📄 basegameentity.cpp
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#include "BaseGameEntity.h"
#include <cassert>
int BaseGameEntity::m_iNextValidID = 0;
//----------------------------- SetID -----------------------------------------
//
// this must be called within each constructor to make sure the ID is set
// correctly. It verifies that the value passed to the method is greater
// or equal to the next valid ID, before setting the ID and incrementing
// the next valid ID
//-----------------------------------------------------------------------------
void BaseGameEntity::SetID(int val)
{
//make sure the val is equal to or greater than the next available ID
assert ( (val >= m_iNextValidID) && "<BaseGameEntity::SetID>: invalid ID");
m_ID = val;
m_iNextValidID = m_ID + 1;
}
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