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📄 mat3.h

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/* ------------------------------------------------------------------------- *\   MAT3.H :   Definition and manipulation of a 3D matrix (either integers or reals)   by Christophe Schlick (1 June 1992)\* ------------------------------------------------------------------------- */#ifndef _MAT3_#define _MAT3_#include "tool.h"#include "vec3.h"/*** Creation, duplication, swapping*/#define MAKE_MAT3(M,A,B,C)\        (COPY_VEC3 ((M)[0],(A)),\         COPY_VEC3 ((M)[1],(B)),\         COPY_VEC3 ((M)[2],(C)))#define COPY_MAT3(M,A)\        (COPY_VEC3 ((M)[0],(A)[0]),\         COPY_VEC3 ((M)[1],(A)[1]),\         COPY_VEC3 ((M)[2],(A)[2]))#define SWAP_MAT3(A,B,t)\        (SWAP_VEC3 ((A)[0], (B)[0], t),\         SWAP_VEC3 ((A)[1], (B)[1], t),\         SWAP_VEC3 ((A)[2], (B)[2], t))/*** Addition, subtraction, multiplication, division (by a matrix element)*/#define INC_MAT3(M,A)\        (INC_VEC3 ((M)[0],(A)[0]),\         INC_VEC3 ((M)[1],(A)[1]),\         INC_VEC3 ((M)[2],(A)[2]))#define DEC_MAT3(M,A)\        (DEC_VEC3 ((M)[0],(A)[0]),\         DEC_VEC3 ((M)[1],(A)[1]),\         DEC_VEC3 ((M)[2],(A)[2]))#define ADD_MAT3(M,A,B)\        (ADD_VEC3 ((M)[0],(A)[0],(B)[0]),\         ADD_VEC3 ((M)[1],(A)[1],(B)[1]),\         ADD_VEC3 ((M)[2],(A)[2],(B)[2]))#define SUB_MAT3(M,A,B)\        (SUB_VEC3 ((M)[0],(A)[0],(B)[0]),\         SUB_VEC3 ((M)[1],(A)[1],(B)[1]),\         SUB_VEC3 ((M)[2],(A)[2],(B)[2]))#define MUL_MAT3(M,A,B)\        (MUL_VEC3 ((M)[0],(A)[0],(B)[0]),\         MUL_VEC3 ((M)[1],(A)[1],(B)[1]),\         MUL_VEC3 ((M)[2],(A)[2],(B)[2]))#define DIV_MAT3(M,A,B)\        (DIV_VEC3 ((M)[0],(A)[0],(B)[0]),\         DIV_VEC3 ((M)[1],(A)[1],(B)[1]),\         DIV_VEC3 ((M)[2],(A)[2],(B)[2]))/*** Addition, subtraction, multiplication, division (by a scalar element)*/#define ADDS_MAT3(M,A,s)\        (ADDS_VEC3 ((M)[0],(A)[0],s),\         ADDS_VEC3 ((M)[1],(A)[1],s),\         ADDS_VEC3 ((M)[2],(A)[2],s))#define SUBS_MAT3(M,A,B)\        (SUBS_VEC3 ((M)[0],(A)[0],s),\         SUBS_VEC3 ((M)[1],(A)[1],s),\         SUBS_VEC3 ((M)[2],(A)[2],s))#define MULS_MAT3(M,A,B)\        (MULS_VEC3 ((M)[0],(A)[0],s),\         MULS_VEC3 ((M)[1],(A)[1],s),\         MULS_VEC3 ((M)[2],(A)[2],s))#define DIVS_MAT3(M,A,B)\        (DIVS_VEC3 ((M)[0],(A)[0],s),\         DIVS_VEC3 ((M)[1],(A)[1],s),\         DIVS_VEC3 ((M)[2],(A)[2],s))/*** Determinant, transposition, adjunction, inversion*/ #define DELTA_MAT3(M)\        (DELTA_VEC3 ((M)[0],(M)[1],(M)[2]))#define TRANS_MAT3(M,A)\        ((M)[0].x = (A)[0].x, (M)[0].y = (A)[1].x, (M)[0].z = (A)[2].x,\         (M)[1].x = (A)[0].y, (M)[1].y = (A)[1].y, (M)[1].z = (A)[2].y,\         (M)[2].x = (A)[0].z, (M)[2].y = (A)[1].z, (M)[2].z = (A)[2].z)#define ADJ_MAT3(M,A)\        ((M)[0].x = (A)[1].y * (A)[2].z - (A)[1].z * (A)[2].y,\         (M)[1].x = (A)[2].y * (A)[0].z - (A)[2].z * (A)[0].y,\         (M)[2].x = (A)[0].y * (A)[1].z - (A)[0].z * (A)[1].y,\         (M)[0].y = (A)[1].z * (A)[2].x - (A)[1].x * (A)[2].z,\         (M)[1].y = (A)[2].z * (A)[0].x - (A)[2].x * (A)[0].z,\         (M)[2].y = (A)[0].z * (A)[1].x - (A)[0].x * (A)[1].z,\         (M)[0].z = (A)[1].x * (A)[2].y - (A)[1].y * (A)[2].x,\         (M)[1].z = (A)[2].x * (A)[0].y - (A)[2].y * (A)[0].x,\         (M)[2].z = (A)[0].x * (A)[1].y - (A)[0].y * (A)[1].x)#define INV_MAT3(M,A,s)\        (ADJ_MAT3 (M,A), (s) = DOT_VEC3((M)[0],(A)[0]),\         ZERO (s) ? (DIVS_MAT3 (M,M,s), TRUE) : FALSE)/*** Matrix product, left vector product, right vector product*/#define ROW_VEC3(V,M,n)\        ((V).x*(M)[0].n + (V).y*(M)[1].n + (V).z*(M)[2].n)#define PROD_MAT3(M,A,B)\        ((M)[0].x = ROW_VEC3 ((A)[0],(B),x),\         (M)[0].y = ROW_VEC3 ((A)[0],(B),y),\         (M)[0].z = ROW_VEC3 ((A)[0],(B),z),\         (M)[1].x = ROW_VEC3 ((A)[1],(B),x),\         (M)[1].y = ROW_VEC3 ((A)[1],(B),y),\         (M)[1].z = ROW_VEC3 ((A)[1],(B),z),\         (M)[2].x = ROW_VEC3 ((A)[2],(B),x),\         (M)[2].y = ROW_VEC3 ((A)[2],(B),y),\         (M)[2].z = ROW_VEC3 ((A)[2],(B),z))#define LMAT_VEC3(V,A,M)\        ((V).x = ROW_VEC3 ((A),(M),x),\         (V).y = ROW_VEC3 ((A),(M),y),\         (V).z = ROW_VEC3 ((A),(M),z))#define RMAT_VEC3(V,M,A)\        ((V).x = DOT_VEC3 ((A),(M)[0]),\         (V).y = DOT_VEC3 ((A),(M)[1]),\         (V).z = DOT_VEC3 ((A),(M)[2]))/*** MAKE_FRAME3(F,O,A,B,C,s) = Create a local frame F where O is the origin,**                          (A,B,C) are the axis and 's' a dummy real variable** LOCAL_FRAME3(V,F,A) = Transform A from world frame into local frame F** WORLD_FRAME3(V,F,A) = Transform A from local frame F into world frame*/#define MAKE_FRAME3(F,O,A,B,C,s)\        (COPY_VEC3 ((F)[0],(A)),\         COPY_VEC3 ((F)[1],(B)),\         COPY_VEC3 ((F)[2],(C)),\         COPY_VEC3 ((F)[3],(O)),\	 INV_MAT3 ((F)+12,(F),s))#define LOCAL_FRAME3(V,F,A)\        (DEC_VEC3 ((A),(F)[3]),\         LMAT_VEC3 ((V),(A),(F)+12),\         INC_VEC3 ((A),(F)[3]))#define WORLD_FRAME3(V,F,A)\        (LMAT_VEC3 ((V),(A),(F)),\         INC_VEC3 ((V),(F)[3]))#endif/* ------------------------------------------------------------------------- */

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