rename_map.hh
来自「linux下基于c++的处理器仿真平台。具有处理器流水线」· HH 代码 · 共 173 行
HH
173 行
/* * Copyright (c) 2004, 2005 * The Regents of The University of Michigan * All Rights Reserved * * This code is part of the M5 simulator, developed by Nathan Binkert, * Erik Hallnor, Steve Raasch, and Steve Reinhardt, with contributions * from Ron Dreslinski, Dave Greene, Lisa Hsu, Kevin Lim, Ali Saidi, * and Andrew Schultz. * * Permission is granted to use, copy, create derivative works and * redistribute this software and such derivative works for any * purpose, so long as the copyright notice above, this grant of * permission, and the disclaimer below appear in all copies made; and * so long as the name of The University of Michigan is not used in * any advertising or publicity pertaining to the use or distribution * of this software without specific, written prior authorization. * * THIS SOFTWARE IS PROVIDED AS IS, WITHOUT REPRESENTATION FROM THE * UNIVERSITY OF MICHIGAN AS TO ITS FITNESS FOR ANY PURPOSE, AND * WITHOUT WARRANTY BY THE UNIVERSITY OF MICHIGAN OF ANY KIND, EITHER * EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE. THE REGENTS OF THE UNIVERSITY OF MICHIGAN SHALL NOT BE * LIABLE FOR ANY DAMAGES, INCLUDING DIRECT, SPECIAL, INDIRECT, * INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WITH RESPECT TO ANY CLAIM * ARISING OUT OF OR IN CONNECTION WITH THE USE OF THE SOFTWARE, EVEN * IF IT HAS BEEN OR IS HEREAFTER ADVISED OF THE POSSIBILITY OF SUCH * DAMAGES. */// Todo: Create destructor.// Have it so that there's a more meaningful name given to the variable // that marks the beginning of the FP registers.#ifndef __CPU_O3_CPU_RENAME_MAP_HH__#define __CPU_O3_CPU_RENAME_MAP_HH__#include <iostream>#include <utility>#include <vector>#include "cpu/o3/free_list.hh"class SimpleRenameMap{ public: /** * Pair of a logical register and a physical register. Tells the * previous mapping of a logical register to a physical register. * Used to roll back the rename map to a previous state. */ typedef std::pair<RegIndex, PhysRegIndex> UnmapInfo; /** * Pair of a physical register and a physical register. Used to * return the physical register that a logical register has been * renamed to, and the previous physical register that the same * logical register was previously mapped to. */ typedef std::pair<PhysRegIndex, PhysRegIndex> RenameInfo; public: //Constructor SimpleRenameMap(unsigned _numLogicalIntRegs, unsigned _numPhysicalIntRegs, unsigned _numLogicalFloatRegs, unsigned _numPhysicalFloatRegs, unsigned _numMiscRegs, RegIndex _intZeroReg, RegIndex _floatZeroReg); /** Destructor. */ ~SimpleRenameMap(); void setFreeList(SimpleFreeList *fl_ptr); //Tell rename map to get a free physical register for a given //architected register. Not sure it should have a return value, //but perhaps it should have some sort of fault in case there are //no free registers. RenameInfo rename(RegIndex arch_reg); PhysRegIndex lookup(RegIndex phys_reg); bool isReady(PhysRegIndex arch_reg); /** * Marks the given register as ready, meaning that its value has been * calculated and written to the register file. * @param ready_reg The index of the physical register that is now ready. */ void markAsReady(PhysRegIndex ready_reg); void setEntry(RegIndex arch_reg, PhysRegIndex renamed_reg); void squash(std::vector<RegIndex> freed_regs, std::vector<UnmapInfo> unmaps); int numFreeEntries(); private: /** Number of logical integer registers. */ int numLogicalIntRegs; /** Number of physical integer registers. */ int numPhysicalIntRegs; /** Number of logical floating point registers. */ int numLogicalFloatRegs; /** Number of physical floating point registers. */ int numPhysicalFloatRegs; /** Number of miscellaneous registers. */ int numMiscRegs; /** Number of logical integer + float registers. */ int numLogicalRegs; /** Number of physical integer + float registers. */ int numPhysicalRegs; /** The integer zero register. This implementation assumes it is always * zero and never can be anything else. */ RegIndex intZeroReg; /** The floating point zero register. This implementation assumes it is * always zero and never can be anything else. */ RegIndex floatZeroReg; class RenameEntry { public: PhysRegIndex physical_reg; bool valid; RenameEntry() : physical_reg(0), valid(false) { } }; /** Integer rename map. */ RenameEntry *intRenameMap; /** Floating point rename map. */ RenameEntry *floatRenameMap; /** Free list interface. */ SimpleFreeList *freeList; // Might want to make all these scoreboards into one large scoreboard. /** Scoreboard of physical integer registers, saying whether or not they * are ready. */ std::vector<bool> intScoreboard; /** Scoreboard of physical floating registers, saying whether or not they * are ready. */ std::vector<bool> floatScoreboard; /** Scoreboard of miscellaneous registers, saying whether or not they * are ready. */ std::vector<bool> miscScoreboard;};#endif //__CPU_O3_CPU_RENAME_MAP_HH__
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