free_list.cc
来自「linux下基于c++的处理器仿真平台。具有处理器流水线」· CC 代码 · 共 86 行
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/* * Copyright (c) 2004, 2005 * The Regents of The University of Michigan * All Rights Reserved * * This code is part of the M5 simulator, developed by Nathan Binkert, * Erik Hallnor, Steve Raasch, and Steve Reinhardt, with contributions * from Ron Dreslinski, Dave Greene, Lisa Hsu, Kevin Lim, Ali Saidi, * and Andrew Schultz. * * Permission is granted to use, copy, create derivative works and * redistribute this software and such derivative works for any * purpose, so long as the copyright notice above, this grant of * permission, and the disclaimer below appear in all copies made; and * so long as the name of The University of Michigan is not used in * any advertising or publicity pertaining to the use or distribution * of this software without specific, written prior authorization. * * THIS SOFTWARE IS PROVIDED AS IS, WITHOUT REPRESENTATION FROM THE * UNIVERSITY OF MICHIGAN AS TO ITS FITNESS FOR ANY PURPOSE, AND * WITHOUT WARRANTY BY THE UNIVERSITY OF MICHIGAN OF ANY KIND, EITHER * EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE. THE REGENTS OF THE UNIVERSITY OF MICHIGAN SHALL NOT BE * LIABLE FOR ANY DAMAGES, INCLUDING DIRECT, SPECIAL, INDIRECT, * INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WITH RESPECT TO ANY CLAIM * ARISING OUT OF OR IN CONNECTION WITH THE USE OF THE SOFTWARE, EVEN * IF IT HAS BEEN OR IS HEREAFTER ADVISED OF THE POSSIBILITY OF SUCH * DAMAGES. */#include "base/trace.hh"#include "cpu/o3/free_list.hh"SimpleFreeList::SimpleFreeList(unsigned _numLogicalIntRegs, unsigned _numPhysicalIntRegs, unsigned _numLogicalFloatRegs, unsigned _numPhysicalFloatRegs) : numLogicalIntRegs(_numLogicalIntRegs), numPhysicalIntRegs(_numPhysicalIntRegs), numLogicalFloatRegs(_numLogicalFloatRegs), numPhysicalFloatRegs(_numPhysicalFloatRegs), numPhysicalRegs(numPhysicalIntRegs + numPhysicalFloatRegs){ DPRINTF(FreeList, "FreeList: Creating new free list object.\n"); // DEBUG stuff. freeIntRegsScoreboard.resize(numPhysicalIntRegs); freeFloatRegsScoreboard.resize(numPhysicalRegs); for (PhysRegIndex i = 0; i < numLogicalIntRegs; ++i) { freeIntRegsScoreboard[i] = 0; } // Put all of the extra physical registers onto the free list. This // means excluding all of the base logical registers. for (PhysRegIndex i = numLogicalIntRegs; i < numPhysicalIntRegs; ++i) { freeIntRegs.push(i); freeIntRegsScoreboard[i] = 1; } for (PhysRegIndex i = 0; i < numPhysicalIntRegs + numLogicalFloatRegs; ++i) { freeFloatRegsScoreboard[i] = 0; } // Put all of the extra physical registers onto the free list. This // means excluding all of the base logical registers. Because the // float registers' indices start where the physical registers end, // some math must be done to determine where the free registers start. for (PhysRegIndex i = numPhysicalIntRegs + numLogicalFloatRegs; i < numPhysicalRegs; ++i) { freeFloatRegs.push(i); freeFloatRegsScoreboard[i] = 1; }}
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