📄 散开2.sqe
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========== Description Part Begin ==========
name = "散开2";
description = "实例开始时聚在一起,后来突然向外飞散。";
version = "1.00";
bin = "Scattering2.bin";
========== Description Part End ==========
========== Parameter Part Begin ==========
$nCharacterCount(EDIT,INT,1,1 10000,"实例总数","指的是使用了该特效的实例的总数。这个值是由影片里所选中的实例数决定的,在这里不能设置。");
$nFrameCount(EDIT,INT,3,3 3,"总帧数","指的是含有动作代码的总帧数。特效播放的总帧数可能比动作代码的帧数多。");
$AlphaChangeSpeed(EDIT,INT,10,1 10000,"透明度变化速度","实例的透明度变化速度。");
$nSpeed(EDIT,INT,10,1 10000,"移动速度","实例的移动速度。");
$nCentreX(EDIT,INT,0,-10000 10000,"X","圆心X的值。");
$nCentreY(EDIT,INT,0,-10000 10000,"Y","圆心Y的值。");
========== Parameter Part End ==========
========== Function Part Begin ==========
nCharacterCount = 16;
nFrameCount = 8;
nSpeed = 10;
AlphaChangeSpeed = 5;
nCentreX = 200;
nCentreY = 200;
nRotateArray = new Array(nCharacterCount);
nRadiusArray = new Array(nCharacterCount);
for (i = 1; nCharacterCount >= i; i++)
{
this["c" + i]._alpha = 100;
this["c"+ 1]._x = nCentreX;
this["c"+ 1]._y = nCentreY;
nRotateArray[i - 1] = random(360);
nRadiusArray[i - 1] = 2;
if(i == 1)
nIsRun[0] = nInterval;
else
{
nIsRun[i - 1] = nIsRun[i - 2];
nIsRun[i - 1] += nInterval ;
}
}
function fun()
{
for (i = 1; nCharacterCount >= i; i++)
{
this["c" + i]._x = Math.cos(Math.PI / 180 * nRotateArray[i -1]) * nRadiusArray[i - 1] + nCentreX;
this["c" + i]._y = Math.sin(Math.PI / 180 * nRotateArray[i -1]) * nRadiusArray[i - 1] + nCentreY;
this["c" + i]._alpha -= AlphaChangeSpeed;
nRadiusArray[i -1] += nSpeed;
}
if(this["c" + nCharacterCount]._alpha < 0)
gotoAndPlay(1);
}
function again()
{
gotoAndPlay(2);
}
========== Function Part End ==========
========== Frame Part Begin ==========
$frame(fun,1,-1,"fun");
$frame(fun,2,-1,"fun");
$frame(again,3,-1,"again");
========== Frame Part End ==========
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