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📄 gl.pas

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  //      GL_POLYGON_SMOOTH_HINT
  //      GL_FOG_HINT

  // IndexPointerType
  //      GL_SHORT
  //      GL_INT
  //      GL_FLOAT
  //      GL_DOUBLE

  // LightModelParameter
  //      GL_LIGHT_MODEL_AMBIENT
  //      GL_LIGHT_MODEL_LOCAL_VIEWER
  //      GL_LIGHT_MODEL_TWO_SIDE

  // LightName
  GL_LIGHT0                         = $4000;
  GL_LIGHT1                         = $4001;
  GL_LIGHT2                         = $4002;
  GL_LIGHT3                         = $4003;
  GL_LIGHT4                         = $4004;
  GL_LIGHT5                         = $4005;
  GL_LIGHT6                         = $4006;
  GL_LIGHT7                         = $4007;

  // LightParameter
  GL_AMBIENT                        = $1200;
  GL_DIFFUSE                        = $1201;
  GL_SPECULAR                       = $1202;
  GL_POSITION                       = $1203;
  GL_SPOT_DIRECTION                 = $1204;
  GL_SPOT_EXPONENT                  = $1205;
  GL_SPOT_CUTOFF                    = $1206;
  GL_CONSTANT_ATTENUATION           = $1207;
  GL_LINEAR_ATTENUATION             = $1208;
  GL_QUADRATIC_ATTENUATION          = $1209;

  // InterleavedArrays
  //      GL_V2F
  //      GL_V3F
  //      GL_C4UB_V2F
  //      GL_C4UB_V3F
  //      GL_C3F_V3F
  //      GL_N3F_V3F
  //      GL_C4F_N3F_V3F
  //      GL_T2F_V3F
  //      GL_T4F_V4F
  //      GL_T2F_C4UB_V3F
  //      GL_T2F_C3F_V3F
  //      GL_T2F_N3F_V3F
  //      GL_T2F_C4F_N3F_V3F
  //      GL_T4F_C4F_N3F_V4F

  // ListMode
  GL_COMPILE                        = $1300;
  GL_COMPILE_AND_EXECUTE            = $1301;

  // ListNameType
  //      GL_BYTE
  //      GL_UNSIGNED_BYTE
  //      GL_SHORT
  //      GL_UNSIGNED_SHORT
  //      GL_INT
  //      GL_UNSIGNED_INT
  //      GL_FLOAT
  //      GL_2_BYTES
  //      GL_3_BYTES
  //      GL_4_BYTES

  // LogicOp
  GL_CLEAR                          = $1500;
  GL_AND                            = $1501;
  GL_AND_REVERSE                    = $1502;
  GL_COPY                           = $1503;
  GL_AND_INVERTED                   = $1504;
  GL_NOOP                           = $1505;
  GL_XOR                            = $1506;
  GL_OR                             = $1507;
  GL_NOR                            = $1508;
  GL_EQUIV                          = $1509;
  GL_INVERT                         = $150A;
  GL_OR_REVERSE                     = $150B;
  GL_COPY_INVERTED                  = $150C;
  GL_OR_INVERTED                    = $150D;
  GL_NAND                           = $150E;
  GL_SET                            = $150F;

  // MapTarget
  //      GL_MAP1_COLOR_4
  //      GL_MAP1_INDEX
  //      GL_MAP1_NORMAL
  //      GL_MAP1_TEXTURE_COORD_1
  //      GL_MAP1_TEXTURE_COORD_2
  //      GL_MAP1_TEXTURE_COORD_3
  //      GL_MAP1_TEXTURE_COORD_4
  //      GL_MAP1_VERTEX_3
  //      GL_MAP1_VERTEX_4
  //      GL_MAP2_COLOR_4
  //      GL_MAP2_INDEX
  //      GL_MAP2_NORMAL
  //      GL_MAP2_TEXTURE_COORD_1
  //      GL_MAP2_TEXTURE_COORD_2
  //      GL_MAP2_TEXTURE_COORD_3
  //      GL_MAP2_TEXTURE_COORD_4
  //      GL_MAP2_VERTEX_3
  //      GL_MAP2_VERTEX_4

  // MaterialFace
  //      GL_FRONT
  //      GL_BACK
  //      GL_FRONT_AND_BACK

  // MaterialParameter
  GL_EMISSION                       = $1600;
  GL_SHININESS                      = $1601;
  GL_AMBIENT_AND_DIFFUSE            = $1602;
  GL_COLOR_INDEXES                  = $1603;
  //      GL_AMBIENT
  //      GL_DIFFUSE
  //      GL_SPECULAR

  // MatrixMode
  GL_MODELVIEW                      = $1700;
  GL_PROJECTION                     = $1701;
  GL_TEXTURE                        = $1702;

  // MeshMode1
  //      GL_POINT
  //      GL_LINE

  // MeshMode2
  //      GL_POINT
  //      GL_LINE
  //      GL_FILL

  // NormalPointerType
  //      GL_BYTE
  //      GL_SHORT
  //      GL_INT
  //      GL_FLOAT
  //      GL_DOUBLE

  // PixelCopyType
  GL_COLOR                          = $1800;
  GL_DEPTH                          = $1801;
  GL_STENCIL                        = $1802;

  // PixelFormat
  GL_COLOR_INDEX                    = $1900;
  GL_STENCIL_INDEX                  = $1901;
  GL_DEPTH_COMPONENT                = $1902;
  GL_RED                            = $1903;
  GL_GREEN                          = $1904;
  GL_BLUE                           = $1905;
  GL_ALPHA                          = $1906;
  GL_RGB                            = $1907;
  GL_RGBA                           = $1908;
  GL_LUMINANCE                      = $1909;
  GL_LUMINANCE_ALPHA                = $190A;

  // PixelMap
  //      GL_PIXEL_MAP_I_TO_I
  //      GL_PIXEL_MAP_S_TO_S
  //      GL_PIXEL_MAP_I_TO_R
  //      GL_PIXEL_MAP_I_TO_G
  //      GL_PIXEL_MAP_I_TO_B
  //      GL_PIXEL_MAP_I_TO_A
  //      GL_PIXEL_MAP_R_TO_R
  //      GL_PIXEL_MAP_G_TO_G
  //      GL_PIXEL_MAP_B_TO_B
  //      GL_PIXEL_MAP_A_TO_A

  // PixelStore
  //      GL_UNPACK_SWAP_BYTES
  //      GL_UNPACK_LSB_FIRST
  //      GL_UNPACK_ROW_LENGTH
  //      GL_UNPACK_SKIP_ROWS
  //      GL_UNPACK_SKIP_PIXELS
  //      GL_UNPACK_ALIGNMENT
  //      GL_PACK_SWAP_BYTES
  //      GL_PACK_LSB_FIRST
  //      GL_PACK_ROW_LENGTH
  //      GL_PACK_SKIP_ROWS
  //      GL_PACK_SKIP_PIXELS
  //      GL_PACK_ALIGNMENT

  // PixelTransfer
  //      GL_MAP_COLOR
  //      GL_MAP_STENCIL
  //      GL_INDEX_SHIFT
  //      GL_INDEX_OFFSET
  //      GL_RED_SCALE
  //      GL_RED_BIAS
  //      GL_GREEN_SCALE
  //      GL_GREEN_BIAS
  //      GL_BLUE_SCALE
  //      GL_BLUE_BIAS
  //      GL_ALPHA_SCALE
  //      GL_ALPHA_BIAS
  //      GL_DEPTH_SCALE
  //      GL_DEPTH_BIAS

  // PixelType
  GL_BITMAP                         = $1A00;
  //      GL_BYTE
  //      GL_UNSIGNED_BYTE
  //      GL_SHORT
  //      GL_UNSIGNED_SHORT
  //      GL_INT
  //      GL_UNSIGNED_INT
  //      GL_FLOAT

  // PolygonMode
  GL_POINT                          = $1B00;
  GL_LINE                           = $1B01;
  GL_FILL                           = $1B02;

  // ReadBufferMode
  //      GL_FRONT_LEFT
  //      GL_FRONT_RIGHT
  //      GL_BACK_LEFT
  //      GL_BACK_RIGHT
  //      GL_FRONT
  //      GL_BACK
  //      GL_LEFT
  //      GL_RIGHT
  //      GL_AUX0
  //      GL_AUX1
  //      GL_AUX2
  //      GL_AUX3

  // RenderingMode
  GL_RENDER                         = $1C00;
  GL_FEEDBACK                       = $1C01;
  GL_SELECT                         = $1C02;

  // ShadingModel
  GL_FLAT                           = $1D00;
  GL_SMOOTH                         = $1D01;

  // StencilFunction
  //      GL_NEVER
  //      GL_LESS
  //      GL_EQUAL
  //      GL_LEQUAL
  //      GL_GREATER
  //      GL_NOTEQUAL
  //      GL_GEQUAL
  //      GL_ALWAYS

  // StencilOp
  //      GL_ZERO
  GL_KEEP                           = $1E00;
  GL_REPLACE                        = $1E01;
  GL_INCR                           = $1E02;
  GL_DECR                           = $1E03;
  //      GL_INVERT

  // StringName
  GL_VENDOR                         = $1F00;
  GL_RENDERER                       = $1F01;
  GL_VERSION                        = $1F02;
  GL_EXTENSIONS                     = $1F03;

  // TextureCoordName
  GL_S                              = $2000;
  GL_T                              = $2001;
  GL_R                              = $2002;
  GL_Q                              = $2003;

  // TexCoordPointerType
  //      GL_SHORT
  //      GL_INT
  //      GL_FLOAT
  //      GL_DOUBLE

  // TextureEnvMode
  GL_MODULATE                       = $2100;
  GL_DECAL                          = $2101;
  //      GL_BLEND
  //      GL_REPLACE

  // TextureEnvParameter
  GL_TEXTURE_ENV_MODE               = $2200;
  GL_TEXTURE_ENV_COLOR              = $2201;

  // TextureEnvTarget
  GL_TEXTURE_ENV                    = $2300;

  // TextureGenMode
  GL_EYE_LINEAR                     = $2400;
  GL_OBJECT_LINEAR                  = $2401;
  GL_SPHERE_MAP                     = $2402;

  // TextureGenParameter
  GL_TEXTURE_GEN_MODE               = $2500;
  GL_OBJECT_PLANE                   = $2501;
  GL_EYE_PLANE                      = $2502;

  // TextureMagFilter
  GL_NEAREST                        = $2600;
  GL_LINEAR                         = $2601;

  // TextureMinFilter
  //      GL_NEAREST
  //      GL_LINEAR
  GL_NEAREST_MIPMAP_NEAREST         = $2700;
  GL_LINEAR_MIPMAP_NEAREST          = $2701;
  GL_NEAREST_MIPMAP_LINEAR          = $2702;
  GL_LINEAR_MIPMAP_LINEAR           = $2703;

  // TextureParameterName
  GL_TEXTURE_MAG_FILTER             = $2800;
  GL_TEXTURE_MIN_FILTER             = $2801;
  GL_TEXTURE_WRAP_S                 = $2802;
  GL_TEXTURE_WRAP_T                 = $2803;
  //      GL_TEXTURE_BORDER_COLOR

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