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📄 cs461x.c

📁 优龙2410linux2.6.8内核源代码
💻 C
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/*	The all defines and part of code (such as cs461x_*) are	contributed from ALSA 0.5.8 sources.	See http://www.alsa-project.org/ for sources	Tested on Linux 686 2.4.0-test9, ALSA 0.5.8a and CS4610*/#include <asm/io.h>#include <linux/module.h>#include <linux/ioport.h>#include <linux/config.h>#include <linux/init.h>#include <linux/gameport.h>#include <linux/slab.h>#include <linux/pci.h>MODULE_AUTHOR("Victor Krapivin <vik@belcaf.minsk.by>");MODULE_LICENSE("GPL");/*	These options are experimental#define CS461X_FULL_MAP*/#ifndef PCI_VENDOR_ID_CIRRUS#define PCI_VENDOR_ID_CIRRUS            0x1013#endif#ifndef PCI_DEVICE_ID_CIRRUS_4610#define PCI_DEVICE_ID_CIRRUS_4610       0x6001#endif#ifndef PCI_DEVICE_ID_CIRRUS_4612#define PCI_DEVICE_ID_CIRRUS_4612       0x6003#endif#ifndef PCI_DEVICE_ID_CIRRUS_4615#define PCI_DEVICE_ID_CIRRUS_4615       0x6004#endif/* Registers */#define BA0_JSPT                                0x00000480#define BA0_JSCTL                               0x00000484#define BA0_JSC1                                0x00000488#define BA0_JSC2                                0x0000048C#define BA0_JSIO                                0x000004A0/* Bits for JSPT */#define JSPT_CAX                                0x00000001#define JSPT_CAY                                0x00000002#define JSPT_CBX                                0x00000004#define JSPT_CBY                                0x00000008#define JSPT_BA1                                0x00000010#define JSPT_BA2                                0x00000020#define JSPT_BB1                                0x00000040#define JSPT_BB2                                0x00000080/* Bits for JSCTL */#define JSCTL_SP_MASK                           0x00000003#define JSCTL_SP_SLOW                           0x00000000#define JSCTL_SP_MEDIUM_SLOW                    0x00000001#define JSCTL_SP_MEDIUM_FAST                    0x00000002#define JSCTL_SP_FAST                           0x00000003#define JSCTL_ARE                               0x00000004/* Data register pairs masks */#define JSC1_Y1V_MASK                           0x0000FFFF#define JSC1_X1V_MASK                           0xFFFF0000#define JSC1_Y1V_SHIFT                          0#define JSC1_X1V_SHIFT                          16#define JSC2_Y2V_MASK                           0x0000FFFF#define JSC2_X2V_MASK                           0xFFFF0000#define JSC2_Y2V_SHIFT                          0#define JSC2_X2V_SHIFT                          16/* JS GPIO */#define JSIO_DAX                                0x00000001#define JSIO_DAY                                0x00000002#define JSIO_DBX                                0x00000004#define JSIO_DBY                                0x00000008#define JSIO_AXOE                               0x00000010#define JSIO_AYOE                               0x00000020#define JSIO_BXOE                               0x00000040#define JSIO_BYOE                               0x00000080/*   The card initialization code is obfuscated; the module cs461x   need to be loaded after ALSA modules initialized and something   played on the CS 4610 chip (see sources for details of CS4610   initialization code from ALSA)*//* Card specific definitions */#define CS461X_BA0_SIZE         0x2000#define CS461X_BA1_DATA0_SIZE   0x3000#define CS461X_BA1_DATA1_SIZE   0x3800#define CS461X_BA1_PRG_SIZE     0x7000#define CS461X_BA1_REG_SIZE     0x0100#define BA1_SP_DMEM0                            0x00000000#define BA1_SP_DMEM1                            0x00010000#define BA1_SP_PMEM                             0x00020000#define BA1_SP_REG                              0x00030000#define BA1_DWORD_SIZE          (13 * 1024 + 512)#define BA1_MEMORY_COUNT        3/*   Only one CS461x card is still suppoted; the code requires   redesign to avoid this limitatuion.*/static unsigned long ba0_addr;static unsigned int *ba0;static char phys[32];static char name[] = "CS416x Gameport";#ifdef CS461X_FULL_MAPstatic unsigned long ba1_addr;static union ba1_t {        struct {                unsigned int *data0;                unsigned int *data1;                unsigned int *pmem;                unsigned int *reg;        } name;        unsigned int *idx[4];} ba1;static void cs461x_poke(unsigned long reg, unsigned int val){        ba1.idx[(reg >> 16) & 3][(reg >> 2) & 0x3fff] = val;}static unsigned int cs461x_peek(unsigned long reg){        return ba1.idx[(reg >> 16) & 3][(reg >> 2) & 0x3fff];}#endifstatic void cs461x_pokeBA0(unsigned long reg, unsigned int val){        ba0[reg >> 2] = val;}static unsigned int cs461x_peekBA0(unsigned long reg){        return ba0[reg >> 2];}static int cs461x_free(struct pci_dev *pdev){	struct gameport *port = pci_get_drvdata(pdev);	if(port){	    gameport_unregister_port(port);	    kfree(port);	}	if (ba0) iounmap(ba0);#ifdef CS461X_FULL_MAP	if (ba1.name.data0) iounmap(ba1.name.data0);	if (ba1.name.data1) iounmap(ba1.name.data1);	if (ba1.name.pmem)  iounmap(ba1.name.pmem);	if (ba1.name.reg)   iounmap(ba1.name.reg);#endif	return 0;}static void cs461x_gameport_trigger(struct gameport *gameport){	cs461x_pokeBA0(BA0_JSPT, 0xFF);  //outb(gameport->io, 0xFF);}static unsigned char cs461x_gameport_read(struct gameport *gameport){	return cs461x_peekBA0(BA0_JSPT); //inb(gameport->io);}static int cs461x_gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons){	unsigned js1, js2, jst;	js1 = cs461x_peekBA0(BA0_JSC1);	js2 = cs461x_peekBA0(BA0_JSC2);	jst = cs461x_peekBA0(BA0_JSPT);	*buttons = (~jst >> 4) & 0x0F;	axes[0] = ((js1 & JSC1_Y1V_MASK) >> JSC1_Y1V_SHIFT) & 0xFFFF;	axes[1] = ((js1 & JSC1_X1V_MASK) >> JSC1_X1V_SHIFT) & 0xFFFF;	axes[2] = ((js2 & JSC2_Y2V_MASK) >> JSC2_Y2V_SHIFT) & 0xFFFF;	axes[3] = ((js2 & JSC2_X2V_MASK) >> JSC2_X2V_SHIFT) & 0xFFFF;	for(jst=0;jst<4;++jst)		if(axes[jst]==0xFFFF) axes[jst] = -1;	return 0;}static int cs461x_gameport_open(struct gameport *gameport, int mode){	switch (mode) {		case GAMEPORT_MODE_COOKED:		case GAMEPORT_MODE_RAW:			return 0;		default:			return -1;	}	return 0;}static struct pci_device_id cs461x_pci_tbl[] = {	{ PCI_VENDOR_ID_CIRRUS, 0x6001, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0 }, /* Cirrus CS4610 */	{ PCI_VENDOR_ID_CIRRUS, 0x6003, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0 }, /* Cirrus CS4612 */	{ PCI_VENDOR_ID_CIRRUS, 0x6005, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0 }, /* Cirrus CS4615 */	{ 0, }};MODULE_DEVICE_TABLE(pci, cs461x_pci_tbl);static int __devinit cs461x_pci_probe(struct pci_dev *pdev, const struct pci_device_id *ent){	int rc;	struct gameport* port;	rc = pci_enable_device(pdev);	if (rc) {		printk(KERN_ERR "cs461x: Cannot enable PCI gameport (bus %d, devfn %d) error=%d\n",			pdev->bus->number, pdev->devfn, rc);		return rc;	}	ba0_addr = pci_resource_start(pdev, 0);#ifdef CS461X_FULL_MAP	ba1_addr = pci_resource_start(pdev, 1);#endif	if (ba0_addr == 0 || ba0_addr == ~0#ifdef CS461X_FULL_MAP            || ba1_addr == 0 || ba1_addr == ~0#endif	    ) {                printk(KERN_ERR "cs461x: wrong address - ba0 = 0x%lx\n", ba0_addr);#ifdef CS461X_FULL_MAP                printk(KERN_ERR "cs461x: wrong address - ba1 = 0x%lx\n", ba1_addr);#endif		cs461x_free(pdev);                return -ENOMEM;        }	ba0 = ioremap(ba0_addr, CS461X_BA0_SIZE);#ifdef CS461X_FULL_MAP	ba1.name.data0 = ioremap(ba1_addr + BA1_SP_DMEM0, CS461X_BA1_DATA0_SIZE);	ba1.name.data1 = ioremap(ba1_addr + BA1_SP_DMEM1, CS461X_BA1_DATA1_SIZE);	ba1.name.pmem  = ioremap(ba1_addr + BA1_SP_PMEM, CS461X_BA1_PRG_SIZE);	ba1.name.reg   = ioremap(ba1_addr + BA1_SP_REG, CS461X_BA1_REG_SIZE);	if (ba0 == NULL || ba1.name.data0 == NULL ||            ba1.name.data1 == NULL || ba1.name.pmem == NULL ||            ba1.name.reg == NULL) {		cs461x_free(pdev);                return -ENOMEM;        }#else	if (ba0 == NULL){		cs461x_free(pdev);		return -ENOMEM;	}#endif	if (!(port = kmalloc(sizeof(struct gameport), GFP_KERNEL))) {		printk(KERN_ERR "Memory allocation failed.\n");		cs461x_free(pdev);		return -ENOMEM;	}	memset(port, 0, sizeof(struct gameport));	pci_set_drvdata(pdev, port);	port->open = cs461x_gameport_open;	port->trigger = cs461x_gameport_trigger;	port->read = cs461x_gameport_read;	port->cooked_read = cs461x_gameport_cooked_read;	sprintf(phys, "pci%s/gameport0", pci_name(pdev));	port->name = name;	port->phys = phys;	port->id.bustype = BUS_PCI;	port->id.vendor = pdev->vendor;	port->id.product = pdev->device;	cs461x_pokeBA0(BA0_JSIO, 0xFF); // ?	cs461x_pokeBA0(BA0_JSCTL, JSCTL_SP_MEDIUM_SLOW);	gameport_register_port(port);	printk(KERN_INFO "gameport: %s on pci%s speed %d kHz\n",		name, pci_name(pdev), port->speed);	return 0;}static void __devexit cs461x_pci_remove(struct pci_dev *pdev){	cs461x_free(pdev);}static struct pci_driver cs461x_pci_driver = {        .name =         "CS461x Gameport",        .id_table =     cs461x_pci_tbl,        .probe =        cs461x_pci_probe,        .remove =       __devexit_p(cs461x_pci_remove),};int __init cs461x_init(void){        return pci_module_init(&cs461x_pci_driver);}void __exit cs461x_exit(void){        pci_unregister_driver(&cs461x_pci_driver);}module_init(cs461x_init);module_exit(cs461x_exit);

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