistd.h>
#include<sys/wait.h>
#include<signal.h>
#include<netdb.h>
#include<sys/socket.h>
#include<netinet/in.h>
#include<arpa/inet.h>

#define PORT 4000
#define MAXDATASIZE 100

int main(int argc, char*argv[]){	int sockfd,numbytes;	char buf[MAXDATASIZE];	struct hostent* he;	struct sockaddr_in their_addr;	if (argc != 2)	{		fprintf(stderr, "usage:client hostname\n");		exit(1);	}	if ((he = gethostbyname(argv[1])) == NULL)	{		perror("gethostbyname");		exit(1);	}	their_addr.sin_family = AF_INET;	their_addr.sin_port = htons(PORT);	their_addr.sin_addr = *((struct in_addr*)he->h_addr);	bzero(&(their_addr.sin_zero), 8);	if ((sockfd = socket(AF_INET, SOCK_STREAM, 0))== -1)	{		perror("socket");		exit(1);	}	else	{		printf("socket success!\n");	}	if (connect(sockfd, (struct sockaddr*)&their_addr, sizeof(struct sockaddr)) == -1)	{		perror("connect");		exit(1);	}	else	{		printf("connect success!\n");	}	if ((numbytes=recv(sockfd,buf,MAXDATASIZE,0)) == -1)	{		perror("recv");		exit(1);	}	else	{		printf("recv success!\n");	}	buf[numbytes] = ' ';	printf("%s",buf);	return 0;
}

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