📄 serverbysocketdlg.h
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// ServerBySocketDlg.h : header file
//
#if !defined(AFX_SERVERBYSOCKETDLG_H__5F4761E7_4D2E_4891_B785_27822568EF3C__INCLUDED_)
#define AFX_SERVERBYSOCKETDLG_H__5F4761E7_4D2E_4891_B785_27822568EF3C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CServerBySocketDlg dialog
#define CLNT_MAX_NUM 9//定义9个是demo方便,因为0-8,1-9都是标准的ASCII字符,可以直接转化显示在界面:)20061123
#define NETWORK_EVENT WM_USER + 0x0105 //定义网络事件
#define NETWORK_LOG WM_USER + 0x0106 //定义网络事件
#define NETWORK_LOG_UDP WM_USER + 0x0107 //定义网络事件
typedef unsigned char uchar;
typedef unsigned short usint;
typedef unsigned long ulint;
typedef struct client_sock {//存储返回socket等对端信息的结构体
SOCKET Sock;
SOCKADDR_IN addr;
int addr_len;
uchar inuse;
} client_sock;
class CServerBySocketDlg : public CDialog
{
// Construction
public:
CServerBySocketDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
client_sock ClientSock[CLNT_MAX_NUM]; //存储由accept返回的与客户端通信的Socket等结构信息的数组20061123
client_sock ClientSock_U;//其实这里就是元素-->ClientSock[CLNT_MAX_NUM],因为sock放在第一个位置Abel.20081203
client_sock ClientSock_Abandon;
int total_conn;
usint U_port;
int FindFirstEmpty(client_sock* in);//发现首个空连接池
int FindSockNo(client_sock* in, SOCKET s);//发现Socket在S数组中的编号20061123
void CloseClientSocket(client_sock* in);//关闭所有子连接
WSADATA WSAData;
SOCKET ServerSock;
SOCKET ServerSock_U;
struct hostent *pHost;
char LocalName[16];
int nSele;
SOCKADDR_IN addr_in;//此两个结构体必须前定义,全类全局共享20061123
SOCKADDR_IN addr_in_udp;
CString sCal_expression;
BOOL InitNetwork(); //初始化网络函数
//各种网络异步事件的处理函数//
void OnClose(SOCKET CurSock); //对端Socket断开
void OnSend(SOCKET CurSock); //发送网络数据包
void OnReceive(SOCKET CurSock); //网络数据包到达
void OnAccept(SOCKET CurSock); //客户端连接请求
void OnNetEvent(WPARAM wParam, LPARAM lParam); //异步事件回调函数
void OnLogDisp(WPARAM wParam, LPARAM lParam); //异步事件回调函数
void OnLogDisp_UDP(WPARAM wParam, LPARAM lParam); //异步事件回调函数
void OnResum();//中断恢复
//{{AFX_DATA(CServerBySocketDlg)
enum { IDD = IDD_SERVERBYSOCKET_DIALOG };
CEdit m_catlog_udp;
CEdit m_catlog;
CComboBox m_iplist;
int m_port;
CString m_connstat;
CString m_curlog;
CString m_catlog_txt;
int m_UDP_PORT;
CString m_catlog_udp_txt;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CServerBySocketDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CServerBySocketDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnClose();
afx_msg void On_Stopserv();
afx_msg void On_Startserv();
afx_msg void OnBindTcpPort();
afx_msg void OnStartservUdp();
afx_msg void OnStopservUdp();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SERVERBYSOCKETDLG_H__5F4761E7_4D2E_4891_B785_27822568EF3C__INCLUDED_)
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