📄 enemytanksprite.java
字号:
package tankgame611;
import java.applet.Applet;
import java.awt.Image;
import java.util.Random;
public class EnemyTankSprite extends SpriteDrawing{
int AppletWidth, AppletHeight;
int enemyTankWidth, enemyTankHeight;
int direction;
int enemyTankX, enemyTankY;
Image enemyTankImg[];
Applet GameApplet;
Random rand;
int TimeCount = 0;
static int speed = 2;
ShellSprite shell;
public EnemyTankSprite(Image[] enemyTankImg,
int enemyTankX,
int enemyTankY,
ShellSprite shell,
Applet GameApplet) {
super(enemyTankImg, enemyTankX, enemyTankY, GameApplet); //调用父类的创建方法
this.enemyTankX = enemyTankX;
this.enemyTankY = enemyTankY;
this.enemyTankImg = enemyTankImg;
this.shell = shell;
this.GameApplet = GameApplet;
AppletWidth = GameApplet.getWidth();
AppletHeight = GameApplet.getHeight();
setVisible(true);
setActive(true);
rand = new Random();
}
//direction : 0=左; 1=右; 2=上; 3=下;
public void updateState(int SpiritDirection){
enemyTankWidth = enemyTankImg[0].getWidth(GameApplet);
enemyTankHeight = enemyTankImg[0].getHeight(GameApplet);
//移动坦克
switch (SpiritDirection) {
case 0: //左
if (enemyTankX <= 0){//设定坦克的左边界
enemyTankX = 0;
this.direction = 1;
}
else
enemyTankX = this.getX() - speed;
break;
case 1: //右
if (enemyTankX >= AppletWidth - enemyTankWidth){ //设定坦克的右边界
enemyTankX = AppletWidth - enemyTankWidth;
this.direction = 0;
}
else
enemyTankX = this.getX() + speed;
break;
case 2: //上
if (enemyTankY <= 0){//设定坦克的上边界
enemyTankY = 0;
this.direction = 3;
}
else
enemyTankY = this.getY() - speed;
break;
case 3: //下
if (enemyTankY >= AppletHeight - enemyTankHeight){//设定坦克的下边界
enemyTankY = AppletHeight - enemyTankHeight;
this.direction = 2;
}
else
enemyTankY = this.getY() + speed;
break;
}
//设定坦克图像的最新位置
this.setPos(enemyTankX, enemyTankY);
if(shell.visible == false && this.visible == true){
shell.setShellDirection(SpiritDirection);
setShellPos(SpiritDirection);
shell.setVisible(true);
}
}
public int getTankDirection() {
return direction;
}
public void setTankDirection(int direction) {
this.direction = direction;
}
//调整炮弹的位置
public void setShellPos(int direction) {
switch (direction) {
case 0: //左
shell.setPos(enemyTankX - shell.getWidth(),
enemyTankY + (enemyTankHeight - shell.getHeight()) / 2);
break;
case 1:
shell.setPos(enemyTankX + enemyTankWidth + shell.getWidth(),
enemyTankY +
(enemyTankHeight - shell.getHeight()) / 2);
break;
case 2:
shell.setPos(enemyTankX +
(enemyTankHeight - shell.getHeight()) / 2,
enemyTankY - enemyTankWidth / 2);
break;
case 3:
shell.setPos(enemyTankX +
(enemyTankHeight - shell.getHeight()) / 2,
enemyTankY + enemyTankWidth);
break;
}
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -