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📄 objects.hpp

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/* ======================================================================== *\ | | |  JOYIT Communication Technology |  Copyright (C)  2002-2003,  All Right Reserved. | |  System: Programmable Signaling Gateway |  Sub-system: MTP3 |  Filename: objects.hpp |  Environment:    LINUX -- Red Hat 7.2 & GNU C/C++ Compiler 2.96 |                vxWorks -- Tornado 2.0 & vxWorks 5.4 |  Function description: Declare the base OBJECT. |            |\* ======================================================================== */#ifndef _OBJECTS_HPP#define _OBJECTS_HPP#ifndef _EVENT_HPP#include "event.hpp"#endif// Class Name: WObject// Description: The minimal process entity. It is a virtual classs.// Method:// Data://class WObject{public:    WObject( );    virtual ~WObject( );public:    virtual void handleEvent(WEvent& event)=0; // Handle the event to me.    virtual void getEvent(WEvent& event); // Get a event from the head of inner event queue.    virtual void putEvent(WEvent& event); // Put a event into the tail of inner event queue.    virtual void insert(WEvent& event); // Put a event as the head of inner event queue.    virtual void idle( ); // When system is idle, this function will be called.    virtual void deleteAll( ); // Delete all the event in the event queue.public:    // static void error(ERRCOD_T werr, INT16 mid, const char * const errmsg = NULL); // Exception handle function.    virtual void OAMagent( ); // Managed Object Agent function.public:    INT16   SetObjectState(INT16 ost); // Set the object specify state.    INT16   GetObjectState( );    // UINT16   GetEventQueueLength( ); // Get the length of the object's inner event queue.    UINT32  SetMask(UINT32 em); // Set the event mask word.    void    ClearMask( ); // Clear all event mask.    UINT32  GetMask( );protected:    EventQueueType  innerQueue;    private:    INT16   objectType; // Object type, there may be several objects belong to the same type.    // INT16    objectId; // Object identifier in this system, every object has a unique id.    INT16   oState; // Indicate the object's current state. It can be defined by User.    UINT32  eventMask; // To set which type event can be handled.public:	char tmpbuf[128];public:	virtual char  * name( );};const INT16 ostInit = 0,        // Initialize state.            ostSleep = 1,       // Sleep state, no response to all event.            ostNormal = 2,      // Normal state, handle all the event in normal way.            ostException = 3,   // Exception state, some exception relate to me.            ostExchange = 4,    // Exchnage state, unstable state when exchange information between two objects.            ostT1=5,            ostUnknow = -1;     // Unknow state.const short MAXINNERQ = 128;#endif// ------------------------------------------------------------------------////  Revision list.//  ==============////  1.0,        2003-04-18,     Wu jianjin//      Initial version.//  1.1,        2003-05-19,     Wu jianjin//      Ported to vxWorks.//// ------------------------------------------------------------------------

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