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📄 inputdlg.cpp

📁 本程序采用有限元方法
💻 CPP
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// InputDlg.cpp : implementation file
//

#include "stdafx.h"
#include "BezierCurveSurf.h"
#include "InputDlg.h"


#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CInputDlg dialog


CInputDlg::CInputDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CInputDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CInputDlg)
	m_BezierM = 3;
	m_BezierN = 3;
	bezierOrder.m=3;
	bezierOrder.n=3;
	//}}AFX_DATA_INIT
}


void CInputDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CInputDlg)
	DDX_Text(pDX, IDC_M, m_BezierM);
	DDX_Text(pDX, IDC_N, m_BezierN);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CInputDlg, CDialog)
	//{{AFX_MSG_MAP(CInputDlg)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CInputDlg message handlers

void CInputDlg::OnOK() 
{
	// TODO: Add extra validation here

	UpdateData();

	bezierOrder.m = m_BezierM + 1;
	bezierOrder.n = m_BezierN + 1;
	UpdateData( FALSE );

	pView =(CBezierCurveSurfView *)((CFrameWnd*)AfxGetApp()->m_pMainWnd)->GetActiveView(); 
     pView->m=bezierOrder.m;
     pView->n=bezierOrder.n;	
	CDialog::OnOK();
}

void CInputDlg::OnCancel() 
{
	// TODO: Add extra cleanup here

	CDialog::OnCancel();
}

BOOL CInputDlg::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here

	GetDlgItem( IDC_M )->SetWindowText( _T("3") );
	GetDlgItem( IDC_N )->SetWindowText( _T("3") );
	
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

int CInputDlg::BezierOrderM()
{
	int m;
	m = bezierOrder.m;
	return m;
}

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