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📄 synchronizedobject.h

📁 c++ 实现的矩阵运算库
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#ifndef CPPUNIT_SYNCHRONIZEDOBJECT_H#define CPPUNIT_SYNCHRONIZEDOBJECT_H#include <cppunit/Portability.h>CPPUNIT_NS_BEGIN/*! \brief Base class for synchronized object. * * Synchronized object are object which members are used concurrently by mutiple * threads. * * This class define the class SynchronizationObject which must be subclassed * to implement an actual lock. * * Each instance of this class holds a pointer on a lock object. * * See src/msvc6/MfcSynchronizedObject.h for an example. */class CPPUNIT_API SynchronizedObject{public:  /*! \brief Abstract synchronization object (mutex)   */  class SynchronizationObject  {    public:      SynchronizationObject() {}      virtual ~SynchronizationObject() {}      virtual void lock() {}      virtual void unlock() {}  };  /*! Constructs a SynchronizedObject object.   */  SynchronizedObject( SynchronizationObject *syncObject =0 );  /// Destructor.  virtual ~SynchronizedObject();protected:  /*! \brief Locks a synchronization object in the current scope.   */  class ExclusiveZone  {    SynchronizationObject *m_syncObject;  public:    ExclusiveZone( SynchronizationObject *syncObject )         : m_syncObject( syncObject )     {       m_syncObject->lock();     }    ~ExclusiveZone()     {       m_syncObject->unlock ();     }  };  virtual void setSynchronizationObject( SynchronizationObject *syncObject );protected:  SynchronizationObject *m_syncObject;private:  /// Prevents the use of the copy constructor.  SynchronizedObject( const SynchronizedObject &copy );  /// Prevents the use of the copy operator.  void operator =( const SynchronizedObject &copy );};CPPUNIT_NS_END#endif  // CPPUNIT_SYNCHRONIZEDOBJECT_H

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