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📄 dolphin.cpp

📁 Fishes, is fish some prorgan
💻 CPP
📖 第 1 页 / 共 4 页
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    glBegin(GL_POLYGON);
    glNormal3fv(N001);
    glVertex3fv(P001);
    glNormal3fv(N013);
    glVertex3fv(P013);
    glNormal3fv(N012);
    glVertex3fv(P012);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N001);
    glVertex3fv(P001);
    glNormal3fv(N016);
    glVertex3fv(P016);
    glNormal3fv(N015);
    glVertex3fv(P015);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N001);
    glVertex3fv(P001);
    glNormal3fv(N014);
    glVertex3fv(P014);
    glNormal3fv(N013);
    glVertex3fv(P013);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N001);
    glVertex3fv(P001);
    glNormal3fv(N015);
    glVertex3fv(P015);
    glNormal3fv(N014);
    glVertex3fv(P014);
    glEnd();
}

void
Dolphin004(void)
{
    glBegin(GL_POLYGON);
    glNormal3fv(N014);
    glVertex3fv(P014);
    glNormal3fv(N015);
    glVertex3fv(P015);
    glNormal3fv(N023);
    glVertex3fv(P023);
    glNormal3fv(N022);
    glVertex3fv(P022);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N015);
    glVertex3fv(P015);
    glNormal3fv(N016);
    glVertex3fv(P016);
    glNormal3fv(N024);
    glVertex3fv(P024);
    glNormal3fv(N023);
    glVertex3fv(P023);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N016);
    glVertex3fv(P016);
    glNormal3fv(N017);
    glVertex3fv(P017);
    glNormal3fv(N025);
    glVertex3fv(P025);
    glNormal3fv(N024);
    glVertex3fv(P024);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N017);
    glVertex3fv(P017);
    glNormal3fv(N018);
    glVertex3fv(P018);
    glNormal3fv(N026);
    glVertex3fv(P026);
    glNormal3fv(N025);
    glVertex3fv(P025);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N013);
    glVertex3fv(P013);
    glNormal3fv(N014);
    glVertex3fv(P014);
    glNormal3fv(N022);
    glVertex3fv(P022);
    glNormal3fv(N021);
    glVertex3fv(P021);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N012);
    glVertex3fv(P012);
    glNormal3fv(N013);
    glVertex3fv(P013);
    glNormal3fv(N021);
    glVertex3fv(P021);
    glNormal3fv(N020);
    glVertex3fv(P020);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N018);
    glVertex3fv(P018);
    glNormal3fv(N019);
    glVertex3fv(P019);
    glNormal3fv(N027);
    glVertex3fv(P027);
    glNormal3fv(N026);
    glVertex3fv(P026);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N019);
    glVertex3fv(P019);
    glNormal3fv(N012);
    glVertex3fv(P012);
    glNormal3fv(N020);
    glVertex3fv(P020);
    glNormal3fv(N027);
    glVertex3fv(P027);
    glEnd();
}

void
Dolphin005(void)
{
    glBegin(GL_POLYGON);
    glNormal3fv(N022);
    glVertex3fv(P022);
    glNormal3fv(N023);
    glVertex3fv(P023);
    glNormal3fv(N031);
    glVertex3fv(P031);
    glNormal3fv(N030);
    glVertex3fv(P030);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N021);
    glVertex3fv(P021);
    glNormal3fv(N022);
    glVertex3fv(P022);
    glNormal3fv(N030);
    glVertex3fv(P030);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N021);
    glVertex3fv(P021);
    glNormal3fv(N030);
    glVertex3fv(P030);
    glNormal3fv(N029);
    glVertex3fv(P029);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N023);
    glVertex3fv(P023);
    glNormal3fv(N024);
    glVertex3fv(P024);
    glNormal3fv(N031);
    glVertex3fv(P031);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N024);
    glVertex3fv(P024);
    glNormal3fv(N032);
    glVertex3fv(P032);
    glNormal3fv(N031);
    glVertex3fv(P031);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N024);
    glVertex3fv(P024);
    glNormal3fv(N025);
    glVertex3fv(P025);
    glNormal3fv(N032);
    glVertex3fv(P032);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N025);
    glVertex3fv(P025);
    glNormal3fv(N033);
    glVertex3fv(P033);
    glNormal3fv(N032);
    glVertex3fv(P032);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N020);
    glVertex3fv(P020);
    glNormal3fv(N021);
    glVertex3fv(P021);
    glNormal3fv(N029);
    glVertex3fv(P029);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N020);
    glVertex3fv(P020);
    glNormal3fv(N029);
    glVertex3fv(P029);
    glNormal3fv(N028);
    glVertex3fv(P028);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N027);
    glVertex3fv(P027);
    glNormal3fv(N020);
    glVertex3fv(P020);
    glNormal3fv(N028);
    glVertex3fv(P028);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N027);
    glVertex3fv(P027);
    glNormal3fv(N028);
    glVertex3fv(P028);
    glNormal3fv(N035);
    glVertex3fv(P035);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N025);
    glVertex3fv(P025);
    glNormal3fv(N026);
    glVertex3fv(P026);
    glNormal3fv(N033);
    glVertex3fv(P033);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N033);
    glVertex3fv(P033);
    glNormal3fv(N026);
    glVertex3fv(P026);
    glNormal3fv(N034);
    glVertex3fv(P034);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N026);
    glVertex3fv(P026);
    glNormal3fv(N027);
    glVertex3fv(P027);
    glNormal3fv(N035);
    glVertex3fv(P035);
    glNormal3fv(N034);
    glVertex3fv(P034);
    glEnd();
}

void
Dolphin006(void)
{
    glBegin(GL_POLYGON);
    glNormal3fv(N092);
    glVertex3fv(P092);
    glNormal3fv(N093);
    glVertex3fv(P093);
    glNormal3fv(N094);
    glVertex3fv(P094);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N093);
    glVertex3fv(P093);
    glNormal3fv(N092);
    glVertex3fv(P092);
    glNormal3fv(N094);
    glVertex3fv(P094);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N092);
    glVertex3fv(P092);
    glNormal3fv(N091);
    glVertex3fv(P091);
    glNormal3fv(N095);
    glVertex3fv(P095);
    glNormal3fv(N094);
    glVertex3fv(P094);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N091);
    glVertex3fv(P091);
    glNormal3fv(N092);
    glVertex3fv(P092);
    glNormal3fv(N094);
    glVertex3fv(P094);
    glNormal3fv(N095);
    glVertex3fv(P095);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N122);
    glVertex3fv(P122);
    glNormal3fv(N095);
    glVertex3fv(P095);
    glNormal3fv(N091);
    glVertex3fv(P091);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N122);
    glVertex3fv(P122);
    glNormal3fv(N091);
    glVertex3fv(P091);
    glNormal3fv(N095);
    glVertex3fv(P095);
    glEnd();
}

void
Dolphin007(void)
{
    glBegin(GL_POLYGON);
    glNormal3fv(N030);
    glVertex3fv(P030);
    glNormal3fv(N031);
    glVertex3fv(P031);
    glNormal3fv(N039);
    glVertex3fv(P039);
    glNormal3fv(N038);
    glVertex3fv(P038);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N029);
    glVertex3fv(P029);
    glNormal3fv(N030);
    glVertex3fv(P030);
    glNormal3fv(N038);
    glVertex3fv(P038);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N029);
    glVertex3fv(P029);
    glNormal3fv(N038);
    glVertex3fv(P038);
    glNormal3fv(N037);
    glVertex3fv(P037);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N028);
    glVertex3fv(P028);
    glNormal3fv(N029);
    glVertex3fv(P029);
    glNormal3fv(N037);
    glVertex3fv(P037);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N028);
    glVertex3fv(P028);
    glNormal3fv(N037);
    glVertex3fv(P037);
    glNormal3fv(N036);
    glVertex3fv(P036);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N035);
    glVertex3fv(P035);
    glNormal3fv(N028);
    glVertex3fv(P028);
    glNormal3fv(N036);
    glVertex3fv(P036);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N035);
    glVertex3fv(P035);
    glNormal3fv(N036);
    glVertex3fv(P036);
    glNormal3fv(N043);
    glVertex3fv(P043);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N034);
    glVertex3fv(P034);
    glNormal3fv(N035);
    glVertex3fv(P035);
    glNormal3fv(N043);
    glVertex3fv(P043);
    glNormal3fv(N042);
    glVertex3fv(P042);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N033);
    glVertex3fv(P033);
    glNormal3fv(N034);
    glVertex3fv(P034);
    glNormal3fv(N042);
    glVertex3fv(P042);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N033);
    glVertex3fv(P033);
    glNormal3fv(N042);
    glVertex3fv(P042);
    glNormal3fv(N041);
    glVertex3fv(P041);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N031);
    glVertex3fv(P031);
    glNormal3fv(N032);
    glVertex3fv(P032);
    glNormal3fv(N039);
    glVertex3fv(P039);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N039);
    glVertex3fv(P039);
    glNormal3fv(N032);
    glVertex3fv(P032);
    glNormal3fv(N040);
    glVertex3fv(P040);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N032);
    glVertex3fv(P032);
    glNormal3fv(N033);
    glVertex3fv(P033);
    glNormal3fv(N040);
    glVertex3fv(P040);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N040);
    glVertex3fv(P040);
    glNormal3fv(N033);
    glVertex3fv(P033);
    glNormal3fv(N041);
    glVertex3fv(P041);
    glEnd();
}

void
Dolphin008(void)
{
    glBegin(GL_POLYGON);
    glNormal3fv(N042);
    glVertex3fv(P042);
    glNormal3fv(N043);
    glVertex3fv(P043);
    glNormal3fv(N051);
    glVertex3fv(P051);
    glNormal3fv(N050);
    glVertex3fv(P050);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N043);
    glVertex3fv(P043);
    glNormal3fv(N036);
    glVertex3fv(P036);
    glNormal3fv(N051);
    glVertex3fv(P051);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N051);
    glVertex3fv(P051);
    glNormal3fv(N036);
    glVertex3fv(P036);
    glNormal3fv(N044);
    glVertex3fv(P044);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N041);
    glVertex3fv(P041);
    glNormal3fv(N042);
    glVertex3fv(P042);
    glNormal3fv(N050);
    glVertex3fv(P050);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N041);
    glVertex3fv(P041);
    glNormal3fv(N050);
    glVertex3fv(P050);
    glNormal3fv(N049);
    glVertex3fv(P049);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N036);
    glVertex3fv(P036);
    glNormal3fv(N037);
    glVertex3fv(P037);
    glNormal3fv(N044);
    glVertex3fv(P044);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N044);
    glVertex3fv(P044);
    glNormal3fv(N037);
    glVertex3fv(P037);
    glNormal3fv(N045);
    glVertex3fv(P045);
    glEnd();
    glBegin(GL_POLYGON);
    glNormal3fv(N040);
    glVertex3fv(P040);
    glNormal3fv(N041);
    glVertex3fv(P041);

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