📄 gl.pas
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// FeedBackToken
GL_PASS_THROUGH_TOKEN = $0700;
GL_POINT_TOKEN = $0701;
GL_LINE_TOKEN = $0702;
GL_POLYGON_TOKEN = $0703;
GL_BITMAP_TOKEN = $0704;
GL_DRAW_PIXEL_TOKEN = $0705;
GL_COPY_PIXEL_TOKEN = $0706;
GL_LINE_RESET_TOKEN = $0707;
// FogMode
// GL_LINEAR
GL_EXP = $0800;
GL_EXP2 = $0801;
// FogParameter
// GL_FOG_COLOR
// GL_FOG_DENSITY
// GL_FOG_END
// GL_FOG_INDEX
// GL_FOG_MODE
// GL_FOG_START
// FrontFaceDirection
GL_CW = $0900;
GL_CCW = $0901;
// GetMapTarget
GL_COEFF = $0A00;
GL_ORDER = $0A01;
GL_DOMAIN = $0A02;
// GetPixelMap
// GL_PIXEL_MAP_I_TO_I
// GL_PIXEL_MAP_S_TO_S
// GL_PIXEL_MAP_I_TO_R
// GL_PIXEL_MAP_I_TO_G
// GL_PIXEL_MAP_I_TO_B
// GL_PIXEL_MAP_I_TO_A
// GL_PIXEL_MAP_R_TO_R
// GL_PIXEL_MAP_G_TO_G
// GL_PIXEL_MAP_B_TO_B
// GL_PIXEL_MAP_A_TO_A
// GetPointerTarget
// GL_VERTEX_ARRAY_POINTER
// GL_NORMAL_ARRAY_POINTER
// GL_COLOR_ARRAY_POINTER
// GL_INDEX_ARRAY_POINTER
// GL_TEXTURE_COORD_ARRAY_POINTER
// GL_EDGE_FLAG_ARRAY_POINTER
// GetTarget
GL_CURRENT_COLOR = $0B00;
GL_CURRENT_INDEX = $0B01;
GL_CURRENT_NORMAL = $0B02;
GL_CURRENT_TEXTURE_COORDS = $0B03;
GL_CURRENT_RASTER_COLOR = $0B04;
GL_CURRENT_RASTER_INDEX = $0B05;
GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
GL_CURRENT_RASTER_POSITION = $0B07;
GL_CURRENT_RASTER_POSITION_VALID = $0B08;
GL_CURRENT_RASTER_DISTANCE = $0B09;
GL_POINT_SMOOTH = $0B10;
GL_POINT_SIZE = $0B11;
GL_POINT_SIZE_RANGE = $0B12;
GL_POINT_SIZE_GRANULARITY = $0B13;
GL_LINE_SMOOTH = $0B20;
GL_LINE_WIDTH = $0B21;
GL_LINE_WIDTH_RANGE = $0B22;
GL_LINE_WIDTH_GRANULARITY = $0B23;
GL_LINE_STIPPLE = $0B24;
GL_LINE_STIPPLE_PATTERN = $0B25;
GL_LINE_STIPPLE_REPEAT = $0B26;
GL_LIST_MODE = $0B30;
GL_MAX_LIST_NESTING = $0B31;
GL_LIST_BASE = $0B32;
GL_LIST_INDEX = $0B33;
GL_POLYGON_MODE = $0B40;
GL_POLYGON_SMOOTH = $0B41;
GL_POLYGON_STIPPLE = $0B42;
GL_EDGE_FLAG = $0B43;
GL_CULL_FACE = $0B44;
GL_CULL_FACE_MODE = $0B45;
GL_FRONT_FACE = $0B46;
GL_LIGHTING = $0B50;
GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
GL_LIGHT_MODEL_TWO_SIDE = $0B52;
GL_LIGHT_MODEL_AMBIENT = $0B53;
GL_SHADE_MODEL = $0B54;
GL_COLOR_MATERIAL_FACE = $0B55;
GL_COLOR_MATERIAL_PARAMETER = $0B56;
GL_COLOR_MATERIAL = $0B57;
GL_FOG = $0B60;
GL_FOG_INDEX = $0B61;
GL_FOG_DENSITY = $0B62;
GL_FOG_START = $0B63;
GL_FOG_END = $0B64;
GL_FOG_MODE = $0B65;
GL_FOG_COLOR = $0B66;
GL_DEPTH_RANGE = $0B70;
GL_DEPTH_TEST = $0B71;
GL_DEPTH_WRITEMASK = $0B72;
GL_DEPTH_CLEAR_VALUE = $0B73;
GL_DEPTH_FUNC = $0B74;
GL_ACCUM_CLEAR_VALUE = $0B80;
GL_STENCIL_TEST = $0B90;
GL_STENCIL_CLEAR_VALUE = $0B91;
GL_STENCIL_FUNC = $0B92;
GL_STENCIL_VALUE_MASK = $0B93;
GL_STENCIL_FAIL = $0B94;
GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
GL_STENCIL_PASS_DEPTH_PASS = $0B96;
GL_STENCIL_REF = $0B97;
GL_STENCIL_WRITEMASK = $0B98;
GL_MATRIX_MODE = $0BA0;
GL_NORMALIZE = $0BA1;
GL_VIEWPORT = $0BA2;
GL_MODELVIEW_STACK_DEPTH = $0BA3;
GL_PROJECTION_STACK_DEPTH = $0BA4;
GL_TEXTURE_STACK_DEPTH = $0BA5;
GL_MODELVIEW_MATRIX = $0BA6;
GL_PROJECTION_MATRIX = $0BA7;
GL_TEXTURE_MATRIX = $0BA8;
GL_ATTRIB_STACK_DEPTH = $0BB0;
GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
GL_ALPHA_TEST = $0BC0;
GL_ALPHA_TEST_FUNC = $0BC1;
GL_ALPHA_TEST_REF = $0BC2;
GL_DITHER = $0BD0;
GL_BLEND_DST = $0BE0;
GL_BLEND_SRC = $0BE1;
GL_BLEND = $0BE2;
GL_LOGIC_OP_MODE = $0BF0;
GL_INDEX_LOGIC_OP = $0BF1;
GL_COLOR_LOGIC_OP = $0BF2;
GL_AUX_BUFFERS = $0C00;
GL_DRAW_BUFFER = $0C01;
GL_READ_BUFFER = $0C02;
GL_SCISSOR_BOX = $0C10;
GL_SCISSOR_TEST = $0C11;
GL_INDEX_CLEAR_VALUE = $0C20;
GL_INDEX_WRITEMASK = $0C21;
GL_COLOR_CLEAR_VALUE = $0C22;
GL_COLOR_WRITEMASK = $0C23;
GL_INDEX_MODE = $0C30;
GL_RGBA_MODE = $0C31;
GL_DOUBLEBUFFER = $0C32;
GL_STEREO = $0C33;
GL_RENDER_MODE = $0C40;
GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
GL_POINT_SMOOTH_HINT = $0C51;
GL_LINE_SMOOTH_HINT = $0C52;
GL_POLYGON_SMOOTH_HINT = $0C53;
GL_FOG_HINT = $0C54;
GL_TEXTURE_GEN_S = $0C60;
GL_TEXTURE_GEN_T = $0C61;
GL_TEXTURE_GEN_R = $0C62;
GL_TEXTURE_GEN_Q = $0C63;
GL_PIXEL_MAP_I_TO_I = $0C70;
GL_PIXEL_MAP_S_TO_S = $0C71;
GL_PIXEL_MAP_I_TO_R = $0C72;
GL_PIXEL_MAP_I_TO_G = $0C73;
GL_PIXEL_MAP_I_TO_B = $0C74;
GL_PIXEL_MAP_I_TO_A = $0C75;
GL_PIXEL_MAP_R_TO_R = $0C76;
GL_PIXEL_MAP_G_TO_G = $0C77;
GL_PIXEL_MAP_B_TO_B = $0C78;
GL_PIXEL_MAP_A_TO_A = $0C79;
GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
GL_UNPACK_SWAP_BYTES = $0CF0;
GL_UNPACK_LSB_FIRST = $0CF1;
GL_UNPACK_ROW_LENGTH = $0CF2;
GL_UNPACK_SKIP_ROWS = $0CF3;
GL_UNPACK_SKIP_PIXELS = $0CF4;
GL_UNPACK_ALIGNMENT = $0CF5;
GL_PACK_SWAP_BYTES = $0D00;
GL_PACK_LSB_FIRST = $0D01;
GL_PACK_ROW_LENGTH = $0D02;
GL_PACK_SKIP_ROWS = $0D03;
GL_PACK_SKIP_PIXELS = $0D04;
GL_PACK_ALIGNMENT = $0D05;
GL_MAP_COLOR = $0D10;
GL_MAP_STENCIL = $0D11;
GL_INDEX_SHIFT = $0D12;
GL_INDEX_OFFSET = $0D13;
GL_RED_SCALE = $0D14;
GL_RED_BIAS = $0D15;
GL_ZOOM_X = $0D16;
GL_ZOOM_Y = $0D17;
GL_GREEN_SCALE = $0D18;
GL_GREEN_BIAS = $0D19;
GL_BLUE_SCALE = $0D1A;
GL_BLUE_BIAS = $0D1B;
GL_ALPHA_SCALE = $0D1C;
GL_ALPHA_BIAS = $0D1D;
GL_DEPTH_SCALE = $0D1E;
GL_DEPTH_BIAS = $0D1F;
GL_MAX_EVAL_ORDER = $0D30;
GL_MAX_LIGHTS = $0D31;
GL_MAX_CLIP_PLANES = $0D32;
GL_MAX_TEXTURE_SIZE = $0D33;
GL_MAX_PIXEL_MAP_TABLE = $0D34;
GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
GL_MAX_NAME_STACK_DEPTH = $0D37;
GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
GL_MAX_VIEWPORT_DIMS = $0D3A;
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
GL_SUBPIXEL_BITS = $0D50;
GL_INDEX_BITS = $0D51;
GL_RED_BITS = $0D52;
GL_GREEN_BITS = $0D53;
GL_BLUE_BITS = $0D54;
GL_ALPHA_BITS = $0D55;
GL_DEPTH_BITS = $0D56;
GL_STENCIL_BITS = $0D57;
GL_ACCUM_RED_BITS = $0D58;
GL_ACCUM_GREEN_BITS = $0D59;
GL_ACCUM_BLUE_BITS = $0D5A;
GL_ACCUM_ALPHA_BITS = $0D5B;
GL_NAME_STACK_DEPTH = $0D70;
GL_AUTO_NORMAL = $0D80;
GL_MAP1_COLOR_4 = $0D90;
GL_MAP1_INDEX = $0D91;
GL_MAP1_NORMAL = $0D92;
GL_MAP1_TEXTURE_COORD_1 = $0D93;
GL_MAP1_TEXTURE_COORD_2 = $0D94;
GL_MAP1_TEXTURE_COORD_3 = $0D95;
GL_MAP1_TEXTURE_COORD_4 = $0D96;
GL_MAP1_VERTEX_3 = $0D97;
GL_MAP1_VERTEX_4 = $0D98;
GL_MAP2_COLOR_4 = $0DB0;
GL_MAP2_INDEX = $0DB1;
GL_MAP2_NORMAL = $0DB2;
GL_MAP2_TEXTURE_COORD_1 = $0DB3;
GL_MAP2_TEXTURE_COORD_2 = $0DB4;
GL_MAP2_TEXTURE_COORD_3 = $0DB5;
GL_MAP2_TEXTURE_COORD_4 = $0DB6;
GL_MAP2_VERTEX_3 = $0DB7;
GL_MAP2_VERTEX_4 = $0DB8;
GL_MAP1_GRID_DOMAIN = $0DD0;
GL_MAP1_GRID_SEGMENTS = $0DD1;
GL_MAP2_GRID_DOMAIN = $0DD2;
GL_MAP2_GRID_SEGMENTS = $0DD3;
GL_TEXTURE_1D = $0DE0;
GL_TEXTURE_2D = $0DE1;
GL_FEEDBACK_BUFFER_POINTER = $0DF0;
GL_FEEDBACK_BUFFER_SIZE = $0DF1;
GL_FEEDBACK_BUFFER_TYPE = $0DF2;
GL_SELECTION_BUFFER_POINTER = $0DF3;
GL_SELECTION_BUFFER_SIZE = $0DF4;
// GL_TEXTURE_BINDING_1D
// GL_TEXTURE_BINDING_2D
// GL_VERTEX_ARRAY
// GL_NORMAL_ARRAY
// GL_COLOR_ARRAY
// GL_INDEX_ARRAY
// GL_TEXTURE_COORD_ARRAY
// GL_EDGE_FLAG_ARRAY
// GL_VERTEX_ARRAY_SIZE
// GL_VERTEX_ARRAY_TYPE
// GL_VERTEX_ARRAY_STRIDE
// GL_NORMAL_ARRAY_TYPE
// GL_NORMAL_ARRAY_STRIDE
// GL_COLOR_ARRAY_SIZE
// GL_COLOR_ARRAY_TYPE
// GL_COLOR_ARRAY_STRIDE
// GL_INDEX_ARRAY_TYPE
// GL_INDEX_ARRAY_STRIDE
// GL_TEXTURE_COORD_ARRAY_SIZE
// GL_TEXTURE_COORD_ARRAY_TYPE
// GL_TEXTURE_COORD_ARRAY_STRIDE
// GL_EDGE_FLAG_ARRAY_STRIDE
// GL_POLYGON_OFFSET_FACTOR
// GL_POLYGON_OFFSET_UNITS
// GetTextureParameter
// GL_TEXTURE_MAG_FILTER
// GL_TEXTURE_MIN_FILTER
// GL_TEXTURE_WRAP_S
// GL_TEXTURE_WRAP_T
GL_TEXTURE_WIDTH = $1000;
GL_TEXTURE_HEIGHT = $1001;
GL_TEXTURE_INTERNAL_FORMAT = $1003;
GL_TEXTURE_BORDER_COLOR = $1004;
GL_TEXTURE_BORDER = $1005;
// GL_TEXTURE_RED_SIZE
// GL_TEXTURE_GREEN_SIZE
// GL_TEXTURE_BLUE_SIZE
// GL_TEXTURE_ALPHA_SIZE
// GL_TEXTURE_LUMINANCE_SIZE
// GL_TEXTURE_INTENSITY_SIZE
// GL_TEXTURE_PRIORITY
// GL_TEXTURE_RESIDENT
// HintMode
GL_DONT_CARE = $1100;
GL_FASTEST = $1101;
GL_NICEST = $1102;
// HintTarget
// GL_PERSPECTIVE_CORRECTION_HINT
// GL_POINT_SMOOTH_HINT
// GL_LINE_SMOOTH_HINT
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