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📄 dolphin.cpp

📁 Fishes, is fish some prorgan
💻 CPP
📖 第 1 页 / 共 4 页
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    glNormal3fv(N049);
    glVertex3fv(P049);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N040);
    glVertex3fv(P040);
    glNormal3fv(N049);
    glVertex3fv(P049);
    glNormal3fv(N048);
    glVertex3fv(P048);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N039);
    glVertex3fv(P039);
    glNormal3fv(N040);
    glVertex3fv(P040);
    glNormal3fv(N048);
    glVertex3fv(P048);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N039);
    glVertex3fv(P039);
    glNormal3fv(N048);
    glVertex3fv(P048);
    glNormal3fv(N047);
    glVertex3fv(P047);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N037);
    glVertex3fv(P037);
    glNormal3fv(N038);
    glVertex3fv(P038);
    glNormal3fv(N045);
    glVertex3fv(P045);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N038);
    glVertex3fv(P038);
    glNormal3fv(N046);
    glVertex3fv(P046);
    glNormal3fv(N045);
    glVertex3fv(P045);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N038);
    glVertex3fv(P038);
    glNormal3fv(N039);
    glVertex3fv(P039);
    glNormal3fv(N047);
    glVertex3fv(P047);
    glNormal3fv(N046);
    glVertex3fv(P046);
    glEnd();
}

void
Dolphin009(void)
{
    glBegin(GL_POLYGON);
    glNormal3fv(N050);
    glVertex3fv(P050);
    glNormal3fv(N051);
    glVertex3fv(P051);
    glNormal3fv(N059);
    glVertex3fv(P059);
    glNormal3fv(N058);
    glVertex3fv(P058);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N051);
    glVertex3fv(P051);
    glNormal3fv(N044);
    glVertex3fv(P044);
    glNormal3fv(N059);
    glVertex3fv(P059);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N059);
    glVertex3fv(P059);
    glNormal3fv(N044);
    glVertex3fv(P044);
    glNormal3fv(N052);
    glVertex3fv(P052);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N044);
    glVertex3fv(P044);
    glNormal3fv(N045);
    glVertex3fv(P045);
    glNormal3fv(N053);
    glVertex3fv(P053);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N044);
    glVertex3fv(P044);
    glNormal3fv(N053);
    glVertex3fv(P053);
    glNormal3fv(N052);
    glVertex3fv(P052);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N049);
    glVertex3fv(P049);
    glNormal3fv(N050);
    glVertex3fv(P050);
    glNormal3fv(N058);
    glVertex3fv(P058);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N049);
    glVertex3fv(P049);
    glNormal3fv(N058);
    glVertex3fv(P058);
    glNormal3fv(N057);
    glVertex3fv(P057);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N048);
    glVertex3fv(P048);
    glNormal3fv(N049);
    glVertex3fv(P049);
    glNormal3fv(N057);
    glVertex3fv(P057);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N048);
    glVertex3fv(P048);
    glNormal3fv(N057);
    glVertex3fv(P057);
    glNormal3fv(N056);
    glVertex3fv(P056);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N047);
    glVertex3fv(P047);
    glNormal3fv(N048);
    glVertex3fv(P048);
    glNormal3fv(N056);
    glVertex3fv(P056);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N047);
    glVertex3fv(P047);
    glNormal3fv(N056);
    glVertex3fv(P056);
    glNormal3fv(N055);
    glVertex3fv(P055);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N045);
    glVertex3fv(P045);
    glNormal3fv(N046);
    glVertex3fv(P046);
    glNormal3fv(N053);
    glVertex3fv(P053);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N046);
    glVertex3fv(P046);
    glNormal3fv(N054);
    glVertex3fv(P054);
    glNormal3fv(N053);
    glVertex3fv(P053);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N046);
    glVertex3fv(P046);
    glNormal3fv(N047);
    glVertex3fv(P047);
    glNormal3fv(N055);
    glVertex3fv(P055);
    glNormal3fv(N054);
    glVertex3fv(P054);
    glEnd();
}

void
Dolphin010(void)
{
    glBegin(GL_POLYGON);
    glNormal3fv(N080);
    glVertex3fv(P080);
    glNormal3fv(N081);
    glVertex3fv(P081);
    glNormal3fv(N085);
    glVertex3fv(P085);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N081);
    glVertex3fv(P081);
    glNormal3fv(N083);
    glVertex3fv(P083);
    glNormal3fv(N085);
    glVertex3fv(P085);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N085);
    glVertex3fv(P085);
    glNormal3fv(N083);
    glVertex3fv(P083);
    glNormal3fv(N077);
    glVertex3fv(P077);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N083);
    glVertex3fv(P083);
    glNormal3fv(N087);
    glVertex3fv(P087);
    glNormal3fv(N077);
    glVertex3fv(P077);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N077);
    glVertex3fv(P077);
    glNormal3fv(N087);
    glVertex3fv(P087);
    glNormal3fv(N090);
    glVertex3fv(P090);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N081);
    glVertex3fv(P081);
    glNormal3fv(N080);
    glVertex3fv(P080);
    glNormal3fv(N085);
    glVertex3fv(P085);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N083);
    glVertex3fv(P083);
    glNormal3fv(N081);
    glVertex3fv(P081);
    glNormal3fv(N085);
    glVertex3fv(P085);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N083);
    glVertex3fv(P083);
    glNormal3fv(N085);
    glVertex3fv(P085);
    glNormal3fv(N077);
    glVertex3fv(P077);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N087);
    glVertex3fv(P087);
    glNormal3fv(N083);
    glVertex3fv(P083);
    glNormal3fv(N077);
    glVertex3fv(P077);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N087);
    glVertex3fv(P087);
    glNormal3fv(N077);
    glVertex3fv(P077);
    glNormal3fv(N090);
    glVertex3fv(P090);
    glEnd();
}

void
Dolphin011(void)
{
    glBegin(GL_POLYGON);
    glNormal3fv(N082);
    glVertex3fv(P082);
    glNormal3fv(N084);
    glVertex3fv(P084);
    glNormal3fv(N079);
    glVertex3fv(P079);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N084);
    glVertex3fv(P084);
    glNormal3fv(N086);
    glVertex3fv(P086);
    glNormal3fv(N079);
    glVertex3fv(P079);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N079);
    glVertex3fv(P079);
    glNormal3fv(N086);
    glVertex3fv(P086);
    glNormal3fv(N078);
    glVertex3fv(P078);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N086);
    glVertex3fv(P086);
    glNormal3fv(N088);
    glVertex3fv(P088);
    glNormal3fv(N078);
    glVertex3fv(P078);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N078);
    glVertex3fv(P078);
    glNormal3fv(N088);
    glVertex3fv(P088);
    glNormal3fv(N089);
    glVertex3fv(P089);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N088);
    glVertex3fv(P088);
    glNormal3fv(N086);
    glVertex3fv(P086);
    glNormal3fv(N089);
    glVertex3fv(P089);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N089);
    glVertex3fv(P089);
    glNormal3fv(N086);
    glVertex3fv(P086);
    glNormal3fv(N078);
    glVertex3fv(P078);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N086);
    glVertex3fv(P086);
    glNormal3fv(N084);
    glVertex3fv(P084);
    glNormal3fv(N078);
    glVertex3fv(P078);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N078);
    glVertex3fv(P078);
    glNormal3fv(N084);
    glVertex3fv(P084);
    glNormal3fv(N079);
    glVertex3fv(P079);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N084);
    glVertex3fv(P084);
    glNormal3fv(N082);
    glVertex3fv(P082);
    glNormal3fv(N079);
    glVertex3fv(P079);
    glEnd();
}

void
Dolphin012(void)
{
    glBegin(GL_POLYGON);
    glNormal3fv(N058);
    glVertex3fv(P058);
    glNormal3fv(N059);
    glVertex3fv(P059);
    glNormal3fv(N067);
    glVertex3fv(P067);
    glNormal3fv(N066);
    glVertex3fv(P066);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N059);
    glVertex3fv(P059);
    glNormal3fv(N052);
    glVertex3fv(P052);
    glNormal3fv(N060);
    glVertex3fv(P060);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N059);
    glVertex3fv(P059);
    glNormal3fv(N060);
    glVertex3fv(P060);
    glNormal3fv(N067);
    glVertex3fv(P067);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N058);
    glVertex3fv(P058);
    glNormal3fv(N066);
    glVertex3fv(P066);
    glNormal3fv(N065);
    glVertex3fv(P065);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N058);
    glVertex3fv(P058);
    glNormal3fv(N065);
    glVertex3fv(P065);
    glNormal3fv(N057);
    glVertex3fv(P057);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N056);
    glVertex3fv(P056);
    glNormal3fv(N057);
    glVertex3fv(P057);
    glNormal3fv(N065);
    glVertex3fv(P065);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N056);
    glVertex3fv(P056);
    glNormal3fv(N065);
    glVertex3fv(P065);
    glNormal3fv(N006);
    glVertex3fv(P006);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N056);
    glVertex3fv(P056);
    glNormal3fv(N006);
    glVertex3fv(P006);
    glNormal3fv(N063);
    glVertex3fv(P063);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N056);
    glVertex3fv(P056);
    glNormal3fv(N063);
    glVertex3fv(P063);
    glNormal3fv(N055);
    glVertex3fv(P055);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N054);
    glVertex3fv(P054);
    glNormal3fv(N062);
    glVertex3fv(P062);
    glNormal3fv(N005);
    glVertex3fv(P005);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N054);
    glVertex3fv(P054);
    glNormal3fv(N005);
    glVertex3fv(P005);
    glNormal3fv(N053);
    glVertex3fv(P053);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N052);
    glVertex3fv(P052);
    glNormal3fv(N053);
    glVertex3fv(P053);
    glNormal3fv(N005);
    glVertex3fv(P005);
    glNormal3fv(N060);
    glVertex3fv(P060);
    glEnd();
}

void
Dolphin013(void)
{
    glBegin(GL_POLYGON);
    glNormal3fv(N116);
    glVertex3fv(P116);
    glNormal3fv(N117);
    glVertex3fv(P117);
    glNormal3fv(N112);
    glVertex3fv(P112);
    glNormal3fv(N113);
    glVertex3fv(P113);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N114);
    glVertex3fv(P114);
    glNormal3fv(N113);
    glVertex3fv(P113);
    glNormal3fv(N112);
    glVertex3fv(P112);
    glNormal3fv(N115);
    glVertex3fv(P115);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N114);
    glVertex3fv(P114);
    glNormal3fv(N116);
    glVertex3fv(P116);
    glNormal3fv(N113);
    glVertex3fv(P113);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N114);

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