📄 gl.pas
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// GL_POLYGON_SMOOTH_HINT
// GL_FOG_HINT
// IndexPointerType
// GL_SHORT
// GL_INT
// GL_FLOAT
// GL_DOUBLE
// LightModelParameter
// GL_LIGHT_MODEL_AMBIENT
// GL_LIGHT_MODEL_LOCAL_VIEWER
// GL_LIGHT_MODEL_TWO_SIDE
// LightName
GL_LIGHT0 = $4000;
GL_LIGHT1 = $4001;
GL_LIGHT2 = $4002;
GL_LIGHT3 = $4003;
GL_LIGHT4 = $4004;
GL_LIGHT5 = $4005;
GL_LIGHT6 = $4006;
GL_LIGHT7 = $4007;
// LightParameter
GL_AMBIENT = $1200;
GL_DIFFUSE = $1201;
GL_SPECULAR = $1202;
GL_POSITION = $1203;
GL_SPOT_DIRECTION = $1204;
GL_SPOT_EXPONENT = $1205;
GL_SPOT_CUTOFF = $1206;
GL_CONSTANT_ATTENUATION = $1207;
GL_LINEAR_ATTENUATION = $1208;
GL_QUADRATIC_ATTENUATION = $1209;
// InterleavedArrays
// GL_V2F
// GL_V3F
// GL_C4UB_V2F
// GL_C4UB_V3F
// GL_C3F_V3F
// GL_N3F_V3F
// GL_C4F_N3F_V3F
// GL_T2F_V3F
// GL_T4F_V4F
// GL_T2F_C4UB_V3F
// GL_T2F_C3F_V3F
// GL_T2F_N3F_V3F
// GL_T2F_C4F_N3F_V3F
// GL_T4F_C4F_N3F_V4F
// ListMode
GL_COMPILE = $1300;
GL_COMPILE_AND_EXECUTE = $1301;
// ListNameType
// GL_BYTE
// GL_UNSIGNED_BYTE
// GL_SHORT
// GL_UNSIGNED_SHORT
// GL_INT
// GL_UNSIGNED_INT
// GL_FLOAT
// GL_2_BYTES
// GL_3_BYTES
// GL_4_BYTES
// LogicOp
GL_CLEAR = $1500;
GL_AND = $1501;
GL_AND_REVERSE = $1502;
GL_COPY = $1503;
GL_AND_INVERTED = $1504;
GL_NOOP = $1505;
GL_XOR = $1506;
GL_OR = $1507;
GL_NOR = $1508;
GL_EQUIV = $1509;
GL_INVERT = $150A;
GL_OR_REVERSE = $150B;
GL_COPY_INVERTED = $150C;
GL_OR_INVERTED = $150D;
GL_NAND = $150E;
GL_SET = $150F;
// MapTarget
// GL_MAP1_COLOR_4
// GL_MAP1_INDEX
// GL_MAP1_NORMAL
// GL_MAP1_TEXTURE_COORD_1
// GL_MAP1_TEXTURE_COORD_2
// GL_MAP1_TEXTURE_COORD_3
// GL_MAP1_TEXTURE_COORD_4
// GL_MAP1_VERTEX_3
// GL_MAP1_VERTEX_4
// GL_MAP2_COLOR_4
// GL_MAP2_INDEX
// GL_MAP2_NORMAL
// GL_MAP2_TEXTURE_COORD_1
// GL_MAP2_TEXTURE_COORD_2
// GL_MAP2_TEXTURE_COORD_3
// GL_MAP2_TEXTURE_COORD_4
// GL_MAP2_VERTEX_3
// GL_MAP2_VERTEX_4
// MaterialFace
// GL_FRONT
// GL_BACK
// GL_FRONT_AND_BACK
// MaterialParameter
GL_EMISSION = $1600;
GL_SHININESS = $1601;
GL_AMBIENT_AND_DIFFUSE = $1602;
GL_COLOR_INDEXES = $1603;
// GL_AMBIENT
// GL_DIFFUSE
// GL_SPECULAR
// MatrixMode
GL_MODELVIEW = $1700;
GL_PROJECTION = $1701;
GL_TEXTURE = $1702;
// MeshMode1
// GL_POINT
// GL_LINE
// MeshMode2
// GL_POINT
// GL_LINE
// GL_FILL
// NormalPointerType
// GL_BYTE
// GL_SHORT
// GL_INT
// GL_FLOAT
// GL_DOUBLE
// PixelCopyType
GL_COLOR = $1800;
GL_DEPTH = $1801;
GL_STENCIL = $1802;
// PixelFormat
GL_COLOR_INDEX = $1900;
GL_STENCIL_INDEX = $1901;
GL_DEPTH_COMPONENT = $1902;
GL_RED = $1903;
GL_GREEN = $1904;
GL_BLUE = $1905;
GL_ALPHA = $1906;
GL_RGB = $1907;
GL_RGBA = $1908;
GL_LUMINANCE = $1909;
GL_LUMINANCE_ALPHA = $190A;
// PixelMap
// GL_PIXEL_MAP_I_TO_I
// GL_PIXEL_MAP_S_TO_S
// GL_PIXEL_MAP_I_TO_R
// GL_PIXEL_MAP_I_TO_G
// GL_PIXEL_MAP_I_TO_B
// GL_PIXEL_MAP_I_TO_A
// GL_PIXEL_MAP_R_TO_R
// GL_PIXEL_MAP_G_TO_G
// GL_PIXEL_MAP_B_TO_B
// GL_PIXEL_MAP_A_TO_A
// PixelStore
// GL_UNPACK_SWAP_BYTES
// GL_UNPACK_LSB_FIRST
// GL_UNPACK_ROW_LENGTH
// GL_UNPACK_SKIP_ROWS
// GL_UNPACK_SKIP_PIXELS
// GL_UNPACK_ALIGNMENT
// GL_PACK_SWAP_BYTES
// GL_PACK_LSB_FIRST
// GL_PACK_ROW_LENGTH
// GL_PACK_SKIP_ROWS
// GL_PACK_SKIP_PIXELS
// GL_PACK_ALIGNMENT
// PixelTransfer
// GL_MAP_COLOR
// GL_MAP_STENCIL
// GL_INDEX_SHIFT
// GL_INDEX_OFFSET
// GL_RED_SCALE
// GL_RED_BIAS
// GL_GREEN_SCALE
// GL_GREEN_BIAS
// GL_BLUE_SCALE
// GL_BLUE_BIAS
// GL_ALPHA_SCALE
// GL_ALPHA_BIAS
// GL_DEPTH_SCALE
// GL_DEPTH_BIAS
// PixelType
GL_BITMAP = $1A00;
// GL_BYTE
// GL_UNSIGNED_BYTE
// GL_SHORT
// GL_UNSIGNED_SHORT
// GL_INT
// GL_UNSIGNED_INT
// GL_FLOAT
// PolygonMode
GL_POINT = $1B00;
GL_LINE = $1B01;
GL_FILL = $1B02;
// ReadBufferMode
// GL_FRONT_LEFT
// GL_FRONT_RIGHT
// GL_BACK_LEFT
// GL_BACK_RIGHT
// GL_FRONT
// GL_BACK
// GL_LEFT
// GL_RIGHT
// GL_AUX0
// GL_AUX1
// GL_AUX2
// GL_AUX3
// RenderingMode
GL_RENDER = $1C00;
GL_FEEDBACK = $1C01;
GL_SELECT = $1C02;
// ShadingModel
GL_FLAT = $1D00;
GL_SMOOTH = $1D01;
// StencilFunction
// GL_NEVER
// GL_LESS
// GL_EQUAL
// GL_LEQUAL
// GL_GREATER
// GL_NOTEQUAL
// GL_GEQUAL
// GL_ALWAYS
// StencilOp
// GL_ZERO
GL_KEEP = $1E00;
GL_REPLACE = $1E01;
GL_INCR = $1E02;
GL_DECR = $1E03;
// GL_INVERT
// StringName
GL_VENDOR = $1F00;
GL_RENDERER = $1F01;
GL_VERSION = $1F02;
GL_EXTENSIONS = $1F03;
// TextureCoordName
GL_S = $2000;
GL_T = $2001;
GL_R = $2002;
GL_Q = $2003;
// TexCoordPointerType
// GL_SHORT
// GL_INT
// GL_FLOAT
// GL_DOUBLE
// TextureEnvMode
GL_MODULATE = $2100;
GL_DECAL = $2101;
// GL_BLEND
// GL_REPLACE
// TextureEnvParameter
GL_TEXTURE_ENV_MODE = $2200;
GL_TEXTURE_ENV_COLOR = $2201;
// TextureEnvTarget
GL_TEXTURE_ENV = $2300;
// TextureGenMode
GL_EYE_LINEAR = $2400;
GL_OBJECT_LINEAR = $2401;
GL_SPHERE_MAP = $2402;
// TextureGenParameter
GL_TEXTURE_GEN_MODE = $2500;
GL_OBJECT_PLANE = $2501;
GL_EYE_PLANE = $2502;
// TextureMagFilter
GL_NEAREST = $2600;
GL_LINEAR = $2601;
// TextureMinFilter
// GL_NEAREST
// GL_LINEAR
GL_NEAREST_MIPMAP_NEAREST = $2700;
GL_LINEAR_MIPMAP_NEAREST = $2701;
GL_NEAREST_MIPMAP_LINEAR = $2702;
GL_LINEAR_MIPMAP_LINEAR = $2703;
// TextureParameterName
GL_TEXTURE_MAG_FILTER = $2800;
GL_TEXTURE_MIN_FILTER = $2801;
GL_TEXTURE_WRAP_S = $2802;
GL_TEXTURE_WRAP_T = $2803;
// GL_TEXTURE_BORDER_COLOR
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