📄 menutext_new_ntsc_1x1.h
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/******************************************************************************
Copyright (c) 2003 MStar Semiconductor, Inc.
All rights reserved.
[Module Name]: MenuText.h
[Date]: 17-Jan-2004
[Comment]:
OSD String definition.
[Reversion History]:
*******************************************************************************/
#include "define.h"
#include "Menu.h"
// ============ Main Menu Item ============================
// ------------ Background Frame Picture ----------------
#define BLNK 0x25
#define BORD 0x39
BYTE code strMainFrame1[] =
{
0x26, 0x27, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
0x28, 0x29, 0x00
};
BYTE code strMainFrame2[] =
{
0x2a, 0x2b, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
0x2c, 0x2d, 0x00
};
// ============ Main Menu Item ============================
// ------------ Main Menu Color Icons -----------
// Icon order must to match Palette
// 1:Picture 2:Sound 3:Function 4:Osd 5:Channel 6:PC
COLORFONT_TYPE code strPictureIcon[] =
{
// UnPressed Icon
//size, unpress icon palette, unpress border palette
0x54, 2, 2,
BLNK, BLNK, BLNK, BLNK, BLNK,
BLNK, 0x01, 0x02, 0x03, BLNK,
BLNK, 0x04, 0x05, 0x06, BLNK,
BLNK, BLNK, BLNK, BLNK, BLNK,
// Pressed Icon
//size, press icon palette, press border palette
0x54, 2, 2,
BORD, BORD+1,BORD+1, BORD+1, BORD+2,
BORD+3, 0x01, 0x02, 0x03, BORD+4,
BORD+3, 0x04, 0x05, 0x06, BORD+4,
BORD+5, BORD+6, BORD+6, BORD+6, BORD+7
};
COLORFONT_TYPE code strSoundIcon[] =
{
// UnPressed Icon
//size, unpress icon palette, unpress border palette
0x54, 3, 3,
BLNK, BLNK, BLNK, BLNK, BLNK,
BLNK, 0x07, 0x08, 0x09, BLNK,
BLNK, 0x0A, 0x0B, 0x0C, BLNK,
BLNK, BLNK, BLNK, BLNK, BLNK,
// Pressed Icon
0x54, 3, 3,
BORD, BORD+1,BORD+1, BORD+1, BORD+2,
BORD+3, 0x07, 0x08, 0x09, BORD+4,
BORD+3, 0x0A, 0x0B, 0x0C, BORD+4,
BORD+5, BORD+6, BORD+6, BORD+6, BORD+7
};
COLORFONT_TYPE code strFunctionIcon[] =
{
// UnPressed Icon
//size, unpress icon palette, unpress border palette
0x54, 4, 4,
BLNK, BLNK, BLNK, BLNK, BLNK,
BLNK, 0x0D, 0x0E, 0x0F, BLNK,
BLNK, 0x10, 0x11, 0x12, BLNK,
BLNK, BLNK, BLNK, BLNK, BLNK,
// Pressed Icon
0x54, 4, 4,
BORD, BORD+1,BORD+1, BORD+1, BORD+2,
BORD+3, 0x0D, 0x0E, 0x0F, BORD+4,
BORD+3, 0x10, 0x11, 0x12, BORD+4,
BORD+5, BORD+6, BORD+6, BORD+6, BORD+7
};
COLORFONT_TYPE code strOsdIcon[] =
{
// UnPressed Icon
//size, unpress icon palette, unpress border palette
0x54, 5, 5,
BLNK, BLNK, BLNK, BLNK, BLNK,
BLNK, 0x1F, 0x20, 0x21, BLNK,
BLNK, 0x22, 0x23, 0x24, BLNK,
BLNK, BLNK, BLNK, BLNK, BLNK,
// Pressed Icon
0x54, 5, 5,
BORD, BORD+1,BORD+1, BORD+1, BORD+2,
BORD+3, 0x1F, 0x20, 0x21, BORD+4,
BORD+3, 0x22, 0x23, 0x24, BORD+4,
BORD+5, BORD+6, BORD+6, BORD+6, BORD+7
};
COLORFONT_TYPE code strChannelIcon[] =
{
// UnPressed Icon
//size, unpress icon palette, unpress border palette
0x54, 6, 6,
BLNK, BLNK, BLNK, BLNK, BLNK,
BLNK, 0x19, 0x1A, 0x1B, BLNK,
BLNK, 0x1C, 0x1D, 0x1E, BLNK,
BLNK, BLNK, BLNK, BLNK, BLNK,
// Pressed Icon
0x54, 6, 6,
BORD, BORD+1,BORD+1, BORD+1, BORD+2,
BORD+3, 0x19, 0x1A, 0x1B, BORD+4,
BORD+3, 0x1C, 0x1D, 0x1E, BORD+4,
BORD+5, BORD+6, BORD+6, BORD+6, BORD+7
};
COLORFONT_TYPE code strPcIcon[] =
{
// UnPressed Icon
//size, unpress icon palette, unpress border palette
0x54, 7, 7,
BLNK, BLNK, BLNK, BLNK, BLNK,
BLNK, 0x13, 0x14, 0x15, BLNK,
BLNK, 0x16, 0x17, 0x18, BLNK,
BLNK, BLNK, BLNK, BLNK, BLNK,
// Pressed Icon
0x54, 7, 7,
BORD, BORD+1,BORD+1, BORD+1, BORD+2,
BORD+3, 0x13, 0x14, 0x15, BORD+4,
BORD+3, 0x16, 0x17, 0x18, BORD+4,
BORD+5, BORD+6, BORD+6, BORD+6, BORD+7
};
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