📄 gamepad_global.h
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#ifndef _GAMEPAD_GLOBAL_H_
#define _GAMEPAD_GLOBAL_H_
/*********************************************************************
FUNCTION PROTOTYPES
*********************************************************************/
#ifdef KEY_GLOBALS
#define KEYEXT
#else
#define KEYEXT extern
#endif
#ifdef DRIVER_ONLY
#include "keyevent.h"
#endif
/*************************************************************************************/
#ifdef KEY_GLOBALS
KEYEXT KEY_INFO sKeyInfo_PLAY =
{KE_PLAY_PRESS , KE_PLAY_LONGP , KE_PLAY_RELEASE,KE_PLAY_LONG_RELEASE };
KEYEXT KEY_INFO sKeyInfo_UP =
{KE_UP_PRESS , KE_UP_LONGP , KE_UP_RELEASE ,KE_UP_LONG_RELEASE };
KEYEXT KEY_INFO sKeyInfo_DN =
{KE_DN_PRESS , KE_DN_LONGP , KE_DN_RELEASE ,KE_DN_LONG_RELEASE };
KEYEXT KEY_INFO sKeyInfo_PREV =
{KE_PREV_PRESS , KE_PREV_LONGP , KE_PREV_RELEASE ,KE_PREV_LONG_RELEASE };
KEYEXT KEY_INFO sKeyInfo_NEXT =
{KE_NEXT_PRESS , KE_NEXT_LONGP , KE_NEXT_RELEASE ,KE_NEXT_LONG_RELEASE };
KEYEXT KEY_INFO sKeyInfo_Return =
{KE_RETURN_PRESS , KE_RETURN_LONGP , KE_RETURN_RELEASE ,KE_RETURN_LONG_RELEASE };
KEYEXT KEY_INFO sKeyInfo_MENU =
{KE_MENU_PRESS , KE_MENU_LONGP , KE_MENU_RELEASE ,KE_MENU_LONG_RELEASE };
KEYEXT KEY_INFO sKeyInfo_SHIFT =
{KE_SHIFT_PRESS , KE_SHIFT_LONGP , KE_SHIFT_RELEASE ,KE_SHIFT_LONG_RELEASE };
KEYEXT KEY_INFO sKeyInfo_GAMEPAD1 =
{KE_GAMEPAD1_PRESS , KE_GAMEPAD1_LONGP , KE_GAMEPAD1_RELEASE ,KE_GAMEPAD1_LONG_RELEASE };
KEYEXT KEY_INFO sKeyInfo_GAMEPAD2 =
{KE_GAMEPAD2_PRESS , KE_GAMEPAD2_LONGP , KE_GAMEPAD2_RELEASE ,KE_GAMEPAD2_LONG_RELEASE };
KEYEXT KEY_INFO sKeyInfo_GAMEPAD3 =
{KE_GAMEPAD3_PRESS , KE_GAMEPAD3_LONGP , KE_GAMEPAD3_RELEASE ,KE_GAMEPAD3_LONG_RELEASE };
KEYEXT KEY_INFO sKeyInfo_GAMEPAD4 =
{KE_GAMEPAD4_PRESS , KE_GAMEPAD4_LONGP , KE_GAMEPAD4_RELEASE ,KE_GAMEPAD4_LONG_RELEASE };
KEYEXT KEY_INFO sKeyInfo_GAMEPAD5 =
{KE_GAMEPAD5_PRESS , KE_GAMEPAD5_LONGP , KE_GAMEPAD5_RELEASE ,KE_GAMEPAD5_LONG_RELEASE };
KEYEXT KEY_INFO sKeyInfo_GAMEPAD6 =
{KE_GAMEPAD6_PRESS , KE_GAMEPAD6_LONGP , KE_GAMEPAD6_RELEASE ,KE_GAMEPAD6_LONG_RELEASE };
KEYEXT KEY_INFO sKeyInfo_GAMEPAD7 =
{KE_GAMEPAD7_PRESS , KE_GAMEPAD7_LONGP , KE_GAMEPAD7_RELEASE ,KE_GAMEPAD7_LONG_RELEASE };
KEYEXT KEY_INFO sKeyInfo_GAMEPAD8 =
{KE_GAMEPAD8_PRESS , KE_GAMEPAD8_LONGP , KE_GAMEPAD8_RELEASE ,KE_GAMEPAD8_LONG_RELEASE };
// 扫描码与按键的定义 有下面的表格来 决定,比如
// {0, &sKeyInfo_MENU},表示 扫描码 0 代表 MENU键 .
// 按键的 多少 就是 数组 gCommKeyTran 的元素个数.
#if defined(PCLIB)
// 共 8 个键 .
KEYEXT KEY_TRANSLATION gCommKeyTran[] = /* 根据按键使用情况排列 */
{
{0, &sKeyInfo_MENU},
{1, &sKeyInfo_Return },
{2, &sKeyInfo_UP },
{3, &sKeyInfo_DN },
{4, &sKeyInfo_PREV },
{5, &sKeyInfo_NEXT },
{6, &sKeyInfo_PLAY },
{7, &sKeyInfo_SHIFT },
};
#else
// 共 16 个键
KEYEXT KEY_TRANSLATION gCommKeyTran[] = /* 根据按键使用情况排列 */
{
{0, &sKeyInfo_GAMEPAD4 },
{1, &sKeyInfo_GAMEPAD3 },
{2, &sKeyInfo_GAMEPAD2 },
{3, &sKeyInfo_GAMEPAD1},
{4, &sKeyInfo_NEXT},
{5, &sKeyInfo_PREV},
{6, &sKeyInfo_DN },
{7, &sKeyInfo_UP },
{8, &sKeyInfo_Return },
{9, &sKeyInfo_Return},
{10, &sKeyInfo_PLAY} ,
{11, &sKeyInfo_MENU},
{12, &sKeyInfo_GAMEPAD8 },
{13, &sKeyInfo_GAMEPAD7 },
{14, &sKeyInfo_GAMEPAD6 },
{15, &sKeyInfo_GAMEPAD5}
};
#endif
KEYEXT KEY_BOARD gCommKeyBoard =
{ ARRSIZE(gCommKeyTran), &gCommKeyTran[0] };
#else
#ifdef BOARD
KEYEXT UINT16 gKeyIOMasks[];
#endif
KEYEXT KEY_BOARD gCommKeyBoard;
#endif
#endif
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