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<title>TTETransitionData</title>
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<h3>TTETransitionData</h3>
<p><font face="Arial">Unit</font>
<dl>
<dd><font size="2">TransEff</font></dd>
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<p><font face="Arial">Declaration</font>
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<dd><font size="2">TTETransitionData = class(TObject)</font></dd>
</dl>
<p><font face="Arial">Description</font>
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<dd><font size="2">Provides all the information needed to perform the transition.</font></dd>
</dl>
<p><font face="Arial">Properties</font></p>
<p><font size="2"><b>Bitmap</b></font>
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<dd><font size="2"><b>Declaration:</b> property Bitmap: TBitmap read FBitmap;</font></dd>
<dd><font size="2"><b>Description:</b> It is the offscreen bitmap. If no offscreen bitmap is
needed, then it returns <em>nil</em>.</font></dd>
<dd><font size="2"><b>See also:</b> <a href="transeff.htm#UseOffScreenBmp">UseOffScreenBmp</a></font></dd>
</dl>
<p><font size="2"><b>Canvas</b></font>
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<dd><font size="2"><b>Declaration:</b> property Canvas: TCanvas read GetCanvas;</font></dd>
<dd><font size="2"><b>Description:</b> It is the canvas where you have to render the
transition. When using an offscreen bitmap, it is the canvas of that bitmap. When the
transition is directly rendered to the screen, it is the canvas of the window where it
takes place. This way, you can safely use it without caring if you are working with an
offscreen bitmap or not.</font></dd>
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<p><a name="DstBmp"><font size="2"><b>DstBmp</b></font></a>
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<dd><font size="2"><b>Declaration:</b> property DstBmp: TBitmap read FDstBmp;</font></dd>
<dd><font size="2"><b>Description:</b> It is the destination bitmap. If no destination
bitmap is needed, then it returns <em>nil</em>.</font></dd>
<dd><font size="2"><b>See also:</b> <a href="transeff.htm#NeedDstImage">NeedDstImage</a></font></dd>
</dl>
<p><a name="Height"><font size="2"><b>Height</b></font></a>
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<dd><font size="2"><b>Declaration:</b> property Height: Integer read FHeight;</font></dd>
<dd><font size="2"><b>Description:</b> It is the height of the transition surface.</font></dd>
<dd><font size="2"><b>See also:</b> <a href="#Width">Width</a></font></dd>
</dl>
<p><font size="2"><b>IsRGB</b></font>
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<dd><font size="2"><b>Declaration:</b> property IsRGB: Boolean read FIsRGB;</font></dd>
<dd><font size="2"><b>Description:</b> Determines if the pixel format is RGB (pf15bit,
pf16bit, pf24bit or pf32bit) or not (pf1bit, pf4bit, pf8bit or pfDevice).</font></dd>
</dl>
<p><font size="2"><b>PixelFormat</b></font>
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<dd><font size="2"><b>Declaration:</b> </font><small>property PixelFormat: TPixelFormat read
FPixelFormat;</small></dd>
<dd><font size="2"><b>Description:</b> It's the exact pixel format to use.</font></dd>
</dl>
<p><font size="2"><b>ScreenCanvas</b></font>
<dl>
<dd><font size="2"><b>Declaration:</b> </font><small>property ScreenCanvas: TCanvas read
FScreenCanvas;</small></dd>
<dd><font size="2"><b>Description:</b> It's the canvas of the window that shows the
transition.</font></dd>
</dl>
<p><a name="SrcBmp"><font size="2"><b>SrcBmp</b></font></a>
<dl>
<dd><font size="2"><b>Declaration:</b> property SrcBmp: TBitmap read FDstBmp;</font></dd>
<dd><font size="2"><b>Description:</b> It is the source bitmap. If no source bitmap is
needed, then it returns <em>nil</em>.</font></dd>
<dd><font size="2"><b>See also:</b> <a href="transeff.htm#NeedSrcImage">NeedSrcImage</a></font></dd>
</dl>
<p><a name="Width"><font size="2"><b>Width</b></font></a>
<dl>
<dd><font size="2"><b>Declaration:</b> property Width: Integer read FWidth;</font></dd>
<dd><font size="2"><b>Description:</b> It is the width of the transition surface.</font></dd>
<dd><font size="2"><b>See also:</b> <a href="#Height">Height</a></font></dd>
</dl>
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