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📄 au8820.h

📁 优龙2410linux2.6.8内核源代码
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/*    Aureal Vortex Soundcard driver.    IO addr collected from asp4core.vxd:    function    address    0005D5A0    13004    00080674    14004    00080AFF    12818 */#define CHIP_AU8820#define CARD_NAME "Aureal Vortex 3D Sound Processor"#define CARD_NAME_SHORT "au8820"/* Number of ADB and WT channels */#define NR_ADB		0x10#define NR_WT		0x20#define NR_SRC		0x10#define NR_A3D		0x00#define NR_MIXIN	0x10#define NR_MIXOUT 	0x10/* ADBDMA */#define VORTEX_ADBDMA_STAT 0x105c0	/* read only, subbuffer, DMA pos */#define		POS_MASK 0x00000fff#define     POS_SHIFT 0x0#define 	ADB_SUBBUF_MASK 0x00003000	/* ADB only. */#define     ADB_SUBBUF_SHIFT 0xc	/* ADB only. */#define VORTEX_ADBDMA_CTRL 0x10580	/* write only, format, flags, DMA pos */#define		OFFSET_MASK 0x00000fff#define     OFFSET_SHIFT 0x0#define		IE_MASK 0x00001000	/* interrupt enable. */#define     IE_SHIFT 0xc#define     DIR_MASK 0x00002000	/* Direction. */#define     DIR_SHIFT 0xd#define		FMT_MASK 0x0003c000#define		FMT_SHIFT 0xe// The masks and shift also work for the wtdma, if not specified otherwise.#define VORTEX_ADBDMA_BUFCFG0 0x10400#define VORTEX_ADBDMA_BUFCFG1 0x10404#define VORTEX_ADBDMA_BUFBASE 0x10200#define VORTEX_ADBDMA_START 0x106c0	/* Which subbuffer starts */#define VORTEX_ADBDMA_STATUS 0x10600	/* stored at AdbDma->this_10 / 2 DWORD in size. *//* ADB */#define VORTEX_ADB_SR 0x10a00	/* Samplerates enable/disable */#define VORTEX_ADB_RTBASE 0x10800#define VORTEX_ADB_RTBASE_COUNT 103#define VORTEX_ADB_CHNBASE 0x1099c#define VORTEX_ADB_CHNBASE_COUNT 22#define 	ROUTE_MASK	0x3fff#define     ADB_MASK   0x7f#define		ADB_SHIFT 0x7//#define     ADB_MIX_MASK 0xf/* ADB address */#define		OFFSET_ADBDMA	0x00#define		OFFSET_SRCOUT	0x10	/* on channel 0x11 */#define		OFFSET_SRCIN	0x10	/* on channel < 0x11 */#define		OFFSET_MIXOUT	0x20	/* source */#define		OFFSET_MIXIN	0x30	/* sink */#define		OFFSET_CODECIN	0x48	/* ADB source */#define		OFFSET_CODECOUT	0x58	/* ADB sink/target */#define		OFFSET_SPORTOUT	0x60	/* sink */#define		OFFSET_SPORTIN	0x50	/* source */#define		OFFSET_EFXOUT	0x50	/* sink */#define		OFFSET_EFXIN	0x40	/* source */#define		OFFSET_A3DOUT	0x00	/* This card has no HRTF :( */#define		OFFSET_A3DIN	0x00#define		OFFSET_WTOUT	0x58	/*  *//* ADB route translate helper */#define ADB_DMA(x) (x + OFFSET_ADBDMA)#define ADB_SRCOUT(x) (x + OFFSET_SRCOUT)#define ADB_SRCIN(x) (x + OFFSET_SRCIN)#define ADB_MIXOUT(x) (x + OFFSET_MIXOUT)#define ADB_MIXIN(x) (x + OFFSET_MIXIN)#define ADB_CODECIN(x) (x + OFFSET_CODECIN)#define ADB_CODECOUT(x) (x + OFFSET_CODECOUT)#define ADB_SPORTOUT(x) (x + OFFSET_SPORTOUT)#define ADB_SPORTIN(x) (x + OFFSET_SPORTIN)	/*  */#define ADB_A3DOUT(x) (x + OFFSET_A3DOUT)	/* 8 A3D blocks */#define ADB_A3DIN(x) (x + OFFSET_A3DIN)#define ADB_WTOUT(x,y) (y + OFFSET_WTOUT)/* WTDMA */#define VORTEX_WTDMA_CTRL 0x10500	/* format, DMA pos */#define VORTEX_WTDMA_STAT 0x10500	/* DMA subbuf, DMA pos */#define     WT_SUBBUF_MASK (0x3 << WT_SUBBUF_SHIFT)#define     WT_SUBBUF_SHIFT 0x15#define VORTEX_WTDMA_BUFBASE 0x10000#define VORTEX_WTDMA_BUFCFG0 0x10300#define VORTEX_WTDMA_BUFCFG1 0x10304#define VORTEX_WTDMA_START 0x10640	/* which subbuffer is first */#define VORTEX_WT_BASE 0x9000/* MIXER */#define VORTEX_MIXER_SR 0x9f00#define VORTEX_MIXER_CLIP 0x9f80#define VORTEX_MIXER_CHNBASE 0x9e40#define VORTEX_MIXER_RTBASE 0x9e00#define 	MIXER_RTBASE_SIZE 0x26#define VORTEX_MIX_ENIN 0x9a00	/* Input enable bits. 4 bits wide. */#define VORTEX_MIX_SMP 0x9c00/* MIX */#define VORTEX_MIX_INVOL_A 0x9000	/* in? */#define VORTEX_MIX_INVOL_B 0x8000	/* out? */#define VORTEX_MIX_VOL_A 0x9800#define VORTEX_MIX_VOL_B 0x8800#define 	VOL_MIN 0x80	/* Input volume when muted. */#define		VOL_MAX 0x7f	/* FIXME: Not confirmed! Just guessed. *///#define MIX_OUTL    0xe//#define MIX_OUTR    0xf//#define MIX_INL     0xe//#define MIX_INR     0xf#define MIX_DEFIGAIN 0x08	/* 0x8 => 6dB */#define MIX_DEFOGAIN 0x08/* SRC */#define VORTEX_SRCBLOCK_SR	0xccc0#define VORTEX_SRC_CHNBASE	0xcc40#define VORTEX_SRC_RTBASE	0xcc00#define VORTEX_SRC_SOURCE	0xccc4#define VORTEX_SRC_SOURCESIZE 0xccc8#define VORTEX_SRC_U0		0xce00#define VORTEX_SRC_DRIFT0	0xce80#define VORTEX_SRC_DRIFT1	0xcec0#define VORTEX_SRC_U1		0xcf00#define VORTEX_SRC_DRIFT2	0xcf40#define VORTEX_SRC_U2		0xcf80#define VORTEX_SRC_DATA		0xc800#define VORTEX_SRC_DATA0	0xc000#define VORTEX_SRC_CONVRATIO 0xce40//#define     SRC_RATIO(x) ((((x<<15)/48000) + 1)/2) /* Playback *///#define     SRC_RATIO2(x) ((((48000<<15)/x) + 1)/2) /* Recording *//* FIFO */#define VORTEX_FIFO_ADBCTRL 0xf800	/* Control bits. */#define VORTEX_FIFO_WTCTRL 0xf840#define		FIFO_RDONLY	0x00000001#define		FIFO_CTRL	0x00000002	/* Allow ctrl. ? */#define		FIFO_VALID	0x00000010#define 	FIFO_EMPTY	0x00000020#define		FIFO_U0		0x00001000	/* Unknown. */#define		FIFO_U1		0x00010000#define		FIFO_SIZE_BITS 5#define		FIFO_SIZE	(1<<FIFO_SIZE_BITS)	// 0x20#define 	FIFO_MASK	(FIFO_SIZE-1)	//0x1f    /* at shift left 0xc */#define VORTEX_FIFO_ADBDATA 0xe000#define VORTEX_FIFO_WTDATA 0xe800/* CODEC */#define VORTEX_CODEC_CTRL 0x11984#define VORTEX_CODEC_EN 0x11990#define		EN_CODEC	0x00000300#define		EN_SPORT	0x00030000#define		EN_SPDIF	0x000c0000#define VORTEX_CODEC_CHN 0x11880#define VORTEX_CODEC_WRITE 0x00800000#define VORTEX_CODEC_ADDSHIFT 16#define VORTEX_CODEC_ADDMASK 0x7f0000	/* 0x000f0000 */#define VORTEX_CODEC_DATSHIFT 0#define VORTEX_CODEC_DATMASK 0xffff#define VORTEX_CODEC_IO 0x11988#define VORTEX_SPDIF_FLAGS		0x1005c	/* FIXME */#define VORTEX_SPDIF_CFG0		0x119D0#define VORTEX_SPDIF_CFG1		0x119D4#define VORTEX_SPDIF_SMPRATE	0x11994/* Sample timer */#define VORTEX_SMP_TIME 0x11998/* IRQ */#define VORTEX_IRQ_SOURCE 0x12800	/* Interrupt source flags. */#define VORTEX_IRQ_CTRL 0x12804	/* Interrupt source mask. */#define VORTEX_STAT		0x12808	/* ?? */#define VORTEX_CTRL 0x1280c#define 	CTRL_MIDI_EN 0x00000001#define 	CTRL_MIDI_PORT 0x00000060#define 	CTRL_GAME_EN 0x00000008#define 	CTRL_GAME_PORT 0x00000e00#define 	CTRL_IRQ_ENABLE 0x4000/* write: Timer period config / read: TIMER IRQ ack. */#define VORTEX_IRQ_STAT 0x1199c/* DMA */#define VORTEX_DMA_BUFFER 0x10200#define VORTEX_ENGINE_CTRL 0x1060c#define 	ENGINE_INIT 0x0L		     /* MIDI *//* GAME. */#define VORTEX_MIDI_DATA 0x11000#define VORTEX_MIDI_CMD 0x11004	/* Write command / Read status */#define VORTEX_GAME_LEGACY 0x11008#define VORTEX_CTRL2 0x1100c#define 	CTRL2_GAME_ADCMODE 0x40#define VORTEX_GAME_AXIS 0x11010#define 	AXIS_SIZE 4#define		AXIS_RANGE 0x1fff

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