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📄 ggems.h

📁 This contains Graphic gems code
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/*  * GGems.h (GraphicsGems.h)   * Version 1.0 - Andrew Glassner * from "Graphics Gems", Academic Press, 1990 */#ifndef GG_H#define GG_H 1/*********************//* 2d geometry types *//*********************/typedef struct Point2Struct {	/* 2d point */	double x, y;	} Point2;typedef Point2 Vector2;typedef struct IntPoint2Struct {	/* 2d integer point */	int x, y;	} IntPoint2;typedef struct Matrix3Struct {	/* 3-by-3 matrix */	double element[3][3];	} Matrix3;typedef struct Box2dStruct {		/* 2d box */	Point2 min, max;	} Box2;	/*********************//* 3d geometry types *//*********************/typedef struct Point3Struct {	/* 3d point */	double x, y, z;	} Point3;typedef Point3 Vector3;typedef struct IntPoint3Struct {	/* 3d integer point */	int x, y, z;	} IntPoint3;typedef struct Matrix4Struct {	/* 4-by-4 matrix */	double element[4][4];	} Matrix4;typedef struct Box3dStruct {		/* 3d box */	Point3 min, max;	} Box3;/***********************//* one-argument macros *//***********************//* absolute value of a */#define ABS(a)		(((a)<0) ? -(a) : (a))/* round a to nearest integer towards 0 */#define FLOOR(a)		((a)>0 ? (int)(a) : -(int)(-a))/* round a to nearest integer away from 0 */#define CEILING(a) \((a)==(int)(a) ? (a) : (a)>0 ? 1+(int)(a) : -(1+(int)(-a)))/* round a to nearest int */#define ROUND(a)	((a)>0 ? (int)(a+0.5) : -(int)(0.5-a))		/* take sign of a, either -1, 0, or 1 */#define ZSGN(a)		(((a)<0) ? -1 : (a)>0 ? 1 : 0)	/* take binary sign of a, either -1, or 1 if >= 0 */#define SGN(a)		(((a)<0) ? -1 : 0)/* shout if something that should be true isn't */#define ASSERT(x) \if (!(x)) fprintf(stderr," Assert failed: x\n");/* square a */#define SQR(a)		((a)*(a))	/***********************//* two-argument macros *//***********************//* find minimum of a and b */#define MIN(a,b)	(((a)<(b))?(a):(b))	/* find maximum of a and b */#define MAX(a,b)	(((a)>(b))?(a):(b))	/* swap a and b (see Gem by Wyvill) */#define SWAP(a,b)	{ a^=b; b^=a; a^=b; }/* linear interpolation from l (when a=0) to h (when a=1)*//* (equal to (a*h)+((1-a)*l) */#define LERP(a,l,h)	((l)+(((h)-(l))*(a)))/* clamp the input to the specified range */#define CLAMP(v,l,h)	((v)<(l) ? (l) : (v) > (h) ? (h) : v)/****************************//* memory allocation macros *//****************************//* create a new instance of a structure (see Gem by Hultquist) */#define NEWSTRUCT(x)	(struct x *)(malloc((unsigned)sizeof(struct x)))/* create a new instance of a type */#define NEWTYPE(x)	(x *)(malloc((unsigned)sizeof(x)))/********************//* useful constants *//********************/#define PI		3.141592	/* the venerable pi */#define PITIMES2	6.283185	/* 2 * pi */#define PIOVER2		1.570796	/* pi / 2 */#define E		2.718282	/* the venerable e */#define SQRT2		1.414214	/* sqrt(2) */#define SQRT3		1.732051	/* sqrt(3) */#define GOLDEN		1.618034	/* the golden ratio */#define DTOR		0.017453	/* convert degrees to radians */#define RTOD		57.29578	/* convert radians to degrees *//************//* booleans *//************/#define TRUE		1#define FALSE		0#define ON		1#define OFF 		0typedef int boolean;			/* boolean data type */typedef boolean flag;			/* flag data type */extern double V2SquaredLength(), V2Length();extern double V2Dot(), V2DistanceBetween2Points(); extern Vector2 *V2Negate(), *V2Normalize(), *V2Scale(), *V2Add(), *V2Sub();extern Vector2 *V2Lerp(), *V2Combine(), *V2Mul(), *V2MakePerpendicular();extern Vector2 *V2New(), *V2Duplicate();extern Point2 *V2MulPointByProjMatrix();extern Matrix3 *V2MatMul(), *TransposeMatrix3();extern double V3SquaredLength(), V3Length();extern double V3Dot(), V3DistanceBetween2Points();extern Vector3 *V3Normalize(), *V3Scale(), *V3Add(), *V3Sub();extern Vector3 *V3Lerp(), *V3Combine(), *V3Mul(), *V3Cross();extern Vector3 *V3New(), *V3Duplicate();extern Point3 *V3MulPointByMatrix(), *V3MulPointByProjMatrix();extern Matrix4 *V3MatMul();extern double RegulaFalsi(), NewtonRaphson(), findroot();#endif

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