📄 autowindow.h
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#if !defined(AFX_AUTOWINDOW_H__3B5BA321_3B72_11D2_AC82_006008A8274D__INCLUDED_)
#define AFX_AUTOWINDOW_H__3B5BA321_3B72_11D2_AC82_006008A8274D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// AutoWindow.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CAutoWindow command target
class CAutoWindow : public CCmdTarget
{
DECLARE_DYNCREATE(CAutoWindow)
CAutoWindow(); // protected constructor used by dynamic creation
// Attributes
public:
virtual ~CAutoWindow();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAutoWindow)
public:
virtual void OnFinalRelease();
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CAutoWindow)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
// Generated OLE dispatch map functions
//{{AFX_DISPATCH(CAutoWindow)
afx_msg BOOL GetVisible();
afx_msg void SetVisible(BOOL bNewValue);
afx_msg void Refresh();
//}}AFX_DISPATCH
DECLARE_DISPATCH_MAP()
DECLARE_INTERFACE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_AUTOWINDOW_H__3B5BA321_3B72_11D2_AC82_006008A8274D__INCLUDED_)
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