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📄 螺旋旋转.sqe

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💻 SQE
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========== Description Part Begin ==========
name = "螺旋旋转";
description = "实例螺旋似的旋转。";
version = "1.00";
bin = "InvisiblePipe.bin";
========== Description Part End ==========

========== Parameter Part Begin ==========
$nCharacterCount(EDIT,INT,1,1 10000,"实例总数","指的是使用了该特效的实例的总数。这个值是由影片里所选中的实例数决定的,在这里不能设置。");
$nFrameCount(EDIT,INT,3,3 3,"总帧数","指的是含有动作代码的总帧数。特效播放的总帧数可能比动作代码的帧数多。");

$nInterval(EDIT,INT,2,1 1000,"时间间隔","前一个实例和后一个实例开始变化的时间间隔。");
$nSpeed(EDIT,INT,10,1 10000,"移动速度","实例的移动速度。");
$nRadius(EDIT,INT,70,1 10000,"半径","实例运动路径的半径。");
$bDirection(LIST,INT,1,"左":1 "右":0,"方向","控制实例从左到右,或从右到左开始变幻。");

========== Parameter Part End ==========

========== Function Part Begin ==========
nCharacterCount = 8;
nFrameCount   = 30;
nInterval = 2;
nSpeed = 10;
nRadius = 70;
bDirection = 0;


nIsRun = new Array(nCharacterCount );
nYArray = new Array(nCharacterCount);
nOldPosYArray = new Array(nCharacterCount);
nRotationArray = new Array(nCharacterCount);



for (i = 1; i <= nCharacterCount ; i++)
{
	
	this["c" + i]._alpha = 100;
	this["c" + i]._visible = true;
	 nYArray[i -1] = this["c" + i]._y;
	 nOldPosYArray[i - 1] = this["c" + i]._y;
	 nRotationArray[i - 1] = 0;
}




for (i = 1; i <= nCharacterCount  + 1; i++)
{
	if(bDirection)
	{
		if(i == 1)
			nIsRun[0] = 0;
		else
		{
			nIsRun[i - 1] = nIsRun[i - 2];
			nIsRun[i - 1] += nInterval;
		}
	}
	else
	{
		if(i == 1)
			nIsRun[nCharacterCount -1] = 0;
		else
		{
			nIsRun[nCharacterCount - i] = nIsRun[nCharacterCount - (i -1) ];
			nIsRun[nCharacterCount - i] += nInterval ;
		}
		
	}

}





function fun()
{
	for (i = 1;i <= nCharacterCount; i++)
    {	
		if(nIsRun[i - 1] < 0)
		{
			
			this["c" + i]._y = nOldPosYArray[i - 1] + Math.sin(Math.PI / 180 * nRotationArray[i - 1]) * nRadius;
			
			if(nRotationArray[i -1] < 180)
			{
				if(this["c" + i]._xscale > 0 || this["c" + i]._yscale > 0)
				{
					this["c" + i]._xscale -= 8;
					this["c" + i]._yscale -= 8;
				}
			}
			else
			{
				if(this["c" + i]._xscale < 100 || this["c" + i]._yscale < 100)
				{
					this["c" + i]._xscale += 8;
					this["c" + i]._yscale += 8;
				}
			
			}
			
			
			
			nRotationArray[i - 1] += nSpeed;
			if(nRotationArray[i -1] > 360)
				nRotationArray[i -1] = nRotationArray[i -1] %360;
		}
		nIsRun[i -1]--; 
	}
	
}


function again()
{
	gotoAndPlay(2);
}


========== Function Part End ==========

========== Frame Part Begin ==========
$frame(fun,1,-1,"fun");
$frame(fun,2,-1,"fun");
$frame(again,3,-1,"again");
========== Frame Part End ========== 

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