📄 clock.h
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class CMyApp : public CWinApp
{
public:
virtual BOOL InitInstance ();
};
class CMainWindow : public CFrameWnd
{
protected:
BOOL m_bFullWindow;
BOOL m_bStayOnTop;
int m_nPrevSecond;
int m_nPrevMinute;
int m_nPrevHour;
void DrawClockFace (CDC* pDC);
void DrawSecondHand (CDC* pDC, int nLength, int nScale, int nDegrees,
COLORREF clrColor);
void DrawHand (CDC* pDC, int nLength, int nScale, int nDegrees,
COLORREF clrColor);
void SetTitleBarState ();
void SetTopMostState ();
void SaveWindowState ();
void UpdateSystemMenu (CMenu* pMenu);
public:
CMainWindow ();
virtual BOOL PreCreateWindow (CREATESTRUCT& cs);
BOOL RestoreWindowState ();
protected:
afx_msg int OnCreate (LPCREATESTRUCT lpcs);
afx_msg void OnGetMinMaxInfo (MINMAXINFO* pMMI);
afx_msg void OnTimer (UINT nTimerID);
afx_msg void OnPaint ();
afx_msg UINT OnNcHitTest (CPoint point);
afx_msg void OnSysCommand (UINT nID, LPARAM lParam);
afx_msg void OnContextMenu (CWnd* pWnd, CPoint point);
afx_msg void OnEndSession (BOOL bEnding);
afx_msg void OnClose ();
DECLARE_MESSAGE_MAP ()
};
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