📄 14bsl3.c
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#include "math.h"
double bsl3(n,x)
int n;
double x;
{ int i,m;
double t,y,p,b0,b1,q;
static double a[7]={ 1.0,3.5156229,3.0899424,1.2067492,
0.2659732,0.0360768,0.0045813};
static double b[7]={ 0.5,0.87890594,0.51498869,
0.15084934,0.02658773,0.00301532,0.00032411};
static double c[9]={ 0.39894228,0.01328592,0.00225319,
-0.00157565,0.00916281,-0.02057706,
0.02635537,-0.01647633,0.00392377};
static double d[9]={ 0.39894228,-0.03988024,-0.00362018,
0.00163801,-0.01031555,0.02282967,
-0.02895312,0.01787654,-0.00420059};
if (n<0) n=-n;
t=fabs(x);
if (n!=1)
{ if (t<3.75)
{ y=(x/3.75)*(x/3.75); p=a[6];
for (i=5; i>=0; i--)
p=p*y+a[i];
}
else
{ y=3.75/t; p=c[8];
for (i=7; i>=0; i--)
p=p*y+c[i];
p=p*exp(t)/sqrt(t);
}
}
if (n==0) return(p);
q=p;
if (t<3.75)
{ y=(x/3.75)*(x/3.75); p=b[6];
for (i=5; i>=0; i--) p=p*y+b[i];
p=p*t;
}
else
{ y=3.75/t; p=d[8];
for (i=7; i>=0; i--) p=p*y+d[i];
p=p*exp(t)/sqrt(t);
}
if (x<0.0) p=-p;
if (n==1) return(p);
if (x==0.0) return(0.0);
y=2.0/t; t=0.0; b1=1.0; b0=0.0;
m=n+(int)sqrt(40.0*n);
m=2*m;
for (i=m; i>0; i--)
{ p=b0+i*y*b1; b0=b1; b1=p;
if (fabs(b1)>1.0e+10)
{ t=t*1.0e-10; b0=b0*1.0e-10;
b1=b1*1.0e-10;
}
if (i==n) t=b0;
}
p=t*q/b1;
if ((x<0.0)&&(n%2==1)) p=-p;
return(p);
}
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