📄 dolphin.cpp
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glBegin(GL_POLYGON);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N013);
glVertex3fv(P013);
glNormal3fv(N012);
glVertex3fv(P012);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N016);
glVertex3fv(P016);
glNormal3fv(N015);
glVertex3fv(P015);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N014);
glVertex3fv(P014);
glNormal3fv(N013);
glVertex3fv(P013);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N001);
glVertex3fv(P001);
glNormal3fv(N015);
glVertex3fv(P015);
glNormal3fv(N014);
glVertex3fv(P014);
glEnd();
}
void
Dolphin004(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N014);
glVertex3fv(P014);
glNormal3fv(N015);
glVertex3fv(P015);
glNormal3fv(N023);
glVertex3fv(P023);
glNormal3fv(N022);
glVertex3fv(P022);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N015);
glVertex3fv(P015);
glNormal3fv(N016);
glVertex3fv(P016);
glNormal3fv(N024);
glVertex3fv(P024);
glNormal3fv(N023);
glVertex3fv(P023);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N016);
glVertex3fv(P016);
glNormal3fv(N017);
glVertex3fv(P017);
glNormal3fv(N025);
glVertex3fv(P025);
glNormal3fv(N024);
glVertex3fv(P024);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N017);
glVertex3fv(P017);
glNormal3fv(N018);
glVertex3fv(P018);
glNormal3fv(N026);
glVertex3fv(P026);
glNormal3fv(N025);
glVertex3fv(P025);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N013);
glVertex3fv(P013);
glNormal3fv(N014);
glVertex3fv(P014);
glNormal3fv(N022);
glVertex3fv(P022);
glNormal3fv(N021);
glVertex3fv(P021);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N012);
glVertex3fv(P012);
glNormal3fv(N013);
glVertex3fv(P013);
glNormal3fv(N021);
glVertex3fv(P021);
glNormal3fv(N020);
glVertex3fv(P020);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N018);
glVertex3fv(P018);
glNormal3fv(N019);
glVertex3fv(P019);
glNormal3fv(N027);
glVertex3fv(P027);
glNormal3fv(N026);
glVertex3fv(P026);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N019);
glVertex3fv(P019);
glNormal3fv(N012);
glVertex3fv(P012);
glNormal3fv(N020);
glVertex3fv(P020);
glNormal3fv(N027);
glVertex3fv(P027);
glEnd();
}
void
Dolphin005(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N022);
glVertex3fv(P022);
glNormal3fv(N023);
glVertex3fv(P023);
glNormal3fv(N031);
glVertex3fv(P031);
glNormal3fv(N030);
glVertex3fv(P030);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N021);
glVertex3fv(P021);
glNormal3fv(N022);
glVertex3fv(P022);
glNormal3fv(N030);
glVertex3fv(P030);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N021);
glVertex3fv(P021);
glNormal3fv(N030);
glVertex3fv(P030);
glNormal3fv(N029);
glVertex3fv(P029);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N023);
glVertex3fv(P023);
glNormal3fv(N024);
glVertex3fv(P024);
glNormal3fv(N031);
glVertex3fv(P031);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N024);
glVertex3fv(P024);
glNormal3fv(N032);
glVertex3fv(P032);
glNormal3fv(N031);
glVertex3fv(P031);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N024);
glVertex3fv(P024);
glNormal3fv(N025);
glVertex3fv(P025);
glNormal3fv(N032);
glVertex3fv(P032);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N025);
glVertex3fv(P025);
glNormal3fv(N033);
glVertex3fv(P033);
glNormal3fv(N032);
glVertex3fv(P032);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N020);
glVertex3fv(P020);
glNormal3fv(N021);
glVertex3fv(P021);
glNormal3fv(N029);
glVertex3fv(P029);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N020);
glVertex3fv(P020);
glNormal3fv(N029);
glVertex3fv(P029);
glNormal3fv(N028);
glVertex3fv(P028);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N027);
glVertex3fv(P027);
glNormal3fv(N020);
glVertex3fv(P020);
glNormal3fv(N028);
glVertex3fv(P028);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N027);
glVertex3fv(P027);
glNormal3fv(N028);
glVertex3fv(P028);
glNormal3fv(N035);
glVertex3fv(P035);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N025);
glVertex3fv(P025);
glNormal3fv(N026);
glVertex3fv(P026);
glNormal3fv(N033);
glVertex3fv(P033);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N033);
glVertex3fv(P033);
glNormal3fv(N026);
glVertex3fv(P026);
glNormal3fv(N034);
glVertex3fv(P034);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N026);
glVertex3fv(P026);
glNormal3fv(N027);
glVertex3fv(P027);
glNormal3fv(N035);
glVertex3fv(P035);
glNormal3fv(N034);
glVertex3fv(P034);
glEnd();
}
void
Dolphin006(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N092);
glVertex3fv(P092);
glNormal3fv(N093);
glVertex3fv(P093);
glNormal3fv(N094);
glVertex3fv(P094);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N093);
glVertex3fv(P093);
glNormal3fv(N092);
glVertex3fv(P092);
glNormal3fv(N094);
glVertex3fv(P094);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N092);
glVertex3fv(P092);
glNormal3fv(N091);
glVertex3fv(P091);
glNormal3fv(N095);
glVertex3fv(P095);
glNormal3fv(N094);
glVertex3fv(P094);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N091);
glVertex3fv(P091);
glNormal3fv(N092);
glVertex3fv(P092);
glNormal3fv(N094);
glVertex3fv(P094);
glNormal3fv(N095);
glVertex3fv(P095);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N122);
glVertex3fv(P122);
glNormal3fv(N095);
glVertex3fv(P095);
glNormal3fv(N091);
glVertex3fv(P091);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N122);
glVertex3fv(P122);
glNormal3fv(N091);
glVertex3fv(P091);
glNormal3fv(N095);
glVertex3fv(P095);
glEnd();
}
void
Dolphin007(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N030);
glVertex3fv(P030);
glNormal3fv(N031);
glVertex3fv(P031);
glNormal3fv(N039);
glVertex3fv(P039);
glNormal3fv(N038);
glVertex3fv(P038);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N029);
glVertex3fv(P029);
glNormal3fv(N030);
glVertex3fv(P030);
glNormal3fv(N038);
glVertex3fv(P038);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N029);
glVertex3fv(P029);
glNormal3fv(N038);
glVertex3fv(P038);
glNormal3fv(N037);
glVertex3fv(P037);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N028);
glVertex3fv(P028);
glNormal3fv(N029);
glVertex3fv(P029);
glNormal3fv(N037);
glVertex3fv(P037);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N028);
glVertex3fv(P028);
glNormal3fv(N037);
glVertex3fv(P037);
glNormal3fv(N036);
glVertex3fv(P036);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N035);
glVertex3fv(P035);
glNormal3fv(N028);
glVertex3fv(P028);
glNormal3fv(N036);
glVertex3fv(P036);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N035);
glVertex3fv(P035);
glNormal3fv(N036);
glVertex3fv(P036);
glNormal3fv(N043);
glVertex3fv(P043);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N034);
glVertex3fv(P034);
glNormal3fv(N035);
glVertex3fv(P035);
glNormal3fv(N043);
glVertex3fv(P043);
glNormal3fv(N042);
glVertex3fv(P042);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N033);
glVertex3fv(P033);
glNormal3fv(N034);
glVertex3fv(P034);
glNormal3fv(N042);
glVertex3fv(P042);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N033);
glVertex3fv(P033);
glNormal3fv(N042);
glVertex3fv(P042);
glNormal3fv(N041);
glVertex3fv(P041);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N031);
glVertex3fv(P031);
glNormal3fv(N032);
glVertex3fv(P032);
glNormal3fv(N039);
glVertex3fv(P039);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N039);
glVertex3fv(P039);
glNormal3fv(N032);
glVertex3fv(P032);
glNormal3fv(N040);
glVertex3fv(P040);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N032);
glVertex3fv(P032);
glNormal3fv(N033);
glVertex3fv(P033);
glNormal3fv(N040);
glVertex3fv(P040);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N040);
glVertex3fv(P040);
glNormal3fv(N033);
glVertex3fv(P033);
glNormal3fv(N041);
glVertex3fv(P041);
glEnd();
}
void
Dolphin008(void)
{
glBegin(GL_POLYGON);
glNormal3fv(N042);
glVertex3fv(P042);
glNormal3fv(N043);
glVertex3fv(P043);
glNormal3fv(N051);
glVertex3fv(P051);
glNormal3fv(N050);
glVertex3fv(P050);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N043);
glVertex3fv(P043);
glNormal3fv(N036);
glVertex3fv(P036);
glNormal3fv(N051);
glVertex3fv(P051);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N051);
glVertex3fv(P051);
glNormal3fv(N036);
glVertex3fv(P036);
glNormal3fv(N044);
glVertex3fv(P044);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N041);
glVertex3fv(P041);
glNormal3fv(N042);
glVertex3fv(P042);
glNormal3fv(N050);
glVertex3fv(P050);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N041);
glVertex3fv(P041);
glNormal3fv(N050);
glVertex3fv(P050);
glNormal3fv(N049);
glVertex3fv(P049);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N036);
glVertex3fv(P036);
glNormal3fv(N037);
glVertex3fv(P037);
glNormal3fv(N044);
glVertex3fv(P044);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N044);
glVertex3fv(P044);
glNormal3fv(N037);
glVertex3fv(P037);
glNormal3fv(N045);
glVertex3fv(P045);
glEnd();
glBegin(GL_POLYGON);
glNormal3fv(N040);
glVertex3fv(P040);
glNormal3fv(N041);
glVertex3fv(P041);
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