⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 gmvec2.h

📁 This contains Graphic gems code
💻 H
字号:
// gmVector2.h - 2 element vector class//// libgm++: Graphics Math Library// Ferdi Scheepers and Stephen F May// 15 June 1994#ifndef GMVECTOR2_H#define GMVECTOR2_H#include <stdio.h>#include <stdlib.h>#include <assert.h>#include <gmUtils.h>class gmVector2 {protected:  double v_[2];public:  gmVector2();  gmVector2(const gmVector2&);  gmVector2(double, double);  // array access  double& operator [](int);  const double& operator [](int) const;  // assignment  gmVector2& assign(double, double);  gmVector2& operator =(const gmVector2&);  // math operators  gmVector2& operator +=(const gmVector2&);  gmVector2& operator -=(const gmVector2&);  gmVector2& operator *=(double);  gmVector2& operator /=(double);  gmVector2 operator +(const gmVector2&) const;  gmVector2 operator -(const gmVector2&) const;  gmVector2 operator -() const;  gmVector2 operator *(double) const;  gmVector2 operator /(double) const;friend gmVector2 operator *(double, const gmVector2&);  bool operator ==(const gmVector2&) const;  bool operator !=(const gmVector2&) const;  // operations  gmVector2& clamp(double, double);  double length() const;  double lengthSquared() const;  gmVector2& normalize();  void copyTo(float [2]) const;  void copyTo(double [2]) const;friend double distance(const gmVector2&, const gmVector2&);friend double distanceSquared(const gmVector2&, const gmVector2&);friend double dot(const gmVector2&, const gmVector2&);friend gmVector2 lerp(double, const gmVector2&, const gmVector2&);  // outputfriend ostream & operator << ( ostream &, const gmVector2 & );};// CONSTRUCTORSinline gmVector2::gmVector2(){  v_[0] = v_[1] = 0;}inline gmVector2::gmVector2(const gmVector2& v){  v_[0] = v.v_[0]; v_[1] = v.v_[1];}inline gmVector2::gmVector2(double x, double y){  v_[0] = x; v_[1] = y;}// ARRAY ACCESSinline double& gmVector2::operator [](int i) {  assert(i == 0 || i == 1);  return v_[i];}inline const double& gmVector2::operator [](int i) const{  assert(i == 0 || i == 1);  return v_[i];}// ASSIGNMENTinline gmVector2& gmVector2::assign(double x, double y){  v_[0] = x; v_[1] = y;  return *this;}inline gmVector2& gmVector2::operator =(const gmVector2& v){  v_[0] = v[0]; v_[1] = v[1];  return *this;}// MATH OPERATORSinline gmVector2& gmVector2::operator +=(const gmVector2& v){  v_[0] += v[0]; v_[1] += v[1];  return *this;}inline gmVector2& gmVector2::operator -=(const gmVector2& v){  v_[0] -= v[0]; v_[1] -= v[1];  return *this;}inline gmVector2& gmVector2::operator *=(double c){  v_[0] *= c; v_[1] *= c;  return *this;}inline gmVector2& gmVector2::operator /=(double c){  assert(!gmIsZero(c));  v_[0] /= c; v_[1] /= c;  return *this;}inline gmVector2 gmVector2::operator +(const gmVector2& v) const{  return gmVector2(v_[0] + v[0], v_[1] + v[1]);}inline gmVector2 gmVector2::operator -(const gmVector2& v) const{  return gmVector2(v_[0] - v[0], v_[1] - v[1]);}inline gmVector2 gmVector2::operator -() const{  return gmVector2(-v_[0], -v_[1]);}inline gmVector2 gmVector2::operator *(double c) const{  return gmVector2(v_[0] * c, v_[1] * c);}inline gmVector2 gmVector2::operator /(double c) const{  assert(!gmIsZero(c));  return gmVector2(v_[0] / c, v_[1] / c);}inline gmVector2 operator *(double c, const gmVector2& v){  return gmVector2(c * v[0], c * v[1]);}inline bool gmVector2::operator ==(const gmVector2& v) const{  return (gmFuzEQ(v_[0], v[0]) && gmFuzEQ(v_[1], v[1]));}inline bool gmVector2::operator !=(const gmVector2& v) const{  return (!(*this == v));}// OPERATIONSinline gmVector2& gmVector2::clamp(double lo, double hi){  gmClamp(v_[0], lo, hi); gmClamp(v_[1], lo, hi);  return *this;}inline double gmVector2::length() const{  return sqrt(gmSqr(v_[0]) + gmSqr(v_[1]));}inline double gmVector2::lengthSquared() const{  return gmSqr(v_[0]) + gmSqr(v_[1]);}inline gmVector2& gmVector2::normalize(){  double len = length();  assert(!gmIsZero(len));  *this /= len;  return *this;}inline void gmVector2::copyTo(float f[2]) const{  f[0] = v_[0]; f[1] = v_[1];}inline void gmVector2::copyTo(double f[2]) const{  f[0] = v_[0]; f[1] = v_[1];}inline double distance(const gmVector2& v1, const gmVector2& v2){  return sqrt(gmSqr(v1[0] - v2[0]) + gmSqr(v1[1] - v2[1]));}inline double distanceSquared(const gmVector2& v1, const gmVector2& v2){  return gmSqr(v1[0] - v2[0]) + gmSqr(v1[1] - v2[1]);}inline double dot(const gmVector2& v1, const gmVector2& v2){  return v1[0] * v2[0] + v1[1] * v2[1];}inline gmVector2 lerp(double f, const gmVector2& v1, const gmVector2& v2){  return v1 + ((v2 - v1) * f);}// OUTPUTinline ostream & operator << ( ostream& os, const gmVector2& v){  os << "< " << v[0] << " " << v[1] << " >";  return os;}#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -