📄 main.cpp
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#include "Locations.h"
#include "Miner.h"
#include "misc/ConsoleUtils.h"
#include "EntityNames.h"
int main()
{
//create a miner
Miner miner(ent_Miner_Bob);
//simply run the miner through a few Update calls
for (int i=0; i<20; ++i)
{
miner.Update();
Sleep(800);
}
//wait for a keypress before exiting
PressAnyKeyToContinue();
return 0;
}
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