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📄 object_heap.h

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/* *  object_heap.h - Management of VA API resources * *  vdpau-video (C) 2009 Splitted-Desktop Systems * *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA */#ifndef VA_OBJECT_HEAP_H#define VA_OBJECT_HEAP_H#define OBJECT_HEAP_OFFSET_MASK		0x7f000000#define OBJECT_HEAP_ID_MASK		0x00fffffftypedef struct object_base *object_base_p;typedef struct object_heap *object_heap_p;struct object_base {    int id;    int next_free;};struct object_heap {    int	object_size;    int id_offset;    void *heap_index;    int next_free;    int heap_size;    int heap_increment;};typedef int object_heap_iterator;/* * Return 0 on success, -1 on error */int object_heap_init(object_heap_p heap, int object_size, int id_offset)     attribute_hidden;/* * Allocates an object * Returns the object ID on success, returns -1 on error */int object_heap_allocate(object_heap_p heap)     attribute_hidden;/* * Lookup an allocated object by object ID * Returns a pointer to the object on success, returns NULL on error */object_base_p object_heap_lookup(object_heap_p heap, int id)     attribute_hidden;/* * Iterate over all objects in the heap. * Returns a pointer to the first object on the heap, returns NULL if heap is empty. */object_base_p object_heap_first(object_heap_p heap, object_heap_iterator *iter)     attribute_hidden;/* * Iterate over all objects in the heap. * Returns a pointer to the next object on the heap, returns NULL if heap is empty. */object_base_p object_heap_next(object_heap_p heap, object_heap_iterator *iter)     attribute_hidden;/* * Frees an object */void object_heap_free(object_heap_p heap, object_base_p obj)     attribute_hidden;/* * Destroys a heap, the heap must be empty. */void object_heap_destroy(object_heap_p heap)     attribute_hidden;#endif /* VA_OBJECT_HEAP_H */

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