mshr_queue.hh

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/* * Copyright (c) 2003, 2004, 2005 * The Regents of The University of Michigan * All Rights Reserved * * This code is part of the M5 simulator, developed by Nathan Binkert, * Erik Hallnor, Steve Raasch, and Steve Reinhardt, with contributions * from Ron Dreslinski, Dave Greene, Lisa Hsu, Kevin Lim, Ali Saidi, * and Andrew Schultz. * * Permission is granted to use, copy, create derivative works and * redistribute this software and such derivative works for any * purpose, so long as the copyright notice above, this grant of * permission, and the disclaimer below appear in all copies made; and * so long as the name of The University of Michigan is not used in * any advertising or publicity pertaining to the use or distribution * of this software without specific, written prior authorization. * * THIS SOFTWARE IS PROVIDED AS IS, WITHOUT REPRESENTATION FROM THE * UNIVERSITY OF MICHIGAN AS TO ITS FITNESS FOR ANY PURPOSE, AND * WITHOUT WARRANTY BY THE UNIVERSITY OF MICHIGAN OF ANY KIND, EITHER * EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE. THE REGENTS OF THE UNIVERSITY OF MICHIGAN SHALL NOT BE * LIABLE FOR ANY DAMAGES, INCLUDING DIRECT, SPECIAL, INDIRECT, * INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WITH RESPECT TO ANY CLAIM * ARISING OUT OF OR IN CONNECTION WITH THE USE OF THE SOFTWARE, EVEN * IF IT HAS BEEN OR IS HEREAFTER ADVISED OF THE POSSIBILITY OF SUCH * DAMAGES. *//** @file * Declaration of a structure to manage MSHRs. */#ifndef __MSHR_QUEUE_HH__#define __MSHR_QUEUE_HH__#include <vector>#include "mem/cache/miss/mshr.hh"/** * A Class for maintaining a list of pending and allocated memory requests. */class MSHRQueue {  private:    /**  MSHR storage. */    MSHR* registers;    /** Holds pointers to all allocated MSHRs. */    MSHR::List allocatedList;    /** Holds pointers to MSHRs that haven't been sent to the bus. */    MSHR::List pendingList;    /** Holds non allocated MSHRs. */    MSHR::List freeList;    // Parameters    /**      * The total number of MSHRs in this queue. This number is set as the     * number of MSHRs requested plus (numReserve - 1). This allows for      * the same number of effective MSHRs while still maintaining the reserve.     */    const int numMSHRs;    /**      * The number of MSHRs to hold in reserve. This is needed because copy     * operations can allocate upto 4 MSHRs at one time.     */    const int numReserve;  public:    /** The number of allocated MSHRs. */    int allocated;    /** The number of MSHRs that have been forwarded to the bus. */    int inServiceMSHRs;    /** The number of targets waiting for response. */    int allocatedTargets;    /**     * Create a queue with a given number of MSHRs.     * @param num_mshrs The number of MSHRs in this queue.     * @param reserve The minimum number of MSHRs needed to satisfy any access.     */    MSHRQueue(int num_mshrs, int reserve = 1);    /** Destructor */    ~MSHRQueue();    /**     * Find the first MSHR that matches the provide address and asid.     * @param addr The address to find.     * @param asid The address space id.     * @return Pointer to the matching MSHR, null if not found.     */    MSHR* findMatch(Addr addr, int asid) const;    /**     * Find and return all the matching MSHRs in the provided vector.     * @param addr The address to find.     * @param asid The address space ID.     * @param matches The vector to return pointers to the matching MSHRs.     * @return True if any matches are found, false otherwise.     * @todo Typedef the vector??     */    bool findMatches(Addr addr, int asid, std::vector<MSHR*>& matches) const;    /**     * Find any pending requests that overlap the given request.     * @param req The request to find.     * @return A pointer to the earliest matching MSHR.     */    MSHR* findPending(MemReqPtr &req) const;    /**     * Allocates a new MSHR for the request and size. This places the request     * as the first target in the MSHR.     * @param req The request to handle.     * @param size The number in bytes to fetch from memory.     * @return The a pointer to the MSHR allocated.     *     * @pre There are free MSHRs.     */    MSHR* allocate(MemReqPtr &req, int size = 0);    /**     * Allocate a read request for the given address, and places the given     * target on the target list.     * @param addr The address to fetch.     * @param asid The address space for the fetch.     * @param size The number of bytes to request.     * @param target The first target for the request.     * @return Pointer to the new MSHR.     */    MSHR* allocateFetch(Addr addr, int asid, int size, MemReqPtr &target);    /**     * Allocate a target list for the given address.     * @param addr The address to fetch.     * @param asid The address space for the fetch.     * @param size The number of bytes to request.     * @return Pointer to the new MSHR.     */    MSHR* allocateTargetList(Addr addr, int asid, int size);    /**     * Removes the given MSHR from the queue. This places the MSHR on the     * free list.     * @param mshr     */    void deallocate(MSHR* mshr);    /**     * Allocates a target to the given MSHR. Used to keep track of the number     * of outstanding targets.     * @param mshr The MSHR to allocate the target to.     * @param req The target request.     */    void allocateTarget(MSHR* mshr, MemReqPtr &req)    {	mshr->allocateTarget(req);	allocatedTargets += 1;    }    /**     * Remove a MSHR from the queue. Returns an iterator into the allocatedList     * for faster squash implementation.     * @param mshr The MSHR to remove.     * @return An iterator to the next entry in the allocatedList.     */    MSHR::Iterator deallocateOne(MSHR* mshr);    /**     * Moves the MSHR to the front of the pending list if it is not in service.     * @param mshr The mshr to move.     */    void moveToFront(MSHR *mshr);    /**     * Mark the given MSHR as in service. This removes the MSHR from the     * pendingList. Deallocates the MSHR if it does not expect a response.     * @param mshr The MSHR to mark in service.     */    void markInService(MSHR* mshr);    /**     * Mark an in service mshr as pending, used to resend a request.     * @param mshr The MSHR to resend.     * @param cmd The command to resend.     */    void markPending(MSHR* mshr, MemCmd cmd);    /**     * Squash outstanding requests with the given thread number. If a request     * is in service, just squashes the targets.     * @param thread_number The thread to squash.     */    void squash(int thread_number);    /**     * Returns true if the pending list is not empty.     * @return True if there are outstanding requests.     */    bool havePending() const    {	return !pendingList.empty();    }    /**     * Returns true if there are no free MSHRs.     * @return True if this queue is full.     */    bool isFull() const    {	return (allocated > numMSHRs - numReserve);    }    /**     * Returns the request at the head of the pendingList.     * @return The next request to service.     */    MemReqPtr getReq() const    {	if (pendingList.empty()) {	    return NULL;	}	MSHR* mshr = pendingList.front();	return mshr->req;    }    /**     * Returns the number of outstanding targets.     * @return the number of allocated targets.     */    int getAllocatedTargets() const    {	return allocatedTargets;    }};#endif //__MSHR_QUEUE_HH__

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