📄 圆心运动2.sqe
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========== Description Part Begin ==========
name = "圆心运动2";
description = "每个实例绕着不同的圆心旋转。";
version = "1.00";
bin = "Circling2.bin";
========== Description Part End ==========
========== Parameter Part Begin ==========
$nCharacterCount(EDIT,INT,1,1 10000,"实例总数","指的是使用了该特效的实例的总数。这个值是由影片里所选中的实例数决定的,在这里不能设置。");
$nFrameCount(EDIT,INT,3,3 3,"总帧数","指的是含有动作代码的总帧数。特效播放的总帧数可能比动作代码的帧数多。");
$nRadius(EDIT,INT,40,1 1000,"半径","实例离圆心的距离。");
$nSpace(EDIT,INT,15,1 10000,"间距","实例之间的距离。");
$nSpeed(EDIT,INT,15,1 10000,"移动速度","实例的移动速度。");
$nCentreX(EDIT,INT,0,-10000 10000,"X","圆心X的值。");
$nCentreY(EDIT,INT,0,-10000 10000,"Y","圆心Y的值。");
========== Parameter Part End ==========
========== Function Part Begin ==========
nCharacterCount = 4;
nFrameCount = 10;
nRadius = 140;
nSpace = 100;
nSpeed = 20;
nCentreX = 100;
nCentreY = 100;
nRadiusArray = new Array(nCharacterCount);
nRotateArray = new Array(nCharacterCount);
nCentreXArray = new Array(nCharacterCount);
for(i = 1;i <= nCharacterCount;i++)
{
nRadiusArray[i] = nRadius;
nCentreXArray[i] = nCentreX + (i)* nSpace;
nRotateArray[i] = 0;
}
function fun()
{
for(i = 1;i <= nCharacterCount;i++)
{
this["c" + i]._x = nCentreXArray[i] + nRadiusArray[i] * Math.cos(Math.PI / 180 * nRotateArray[i]) ;
this["c" + i]._y = nCentreY + nRadiusArray[i] * Math.sin(Math.PI / 180* nRotateArray[i]) ;
this["c" + i]._rotation = nRotateArray[i];
nRotateArray[i] += nSpeed;
}
}
function again()
{
gotoAndPlay(2);
}
========== Function Part End ==========
========== Frame Part Begin ==========
$frame(fun,1,-1,"fun");
$frame(fun,2,-1,"fun");
$frame(again,3,-1,"again");
========== Frame Part End ==========
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