📄 抖动.sqe
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========== Description Part Begin ==========
name = "抖动";
description = "实例在一定区域内抖动。";
version = "1.00";
bin = "RandomJumping.bin";
========== Description Part End ==========
========== Parameter Part Begin ==========
$nCharacterCount(EDIT,INT,1,1 10000,"实例总数","指的是使用了该特效的实例的总数。这个值是由影片里所选中的实例数决定的,在这里不能设置。");
$nFrameCount(EDIT,INT,3,3 3,"总帧数","指的是含有动作代码的总帧数。特效播放的总帧数可能比动作代码的帧数多。");
$nRandom(EDIT,INT,8,1 30,"区域","设定允许实例移动的区域。");
$nSpeed(EDIT,INT,2,1 100,"透明度变化速度","实例的透明度变化速度。");
========== Parameter Part End ==========
========== Function Part Begin ==========
nFrameCount = 10;
nCharacterCount = 4;
nRandom = 5;
nSpeed = 2;
nIndex = 0;
X = new Array(nFrameCount );
Y = new Array(nFrameCount );
for(n = 1 ; n <= nFrameCount;n++)
{
X[n -1] = this["c" + n]._x;
Y[n -1] = this["c" + n]._y;
}
for (i = 1; i <= nCharacterCount; i++)
{
this["c" + i]._alpha = 100;
}
function again()
{
gotoAndPlay(2);
}
function init()
{
for (i = 1; i <= nCharacterCount; i++)
{
this["c" + i]._alpha = 100;
}
}
function restoration()
{
for(n = 1 ; n < nFrameCount;n++)
{
this["c" + n]._x = X[n - 1];
this["c" + n ]._y= Y[n - 1] ;
}
}
function fun()
{
if(nIndex > nFrameCount)
restoration();
if(c1._alpha < 0)
{
init();
return ;
}
nSize += 5;
for (i = 1; i <= nCharacterCount; i++)
{
if(random(2))
{
this["c" + i]._y += random(nRandom);
}
else
{
this["c" + i]._y -= random(nRandom);
}
if(random(2))
{
this["c" + i]._x += random(nRandom);
}
else
{
this["c" + i]._x -= random(nRandom);
}
this["c" + i]._alpha -= nSpeed;
}
nIndex++;
}
========== Function Part End ==========
========== Frame Part Begin ==========
$frame(fun,1,-1,"fun");
$frame(fun,2,-1,"fun");
$frame(again,3,-1,"again");
========== Frame Part End ==========
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