📄 dolphin.cpp
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glNormal3fv(N049);
glVertex3fv(P049);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N040);
glVertex3fv(P040);
glNormal3fv(N049);
glVertex3fv(P049);
glNormal3fv(N048);
glVertex3fv(P048);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N039);
glVertex3fv(P039);
glNormal3fv(N040);
glVertex3fv(P040);
glNormal3fv(N048);
glVertex3fv(P048);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N039);
glVertex3fv(P039);
glNormal3fv(N048);
glVertex3fv(P048);
glNormal3fv(N047);
glVertex3fv(P047);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N037);
glVertex3fv(P037);
glNormal3fv(N038);
glVertex3fv(P038);
glNormal3fv(N045);
glVertex3fv(P045);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N038);
glVertex3fv(P038);
glNormal3fv(N046);
glVertex3fv(P046);
glNormal3fv(N045);
glVertex3fv(P045);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N038);
glVertex3fv(P038);
glNormal3fv(N039);
glVertex3fv(P039);
glNormal3fv(N047);
glVertex3fv(P047);
glNormal3fv(N046);
glVertex3fv(P046);
glEnd();
}
void
Dolphin009(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N050);
glVertex3fv(P050);
glNormal3fv(N051);
glVertex3fv(P051);
glNormal3fv(N059);
glVertex3fv(P059);
glNormal3fv(N058);
glVertex3fv(P058);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N051);
glVertex3fv(P051);
glNormal3fv(N044);
glVertex3fv(P044);
glNormal3fv(N059);
glVertex3fv(P059);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N059);
glVertex3fv(P059);
glNormal3fv(N044);
glVertex3fv(P044);
glNormal3fv(N052);
glVertex3fv(P052);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N044);
glVertex3fv(P044);
glNormal3fv(N045);
glVertex3fv(P045);
glNormal3fv(N053);
glVertex3fv(P053);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N044);
glVertex3fv(P044);
glNormal3fv(N053);
glVertex3fv(P053);
glNormal3fv(N052);
glVertex3fv(P052);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N049);
glVertex3fv(P049);
glNormal3fv(N050);
glVertex3fv(P050);
glNormal3fv(N058);
glVertex3fv(P058);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N049);
glVertex3fv(P049);
glNormal3fv(N058);
glVertex3fv(P058);
glNormal3fv(N057);
glVertex3fv(P057);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N048);
glVertex3fv(P048);
glNormal3fv(N049);
glVertex3fv(P049);
glNormal3fv(N057);
glVertex3fv(P057);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N048);
glVertex3fv(P048);
glNormal3fv(N057);
glVertex3fv(P057);
glNormal3fv(N056);
glVertex3fv(P056);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N047);
glVertex3fv(P047);
glNormal3fv(N048);
glVertex3fv(P048);
glNormal3fv(N056);
glVertex3fv(P056);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N047);
glVertex3fv(P047);
glNormal3fv(N056);
glVertex3fv(P056);
glNormal3fv(N055);
glVertex3fv(P055);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N045);
glVertex3fv(P045);
glNormal3fv(N046);
glVertex3fv(P046);
glNormal3fv(N053);
glVertex3fv(P053);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N046);
glVertex3fv(P046);
glNormal3fv(N054);
glVertex3fv(P054);
glNormal3fv(N053);
glVertex3fv(P053);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N046);
glVertex3fv(P046);
glNormal3fv(N047);
glVertex3fv(P047);
glNormal3fv(N055);
glVertex3fv(P055);
glNormal3fv(N054);
glVertex3fv(P054);
glEnd();
}
void
Dolphin010(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N080);
glVertex3fv(P080);
glNormal3fv(N081);
glVertex3fv(P081);
glNormal3fv(N085);
glVertex3fv(P085);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N081);
glVertex3fv(P081);
glNormal3fv(N083);
glVertex3fv(P083);
glNormal3fv(N085);
glVertex3fv(P085);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N085);
glVertex3fv(P085);
glNormal3fv(N083);
glVertex3fv(P083);
glNormal3fv(N077);
glVertex3fv(P077);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N083);
glVertex3fv(P083);
glNormal3fv(N087);
glVertex3fv(P087);
glNormal3fv(N077);
glVertex3fv(P077);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N077);
glVertex3fv(P077);
glNormal3fv(N087);
glVertex3fv(P087);
glNormal3fv(N090);
glVertex3fv(P090);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N081);
glVertex3fv(P081);
glNormal3fv(N080);
glVertex3fv(P080);
glNormal3fv(N085);
glVertex3fv(P085);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N083);
glVertex3fv(P083);
glNormal3fv(N081);
glVertex3fv(P081);
glNormal3fv(N085);
glVertex3fv(P085);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N083);
glVertex3fv(P083);
glNormal3fv(N085);
glVertex3fv(P085);
glNormal3fv(N077);
glVertex3fv(P077);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N087);
glVertex3fv(P087);
glNormal3fv(N083);
glVertex3fv(P083);
glNormal3fv(N077);
glVertex3fv(P077);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N087);
glVertex3fv(P087);
glNormal3fv(N077);
glVertex3fv(P077);
glNormal3fv(N090);
glVertex3fv(P090);
glEnd();
}
void
Dolphin011(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N082);
glVertex3fv(P082);
glNormal3fv(N084);
glVertex3fv(P084);
glNormal3fv(N079);
glVertex3fv(P079);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N084);
glVertex3fv(P084);
glNormal3fv(N086);
glVertex3fv(P086);
glNormal3fv(N079);
glVertex3fv(P079);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N079);
glVertex3fv(P079);
glNormal3fv(N086);
glVertex3fv(P086);
glNormal3fv(N078);
glVertex3fv(P078);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N086);
glVertex3fv(P086);
glNormal3fv(N088);
glVertex3fv(P088);
glNormal3fv(N078);
glVertex3fv(P078);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N078);
glVertex3fv(P078);
glNormal3fv(N088);
glVertex3fv(P088);
glNormal3fv(N089);
glVertex3fv(P089);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N088);
glVertex3fv(P088);
glNormal3fv(N086);
glVertex3fv(P086);
glNormal3fv(N089);
glVertex3fv(P089);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N089);
glVertex3fv(P089);
glNormal3fv(N086);
glVertex3fv(P086);
glNormal3fv(N078);
glVertex3fv(P078);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N086);
glVertex3fv(P086);
glNormal3fv(N084);
glVertex3fv(P084);
glNormal3fv(N078);
glVertex3fv(P078);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N078);
glVertex3fv(P078);
glNormal3fv(N084);
glVertex3fv(P084);
glNormal3fv(N079);
glVertex3fv(P079);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N084);
glVertex3fv(P084);
glNormal3fv(N082);
glVertex3fv(P082);
glNormal3fv(N079);
glVertex3fv(P079);
glEnd();
}
void
Dolphin012(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N058);
glVertex3fv(P058);
glNormal3fv(N059);
glVertex3fv(P059);
glNormal3fv(N067);
glVertex3fv(P067);
glNormal3fv(N066);
glVertex3fv(P066);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N059);
glVertex3fv(P059);
glNormal3fv(N052);
glVertex3fv(P052);
glNormal3fv(N060);
glVertex3fv(P060);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N059);
glVertex3fv(P059);
glNormal3fv(N060);
glVertex3fv(P060);
glNormal3fv(N067);
glVertex3fv(P067);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N058);
glVertex3fv(P058);
glNormal3fv(N066);
glVertex3fv(P066);
glNormal3fv(N065);
glVertex3fv(P065);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N058);
glVertex3fv(P058);
glNormal3fv(N065);
glVertex3fv(P065);
glNormal3fv(N057);
glVertex3fv(P057);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N056);
glVertex3fv(P056);
glNormal3fv(N057);
glVertex3fv(P057);
glNormal3fv(N065);
glVertex3fv(P065);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N056);
glVertex3fv(P056);
glNormal3fv(N065);
glVertex3fv(P065);
glNormal3fv(N006);
glVertex3fv(P006);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N056);
glVertex3fv(P056);
glNormal3fv(N006);
glVertex3fv(P006);
glNormal3fv(N063);
glVertex3fv(P063);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N056);
glVertex3fv(P056);
glNormal3fv(N063);
glVertex3fv(P063);
glNormal3fv(N055);
glVertex3fv(P055);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N054);
glVertex3fv(P054);
glNormal3fv(N062);
glVertex3fv(P062);
glNormal3fv(N005);
glVertex3fv(P005);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N054);
glVertex3fv(P054);
glNormal3fv(N005);
glVertex3fv(P005);
glNormal3fv(N053);
glVertex3fv(P053);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N052);
glVertex3fv(P052);
glNormal3fv(N053);
glVertex3fv(P053);
glNormal3fv(N005);
glVertex3fv(P005);
glNormal3fv(N060);
glVertex3fv(P060);
glEnd();
}
void
Dolphin013(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N116);
glVertex3fv(P116);
glNormal3fv(N117);
glVertex3fv(P117);
glNormal3fv(N112);
glVertex3fv(P112);
glNormal3fv(N113);
glVertex3fv(P113);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N114);
glVertex3fv(P114);
glNormal3fv(N113);
glVertex3fv(P113);
glNormal3fv(N112);
glVertex3fv(P112);
glNormal3fv(N115);
glVertex3fv(P115);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N114);
glVertex3fv(P114);
glNormal3fv(N116);
glVertex3fv(P116);
glNormal3fv(N113);
glVertex3fv(P113);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N114);
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