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📄 翻转2.sqe

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========== Description Part Begin ==========
name = "翻转2";
description = "当一个实例翻转到一定的角度,下一个实例就开始翻转。";
version = "1.00";
bin = "rotation2.bin";
========== Description Part End ==========


========== Parameter Part Begin ==========
$nCharacterCount(EDIT,INT,1,1 10000,"实例总数","指的是使用了该特效的实例的总数。这个值是由影片里所选中的实例数决定的,在这里不能设置。");
$nFrameCount(EDIT,INT,3,3 3,"总帧数","指的是含有动作代码的总帧数。特效播放的总帧数可能比动作代码的帧数多。");
$nSpeed(EDIT,INT,3,1 50,"透明度变化速度","实例的透明度变化速度。");
$nRotationSpeed(EDIT,INT,10,1 360,"旋转速度","实例的旋转速度。");
$nScaleSpeed(EDIT,INT,10,1 100,"缩放速度","实例的缩放速度。");
$nInterval(EDIT,INT,60,1 360,"时间间隔","前一个实例和后一个实例开始旋转的时间间隔。");

========== Parameter Part End ==========


========== Function Part Begin ==========
nCharacterCount = 8;
nFrameCount = 3;
nSpeed = 3;
nRotationSpeed = 10;
nScaleSpeed = 10;
nInterval = 60;


nCharacter_x = new Array(nCharacterCount);
nCharacter_y = new Array(nCharacterCount);
nIsRun = new Array(nCharacterCount);
nWhoRun = 1;
nOriginalSizeX = new Array(nCharacterCount);
nOriginalSizeY = new Array(nCharacterCount);

for (i = 1; nCharacterCount >= i; i++)
{
    this["c" + i]._alpha = 100;
    this["c" + i]._rotation = 0;
    //this["c" + i]._xscale = 100;
    //this["c" + i]._yscale = 100;
	
	nOriginalSizeX[i - 1] = this["c" + i ]._xscale;
	nOriginalSizeY[i - 1] = this["c" + i ]._yscale;
		
    nCharacter_x[i - 1] = this["c" + i]._x;
    nCharacter_y[i - 1] = this["c" + i]._y;
    nIsRun[i - 1] = true;
}


function fun()
{
    for (i = 1; nCharacterCount >= i && nWhoRun >= i; i++)
    {
        if (nIsRun[i - 1])
        {
            this["c" + i]._xscale = this["c" + i]._xscale + nScaleSpeed;
            this["c" + i]._yscale = this["c" + i]._yscale + nScaleSpeed;
            this["c" + i]._alpha = this["c" + i]._alpha - nSpeed;
            this["c" + i]._rotation = this["c" + i]._rotation + nRotationSpeed;
            if (nInterval < this["c" + nWhoRun]._rotation)
            {
                nWhoRun++;
                if (nCharacterCount < nWhoRun)
                {
                    nWhoRun = nCharacterCount;
                } 
            } 
            if (this["c" + i]._alpha < 0)
            {
                nIsRun[i - 1] = false;
                restart(i);
            } 
        } 
    } 
    if (nWhoRun == nCharacterCount && this["c" + nCharacterCount]._xscale == 100)
    {
        nWhoRun = 1;
        i = 1;
        while (nCharacterCount >= i)
        {
            nIsRun[i - 1] = true;
            i++;
        }
    } 
} 



function restart(nIndex)
{
    this["c" + nIndex]._x = nCharacter_x[nIndex - 1];
    this["c" + nIndex]._y = nCharacter_y[nIndex - 1];
    this["c" + i]._alpha = 100;
    this["c" + i]._rotation = 0;
    this["c" + i]._xscale = nOriginalSizeX[i - 1];
    this["c" + i]._yscale = nOriginalSizeY[i - 1];
}


function again()
{
	gotoAndPlay(2);
}


========== Function Part End ==========


========== Frame Part Begin ==========
$frame(fun,1,-1,"fun");
$frame(fun,2,-1,"fun");
$frame(again,3,-1,"again");
========== Frame Part End ==========

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