📄 main.cpp
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#include <fstream>
#include "Locations.h"
#include "Miner.h"
#include "MinersWife.h"
#include "misc/ConsoleUtils.h"
#include "EntityNames.h"
std::ofstream os;
int main()
{
//define this to send output to a text file (see locations.h)
#ifdef TEXTOUTPUT
os.open("output.txt");
#endif
//create a miner
Miner Bob(ent_Miner_Bob);
//create his wife
MinersWife Elsa(ent_Elsa);
//run Bob and Elsa through a few Update calls
for (int i=0; i<20; ++i)
{
Bob.Update();
Elsa.Update();
Sleep(800);
}
//wait for a keypress before exiting
PressAnyKeyToContinue();
return 0;
}
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