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📄 dynamiclibrarymanager.h

📁 c++ 实现的矩阵运算库
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#ifndef CPPUNIT_PLUGIN_DYNAMICLIBRARYMANAGER_H#define CPPUNIT_PLUGIN_DYNAMICLIBRARYMANAGER_H#include <cppunit/Portability.h>#if !defined(CPPUNIT_NO_TESTPLUGIN)CPPUNIT_NS_BEGIN/*! \brief Manages dynamic libraries. * * The Dynamic Library Manager provides a platform independent way to work with * dynamic library. It load a specific dynamic library, and can returns specific * symbol exported by the dynamic library. * * If an error occurs, a DynamicLibraryManagerException is thrown. * * \internal Implementation of the OS independent methods is in  * DynamicLibraryManager.cpp. * * \internal Porting to a new platform: * - Adds platform detection in config/SelectDllLoader.h. Should define a specific *   macro for that platform of the form: CPPUNIT_HAVE_XYZ_DLL_LOADER, where *   XYZ is the platform. * - Makes a copy of UnixDynamicLibraryManager.cpp and named it after the platform. * - Updated the 'guard' in your file (CPPUNIT_HAVE_XYZ_DLL_LOADER) so that it is *   only processed if the matching platform has been detected. * - Change the implementation of methods doLoadLibrary(), doReleaseLibrary(),  *   doFindSymbol() in your copy. Those methods usually maps directly to OS calls. * - Adds the file to the project. */class DynamicLibraryManager{public:  typedef void *Symbol;  typedef void *LibraryHandle;  /*! \brief Loads the specified library.   * \param libraryFileName Name of the library to load.   * \exception DynamicLibraryManagerException if a failure occurs while loading   *            the library (fail to found or load the library).   */  DynamicLibraryManager( const std::string &libraryFileName );  /// Releases the loaded library..  ~DynamicLibraryManager();  /*! \brief Returns a pointer on the specified symbol exported by the library.   * \param symbol Name of the symbol exported by the library.   * \return Pointer on the symbol. Should be casted to the actual type. Never \c NULL.   * \exception DynamicLibraryManagerException if the symbol is not found.   */  Symbol findSymbol( const std::string &symbol );private:  /*! Loads the specified library.   * \param libraryName Name of the library to load.   * \exception DynamicLibraryManagerException if a failure occurs while loading   *            the library (fail to found or load the library).   */  void loadLibrary( const std::string &libraryName );  /*! Releases the loaded library.   *    * \warning Must NOT throw any exceptions (called from destructor).   */  void releaseLibrary();  /*! Loads the specified library.   *    * May throw any exceptions (indicates failure).   * \param libraryName Name of the library to load.   * \return Handle of the loaded library. \c NULL indicates failure.   */  LibraryHandle doLoadLibrary( const std::string &libraryName );  /*! Releases the loaded library.   *   * The handle of the library to free is in \c m_libraryHandle. It is never   * \c NULL.   * \warning Must NOT throw any exceptions (called from destructor).   */  void doReleaseLibrary();  /*! Returns a pointer on the specified symbol exported by the library.   *    * May throw any exceptions (indicates failure).   * \param symbol Name of the symbol exported by the library.   * \return Pointer on the symbol. \c NULL indicates failure.   */  Symbol doFindSymbol( const std::string &symbol );  /*! Returns detailed information about doLoadLibrary() failure.   *   * Called just after a failed call to doLoadLibrary() to get extra   * error information.   *   * \return Detailed information about the failure of the call to   *         doLoadLibrary() that just failed.   */  std::string getLastErrorDetail() const;  /// Prevents the use of the copy constructor.  DynamicLibraryManager( const DynamicLibraryManager &copy );  /// Prevents the use of the copy operator.  void operator =( const DynamicLibraryManager &copy );private:  LibraryHandle m_libraryHandle;  std::string m_libraryName;};CPPUNIT_NS_END#endif // !defined(CPPUNIT_NO_TESTPLUGIN)#endif  // CPPUNIT_PLUGIN_DYNAMICLIBRARYMANAGER_H

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