rename_map.hh

来自「linux下基于c++的处理器仿真平台。具有处理器流水线」· HH 代码 · 共 173 行

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/* * Copyright (c) 2004, 2005 * The Regents of The University of Michigan * All Rights Reserved * * This code is part of the M5 simulator, developed by Nathan Binkert, * Erik Hallnor, Steve Raasch, and Steve Reinhardt, with contributions * from Ron Dreslinski, Dave Greene, Lisa Hsu, Kevin Lim, Ali Saidi,  * and Andrew Schultz. * * Permission is granted to use, copy, create derivative works and * redistribute this software and such derivative works for any * purpose, so long as the copyright notice above, this grant of * permission, and the disclaimer below appear in all copies made; and * so long as the name of The University of Michigan is not used in * any advertising or publicity pertaining to the use or distribution * of this software without specific, written prior authorization. * * THIS SOFTWARE IS PROVIDED AS IS, WITHOUT REPRESENTATION FROM THE * UNIVERSITY OF MICHIGAN AS TO ITS FITNESS FOR ANY PURPOSE, AND * WITHOUT WARRANTY BY THE UNIVERSITY OF MICHIGAN OF ANY KIND, EITHER * EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE. THE REGENTS OF THE UNIVERSITY OF MICHIGAN SHALL NOT BE * LIABLE FOR ANY DAMAGES, INCLUDING DIRECT, SPECIAL, INDIRECT, * INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WITH RESPECT TO ANY CLAIM * ARISING OUT OF OR IN CONNECTION WITH THE USE OF THE SOFTWARE, EVEN * IF IT HAS BEEN OR IS HEREAFTER ADVISED OF THE POSSIBILITY OF SUCH * DAMAGES. */// Todo:  Create destructor.// Have it so that there's a more meaningful name given to the variable // that marks the beginning of the FP registers.#ifndef __CPU_O3_CPU_RENAME_MAP_HH__#define __CPU_O3_CPU_RENAME_MAP_HH__#include <iostream>#include <utility>#include <vector>#include "cpu/o3/free_list.hh"class SimpleRenameMap{   public:    /**     * Pair of a logical register and a physical register.  Tells the     * previous mapping of a logical register to a physical register.       * Used to roll back the rename map to a previous state.     */    typedef std::pair<RegIndex, PhysRegIndex> UnmapInfo;    /**     * Pair of a physical register and a physical register.  Used to     * return the physical register that a logical register has been     * renamed to, and the previous physical register that the same     * logical register was previously mapped to.     */    typedef std::pair<PhysRegIndex, PhysRegIndex> RenameInfo;  public:    //Constructor    SimpleRenameMap(unsigned _numLogicalIntRegs,                    unsigned _numPhysicalIntRegs,                    unsigned _numLogicalFloatRegs,                    unsigned _numPhysicalFloatRegs,                    unsigned _numMiscRegs,                    RegIndex _intZeroReg,                    RegIndex _floatZeroReg);    /** Destructor. */    ~SimpleRenameMap();    void setFreeList(SimpleFreeList *fl_ptr);    //Tell rename map to get a free physical register for a given    //architected register.  Not sure it should have a return value,    //but perhaps it should have some sort of fault in case there are    //no free registers.    RenameInfo rename(RegIndex arch_reg);    PhysRegIndex lookup(RegIndex phys_reg);        bool isReady(PhysRegIndex arch_reg);        /**      * Marks the given register as ready, meaning that its value has been     * calculated and written to the register file.     * @param ready_reg The index of the physical register that is now ready.     */    void markAsReady(PhysRegIndex ready_reg);    void setEntry(RegIndex arch_reg, PhysRegIndex renamed_reg);    void squash(std::vector<RegIndex> freed_regs,                std::vector<UnmapInfo> unmaps);    int numFreeEntries();  private:    /** Number of logical integer registers. */    int numLogicalIntRegs;    /** Number of physical integer registers. */    int numPhysicalIntRegs;    /** Number of logical floating point registers. */    int numLogicalFloatRegs;    /** Number of physical floating point registers. */    int numPhysicalFloatRegs;    /** Number of miscellaneous registers. */    int numMiscRegs;    /** Number of logical integer + float registers. */    int numLogicalRegs;    /** Number of physical integer + float registers. */    int numPhysicalRegs;    /** The integer zero register.  This implementation assumes it is always     *  zero and never can be anything else.     */    RegIndex intZeroReg;    /** The floating point zero register.  This implementation assumes it is      *  always zero and never can be anything else.     */    RegIndex floatZeroReg;    class RenameEntry    {      public:        PhysRegIndex physical_reg;        bool valid;                RenameEntry()            : physical_reg(0), valid(false)        { }    };    /** Integer rename map. */    RenameEntry *intRenameMap;    /** Floating point rename map. */    RenameEntry *floatRenameMap;    /** Free list interface. */    SimpleFreeList *freeList;    // Might want to make all these scoreboards into one large scoreboard.    /** Scoreboard of physical integer registers, saying whether or not they     *  are ready.     */    std::vector<bool> intScoreboard;        /** Scoreboard of physical floating registers, saying whether or not they     *  are ready.     */    std::vector<bool> floatScoreboard;    /** Scoreboard of miscellaneous registers, saying whether or not they     *  are ready.     */    std::vector<bool> miscScoreboard;};#endif //__CPU_O3_CPU_RENAME_MAP_HH__

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