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📄 glext.h

📁 Particles and bodies interaction engine
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#ifndef GL_ARB_transpose_matrix
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB   0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX_ARB     0x84E6
#endif

#ifndef GL_ARB_vertex_buffer_object
#define GL_ARRAY_BUFFER_ARB                             0x8892
#define GL_ELEMENT_ARRAY_BUFFER_ARB                     0x8893
#define GL_ARRAY_BUFFER_BINDING_ARB                     0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB             0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB              0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB              0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB               0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB               0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB       0x889A
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB           0x889B
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB     0x889C
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB      0x889D
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB              0x889E
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB       0x889F
#define GL_STREAM_DRAW_ARB                              0x88E0
#define GL_STREAM_READ_ARB                              0x88E1
#define GL_STREAM_COPY_ARB                              0x88E2
#define GL_STATIC_DRAW_ARB                              0x88E4
#define GL_STATIC_READ_ARB                              0x88E5
#define GL_STATIC_COPY_ARB                              0x88E6
#define GL_DYNAMIC_DRAW_ARB                             0x88E8
#define GL_DYNAMIC_READ_ARB                             0x88E9
#define GL_DYNAMIC_COPY_ARB                             0x88EA
#define GL_READ_ONLY_ARB                                0x88B8
#define GL_WRITE_ONLY_ARB                               0x88B9
#define GL_READ_WRITE_ARB                               0x88BA
#define GL_BUFFER_SIZE_ARB                              0x8764
#define GL_BUFFER_USAGE_ARB                             0x8765
#define GL_BUFFER_ACCESS_ARB                            0x88BB
#define GL_BUFFER_MAPPED_ARB                            0x88BC
#define GL_BUFFER_MAP_POINTER_ARB                       0x88BD
#endif

#ifndef GL_ARB_vertex_program
#define GL_VERTEX_PROGRAM_ARB                       0x8620
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB            0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB              0x8643
#define GL_COLOR_SUM_ARB                            0x8458
#define GL_PROGRAM_FORMAT_ASCII_ARB                 0x8875
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB          0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB             0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB           0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB             0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB       0x886A
#define GL_CURRENT_VERTEX_ATTRIB_ARB                0x8626
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB          0x8645
#define GL_PROGRAM_LENGTH_ARB                       0x8627
#define GL_PROGRAM_FORMAT_ARB                       0x8876
#define GL_PROGRAM_BINDING_ARB                      0x8677
#define GL_PROGRAM_INSTRUCTIONS_ARB                 0x88A0
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB             0x88A1
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB          0x88A2
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB      0x88A3
#define GL_PROGRAM_TEMPORARIES_ARB                  0x88A4
#define GL_MAX_PROGRAM_TEMPORARIES_ARB              0x88A5
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB           0x88A6
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB       0x88A7
#define GL_PROGRAM_PARAMETERS_ARB                   0x88A8
#define GL_MAX_PROGRAM_PARAMETERS_ARB               0x88A9
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB            0x88AA
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB        0x88AB
#define GL_PROGRAM_ATTRIBS_ARB                      0x88AC
#define GL_MAX_PROGRAM_ATTRIBS_ARB                  0x88AD
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB               0x88AE
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB           0x88AF
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB            0x88B0
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB        0x88B1
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB     0x88B2
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB         0x88B4
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB           0x88B5
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB          0x88B6
#define GL_PROGRAM_STRING_ARB                       0x8628
#define GL_PROGRAM_ERROR_POSITION_ARB               0x864B
#define GL_CURRENT_MATRIX_ARB                       0x8641
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB             0x88B7
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB           0x8640
#define GL_MAX_VERTEX_ATTRIBS_ARB                   0x8869
#define GL_MAX_PROGRAM_MATRICES_ARB                 0x862F
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB       0x862E
#define GL_PROGRAM_ERROR_STRING_ARB                 0x8874
#define GL_MATRIX0_ARB                              0x88C0
#define GL_MATRIX1_ARB                              0x88C1
#define GL_MATRIX2_ARB                              0x88C2
#define GL_MATRIX3_ARB                              0x88C3
#define GL_MATRIX4_ARB                              0x88C4
#define GL_MATRIX5_ARB                              0x88C5
#define GL_MATRIX6_ARB                              0x88C6
#define GL_MATRIX7_ARB                              0x88C7
#define GL_MATRIX8_ARB                              0x88C8
#define GL_MATRIX9_ARB                              0x88C9
#define GL_MATRIX10_ARB                             0x88CA
#define GL_MATRIX11_ARB                             0x88CB
#define GL_MATRIX12_ARB                             0x88CC
#define GL_MATRIX13_ARB                             0x88CD
#define GL_MATRIX14_ARB                             0x88CE
#define GL_MATRIX15_ARB                             0x88CF
#define GL_MATRIX16_ARB                             0x88D0
#define GL_MATRIX17_ARB                             0x88D1
#define GL_MATRIX18_ARB                             0x88D2
#define GL_MATRIX19_ARB                             0x88D3
#define GL_MATRIX20_ARB                             0x88D4
#define GL_MATRIX21_ARB                             0x88D5
#define GL_MATRIX22_ARB                             0x88D6
#define GL_MATRIX23_ARB                             0x88D7
#define GL_MATRIX24_ARB                             0x88D8
#define GL_MATRIX25_ARB                             0x88D9
#define GL_MATRIX26_ARB                             0x88DA
#define GL_MATRIX27_ARB                             0x88DB
#define GL_MATRIX28_ARB                             0x88DC
#define GL_MATRIX29_ARB                             0x88DD
#define GL_MATRIX30_ARB                             0x88DE
#define GL_MATRIX31_ARB                             0x88DF
#endif

#ifndef GL_ARB_vertex_shader
#define GL_VERTEX_SHADER_ARB                    0x8B31
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB    0x8B4A
#define GL_MAX_VARYING_FLOATS_ARB               0x8B4B
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB   0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB         0x8B89
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB   0x8B8A
#endif

#ifndef GL_ARB_window_pos
#endif

#ifndef GL_ATI_texture_float
#define GL_RGBA_FLOAT32_ATI               0x8814
#define GL_RGB_FLOAT32_ATI                0x8815
#define GL_ALPHA_FLOAT32_ATI              0x8816
#define GL_INTENSITY_FLOAT32_ATI          0x8817
#define GL_LUMINANCE_FLOAT32_ATI          0x8818
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI    0x8819
#define GL_RGBA_FLOAT16_ATI               0x881A
#define GL_RGB_FLOAT16_ATI                0x881B
#define GL_ALPHA_FLOAT16_ATI              0x881C
#define GL_INTENSITY_FLOAT16_ATI          0x881D
#define GL_LUMINANCE_FLOAT16_ATI          0x881E
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI    0x881F
#endif

#ifndef GL_ATI_draw_buffers
#define GL_MAX_DRAW_BUFFERS_ATI           0x8824
#define GL_DRAW_BUFFER0_ATI               0x8825
#define GL_DRAW_BUFFER1_ATI               0x8826
#define GL_DRAW_BUFFER2_ATI               0x8827
#define GL_DRAW_BUFFER3_ATI               0x8828
#define GL_DRAW_BUFFER4_ATI               0x8829
#define GL_DRAW_BUFFER5_ATI               0x882A
#define GL_DRAW_BUFFER6_ATI               0x882B
#define GL_DRAW_BUFFER7_ATI               0x882C
#define GL_DRAW_BUFFER8_ATI               0x882D
#define GL_DRAW_BUFFER9_ATI               0x882E
#define GL_DRAW_BUFFER10_ATI              0x882F
#define GL_DRAW_BUFFER11_ATI              0x8830
#define GL_DRAW_BUFFER12_ATI              0x8831
#define GL_DRAW_BUFFER13_ATI              0x8832
#define GL_DRAW_BUFFER14_ATI              0x8833
#define GL_DRAW_BUFFER15_ATI              0x8834
#endif

#ifndef GL_EXT_422_pixels
#define GL_422_EXT                        0x80CC
#define GL_422_REV_EXT                    0x80CD
#define GL_422_AVERAGE_EXT                0x80CE
#define GL_422_REV_AVERAGE_EXT            0x80CF
#endif

#ifndef GL_EXT_abgr
#define GL_ABGR_EXT                       0x8000
#endif

#ifndef GL_EXT_bgra
#define GL_BGR_EXT                        0x80E0
#define GL_BGRA_EXT                       0x80E1
#endif

#ifndef GL_EXT_blend_color
#define GL_CONSTANT_COLOR_EXT             0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT   0x8002
#define GL_CONSTANT_ALPHA_EXT             0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT   0x8004
#define GL_BLEND_COLOR_EXT                0x8005
#endif

#ifndef GL_EXT_blend_equation_separate
#define GL_BLEND_EQUATION_RGB_EXT         0x8009
#define GL_BLEND_EQUATION_ALPHA_EXT       0x883D
#endif

#ifndef GL_EXT_blend_func_separate
#define GL_BLEND_DST_RGB_EXT              0x80C8
#define GL_BLEND_SRC_RGB_EXT              0x80C9
#define GL_BLEND_DST_ALPHA_EXT            0x80CA
#define GL_BLEND_SRC_ALPHA_EXT            0x80CB
#endif

#ifndef GL_EXT_blend_logic_op
#endif

#ifndef GL_EXT_blend_minmax
#define GL_FUNC_ADD_EXT                   0x8006
#define GL_MIN_EXT                        0x8007
#define GL_MAX_EXT                        0x8008
#define GL_BLEND_EQUATION_EXT             0x8009
#endif

#ifndef GL_EXT_blend_subtract
#define GL_FUNC_SUBTRACT_EXT              0x800A
#define GL_FUNC_REVERSE_SUBTRACT_EXT      0x800B
#endif

#ifndef GL_EXT_Cg_shader
#define GL_CG_VERTEX_SHADER_EXT           0x890E
#define GL_CG_FRAGMENT_SHADER_EXT         0x890F
#endif

#ifndef GL_EXT_polygon_offset
#define GL_POLYGON_OFFSET_EXT             0x8037
#define GL_POLYGON_OFFSET_FACTOR_EXT      0x8038
#define GL_POLYGON_OFFSET_BIAS_EXT        0x8039
#endif

#ifndef GL_EXT_clip_volume_hint
#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT  0x80F0
#endif

#ifndef GL_EXT_cmyka
#define GL_CMYK_EXT                       0x800C
#define GL_CMYKA_EXT                      0x800D
#define GL_PACK_CMYK_HINT_EXT             0x800E
#define GL_UNPACK_CMYK_HINT_EXT           0x800F
#endif

#ifndef GL_EXT_color_subtable
#endif

#ifndef GL_EXT_compiled_vertex_array
#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT   0x81A8
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT   0x81A9
#endif

#ifndef GL_EXT_convolution
#define GL_CONVOLUTION_1D_EXT             0x8010
#define GL_CONVOLUTION_2D_EXT             0x8011
#define GL_SEPARABLE_2D_EXT               0x8012
#define GL_CONVOLUTION_BORDER_MODE_EXT    0x8013
#define GL_CONVOLUTION_FILTER_SCALE_EXT   0x8014
#define GL_CONVOLUTION_FILTER_BIAS_EXT    0x8015
#define GL_REDUCE_EXT                     0x8016
#define GL_CONVOLUTION_FORMAT_EXT         0x8017
#define GL_CONVOLUTION_WIDTH_EXT          0x8018
#define GL_CONVOLUTION_HEIGHT_EXT         0x8019
#define GL_MAX_CONVOLUTION_WIDTH_EXT      0x801A
#define GL_MAX_CONVOLUTION_HEIGHT_EXT     0x801B
#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
#define GL_POST_CONVOLUTION_RED_BIAS_EXT  0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
#endif

#ifndef GL_EXT_copy_texture
#endif

#ifndef GL_EXT_cull_vertex
#define GL_CULL_VERTEX_EXT                0x81AA
#define GL_CULL_VERTEX_EYE_POSITION_EXT   0x81AB
#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
#endif

#ifndef GL_EXT_depth_bounds_test
#define GL_DEPTH_BOUNDS_TEST_EXT          0x8890
#define GL_DEPTH_BOUNDS_EXT               0x8891
#endif

#ifndef GL_EXT_draw_range_elements
#define GL_MAX_ELEMENTS_VERTICES_EXT      0x80E8
#define GL_MAX_ELEMENTS_INDICES_EXT       0x80E9
#endif

#ifndef GL_EXT_fog_coord
#define GL_FOG_COORDINATE_SOURCE_EXT      0x8450
#define GL_FOG_COORDINATE_EXT             0x8451
#define GL_FRAGMENT_DEPTH_EXT             0x8452
#define GL_CURRENT_FOG_COORDINATE_EXT     0x8453
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT  0x8454
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
#define GL_FOG_COORDINATE_ARRAY_EXT       0x8457
#endif

#ifndef GL_EXT_histogram
#define GL_HISTOGRAM_EXT                  0x8024
#define GL_PROXY_HISTOGRAM_EXT            0x8025
#define GL_HISTOGRAM_WIDTH_EXT            0x8026
#define GL_HISTOGRAM_FORMAT_EXT           0x8027
#define GL_HISTOGRAM_RED_SIZE_EXT         0x8028
#define GL_HISTOGRAM_GREEN_SIZE_EXT       0x8029
#define GL_HISTOGRAM_BLUE_SIZE_EXT        0x802A

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