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📄 menutext_new_ntsc_1x1.h

📁 lcd tv : MST9E19A原代码
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/******************************************************************************
 Copyright (c) 2003 MStar Semiconductor, Inc.
 All rights reserved.

 [Module Name]: MenuText.h
 [Date]:        17-Jan-2004
 [Comment]:
   OSD String definition.
 [Reversion History]:
*******************************************************************************/
#include "define.h"
#include "Menu.h"

// ============ Main Menu Item ============================
// ------------ Background Frame Picture ----------------
#define	BLNK		0x25
#define	BORD		0x39

BYTE code strMainFrame1[] =
{
       0x26, 0x27, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
	0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
	0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
	0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 
	0x28, 0x29, 0x00
};
BYTE code strMainFrame2[] =
{
	0x2a, 0x2b, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
	0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
	0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
	0x30, 0x30, 0x30, 0x30, 0x30, 0x30,  0x30, 0x30, 
	0x2c, 0x2d, 0x00
};

// ============ Main Menu Item ============================
// ------------ Main Menu Color Icons -----------
// Icon order must to match Palette
// 1:Picture 2:Sound 3:Function 4:Osd 5:Channel 6:PC

COLORFONT_TYPE code strPictureIcon[] =
{
    // UnPressed Icon
    //size,  unpress icon palette, unpress border palette
    0x54,   2,  2,
    BLNK, BLNK, BLNK, BLNK, BLNK,
    BLNK, 0x01, 0x02, 0x03, BLNK,
    BLNK, 0x04, 0x05, 0x06,  BLNK,
    BLNK, BLNK, BLNK, BLNK, BLNK,
    // Pressed Icon
    //size,  press icon palette, press border palette
    0x54,   2,  2,
    BORD,	 BORD+1,BORD+1, BORD+1, BORD+2,
    BORD+3,	0x01,   0x02,   0x03,   BORD+4,
    BORD+3,	0x04, 0x05, 0x06,  BORD+4,
    BORD+5,	BORD+6,	BORD+6,	BORD+6,	BORD+7
};

COLORFONT_TYPE code strSoundIcon[] =
{
    // UnPressed Icon
    //size,  unpress icon palette, unpress border palette
    0x54,   3,  3,
    BLNK, BLNK, BLNK, BLNK,  BLNK,
    BLNK, 0x07,  0x08,   0x09, BLNK,
    BLNK, 0x0A, 0x0B, 0x0C, BLNK,
    BLNK, BLNK, BLNK, BLNK, BLNK,
    // Pressed Icon
    0x54,   3,  3,
    BORD,	 BORD+1,BORD+1, BORD+1, BORD+2,
    BORD+3,	0x07,  0x08,   0x09,  BORD+4,
    BORD+3,	0x0A,  0x0B,  0x0C,  BORD+4,
    BORD+5,	BORD+6,	BORD+6,	BORD+6,	BORD+7
};
COLORFONT_TYPE code strFunctionIcon[] =
{
    // UnPressed Icon
    //size,  unpress icon palette, unpress border palette
    0x54,   4,  4,
    BLNK, BLNK, BLNK, BLNK,  BLNK,
    BLNK, 0x0D,  0x0E,   0x0F, BLNK,
    BLNK, 0x10, 0x11, 0x12, BLNK,
    BLNK, BLNK, BLNK, BLNK, BLNK,
    // Pressed Icon
    0x54,   4,  4,
    BORD,	 BORD+1,BORD+1, BORD+1, BORD+2,
    BORD+3,	0x0D,  0x0E,   0x0F,  BORD+4,
    BORD+3,	0x10, 0x11, 0x12,  BORD+4,
    BORD+5,	BORD+6,	BORD+6,	BORD+6,	BORD+7
};
COLORFONT_TYPE code strOsdIcon[] =
{
    // UnPressed Icon
    //size,  unpress icon palette, unpress border palette
    0x54,   5,  5,
    BLNK, BLNK, BLNK, BLNK,  BLNK,
    BLNK, 0x1F,  0x20,   0x21, BLNK,
    BLNK, 0x22, 0x23, 0x24, BLNK,
    BLNK, BLNK, BLNK, BLNK, BLNK,
    // Pressed Icon
    0x54,   5,  5,
    BORD,	 BORD+1,BORD+1, BORD+1, BORD+2,
    BORD+3,	0x1F,  0x20,   0x21, BORD+4,
    BORD+3,	0x22, 0x23, 0x24, BORD+4,
    BORD+5,	BORD+6,	BORD+6,	BORD+6,	BORD+7
};
COLORFONT_TYPE code strChannelIcon[] =
{
    // UnPressed Icon
    //size,  unpress icon palette, unpress border palette
    0x54,   6,  6,
    BLNK, BLNK, BLNK, BLNK,  BLNK,
    BLNK, 0x19,  0x1A,   0x1B, BLNK,
    BLNK, 0x1C, 0x1D, 0x1E, BLNK,
    BLNK, BLNK, BLNK, BLNK, BLNK,
    // Pressed Icon
    0x54,   6,  6,
    BORD,	 BORD+1,BORD+1, BORD+1, BORD+2,
    BORD+3,	0x19,  0x1A,   0x1B, BORD+4,
    BORD+3,	0x1C, 0x1D, 0x1E, BORD+4,
    BORD+5,	BORD+6,	BORD+6,	BORD+6,	BORD+7
};

COLORFONT_TYPE code strPcIcon[] =
{
    // UnPressed Icon
    //size,  unpress icon palette, unpress border palette
    0x54,   7,  7,
    BLNK, BLNK, BLNK, BLNK,  BLNK,
    BLNK, 0x13,  0x14,   0x15, BLNK,
    BLNK, 0x16, 0x17, 0x18, BLNK,
    BLNK, BLNK, BLNK, BLNK, BLNK,
    // Pressed Icon
    0x54,   7,  7,
    BORD,	 BORD+1,BORD+1, BORD+1, BORD+2,
    BORD+3,	0x13,  0x14,   0x15, BORD+4,
    BORD+3,	0x16, 0x17, 0x18, BORD+4,
    BORD+5,	BORD+6,	BORD+6,	BORD+6,	BORD+7
};

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