📄 language_english.h
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// Language_English.h : main header file for the LANGUAGE_ENGLISH DLL
//
#if !defined(AFX_LANGUAGE_ENGLISH_H__D35761A0_5304_11D5_B353_001022F2C73C__INCLUDED_)
#define AFX_LANGUAGE_ENGLISH_H__D35761A0_5304_11D5_B353_001022F2C73C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CLanguage_EnglishApp
// See Language_English.cpp for the implementation of this class
//
class CLanguage_EnglishApp : public CWinApp
{
public:
CLanguage_EnglishApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLanguage_EnglishApp)
//}}AFX_VIRTUAL
//{{AFX_MSG(CLanguage_EnglishApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LANGUAGE_ENGLISH_H__D35761A0_5304_11D5_B353_001022F2C73C__INCLUDED_)
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