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📄 wall.java

📁 java 自己写的小程序!!!欢迎使用!!!!
💻 JAVA
📖 第 1 页 / 共 3 页
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import java.awt.*;

public class wall{
	private int xPos;
	private int yPos;
	private Rectangle[] border = new Rectangle[4];
	private boolean[] shape = new boolean[16];
	private boolean walldestoried;
	private boolean bulletdestoried;


	public wall(int a, int b){
		xPos = a;
		yPos = b;
		border[0] = new Rectangle(xPos - 11, yPos - 11, 11, 11);
		border[1] = new Rectangle(xPos + 1, yPos - 11, 11, 11);
		border[2] = new Rectangle(xPos - 11, yPos + 1, 11, 11);
		border[3] = new Rectangle(xPos + 1, yPos + 1, 11, 11);

	}

	public wall(int a, int b, int c){
		xPos = a;
		yPos = b;
		if(c == 0){
			border[0] = new Rectangle(xPos - 11, yPos - 11, 11, 11);
			border[1] = new Rectangle(xPos + 1, yPos - 11, 11, 11);
			for(int i = 8; i < 12; i ++)
				shape[i] = true;
			for(int i = 12; i < 16; i ++)
				shape[i] = true;
		}
		if(c == 1){
			border[2] = new Rectangle(xPos - 11, yPos + 1, 11, 11);
			border[3] = new Rectangle(xPos + 1, yPos + 1, 11, 11);
			for(int i = 0; i < 4; i ++)
				shape[i] = true;
			for(int i = 4; i < 8; i ++)
				shape[i] = true;
		}
		if(c == 2){
			border[0] = new Rectangle(xPos - 11, yPos - 11, 11, 11);
			border[2] = new Rectangle(xPos - 11, yPos + 1, 11, 11);
			for(int i = 3; i <= 15; i+=4)
				shape[i] = true;
			for(int i = 2; i <= 14; i+=4)
				shape[i] = true;
		}
		if(c == 3){
			border[1] = new Rectangle(xPos + 1, yPos - 11, 11, 11);
			border[3] = new Rectangle(xPos + 1, yPos + 1, 11, 11);
			for(int i = 1; i <= 13; i+=4)
				shape[i] = true;
			for(int i = 0; i <= 12; i+=4)
				shape[i] = true;
		}

	}



	public void damageWall(Rectangle bullet, int bulletpower, int bulletdirection){
		if(bulletpower == 1){
			if(border[0] != null && border[1] != null && bulletdirection == 1){
				if(bullet.intersects(border[0]) && bullet.intersects(border[1])){
					if(shape[1] && shape[2]){
						for(int i = 4; i < 8; i ++)
							shape[i] = true;
						border[0] = null;
						border[1] = null;
					}
					if(!shape[1] || !shape[2]){
						for(int i = 0; i < 4; i ++)
							shape[i] = true;
					}
					bulletdestoried = true;
				}
			}
			if(border[0] != null && border[1] != null && bulletdirection == 0){
				if(bullet.intersects(border[0]) && bullet.intersects(border[1])){
					if(shape[5] && shape[6]){
						for(int i = 0; i < 4; i ++)
							shape[i] = true;
						border[0] = null;
						border[1] = null;
					}
					if(!shape[5] || !shape[6]){
						for(int i = 4; i < 8; i ++)
							shape[i] = true;
					}
					bulletdestoried = true;
				}
			}
			if(border[2] != null && border[3] != null && bulletdirection == 1){
				if(bullet.intersects(border[2]) && bullet.intersects(border[3])){
					if(shape[9] && shape[10]){
						for(int i = 12; i < 16; i ++)
							shape[i] = true;
						border[2] = null;
						border[3] = null;
					}
					if(!shape[9] || !shape[10]){
						for(int i = 8; i < 12; i ++)
							shape[i] = true;
					}
				bulletdestoried = true;
				}
			}
			if(border[2] != null && border[3] != null && bulletdirection == 0){
				if(bullet.intersects(border[2]) && bullet.intersects(border[3])){
					if(shape[13] && shape[14]){
						for(int i = 8; i < 12; i ++)
							shape[i] = true;
						border[2] = null;
						border[3] = null;
					}
					if(!shape[13] || !shape[14]){
						for(int i = 12; i < 16; i ++)
							shape[i] = true;
					}
					bulletdestoried = true;
				}
			}
			if(border[0] != null && border[2] != null && bulletdirection == 3){
				if(bullet.intersects(border[0]) && bullet.intersects(border[2])){
					if(shape[4] && shape[8]){
						for(int i = 1; i <= 13; i+=4)
							shape[i] = true;
						border[0] = null;
						border[2] = null;
					}
					if(!shape[4] || !shape[8]){
						for(int i = 0; i <= 12; i+=4)
							shape[i] = true;
					}
					bulletdestoried = true;
				}
			}
			if(border[0] != null && border[2] != null && bulletdirection == 2){
				if(bullet.intersects(border[0]) && bullet.intersects(border[2])){
					if(shape[5] && shape[9]){
						for(int i = 0; i <= 12; i+=4)
							shape[i] = true;
						border[0] = null;
						border[2] = null;
					}
					if(!shape[5] || !shape[9]){
						for(int i = 1; i <= 13; i+=4)
							shape[i] = true;
					}
				bulletdestoried = true;
				}
			}
			if(border[1] != null && border[3] != null && bulletdirection == 3){
				if(bullet.intersects(border[1]) && bullet.intersects(border[3])){
					if(shape[6] && shape[10]){
						for(int i = 3; i <= 15; i+=4)
							shape[i] = true;
						border[1] = null;
						border[3] = null;
					}
					if(!shape[6] || !shape[10]){
						for(int i = 2; i <= 14; i+=4)
							shape[i] = true;
					}
					bulletdestoried = true;
				}
			}
			if(border[1] != null && border[3] != null && bulletdirection == 2){
				if(bullet.intersects(border[1]) && bullet.intersects(border[3])){
					if(shape[7] && shape[11]){
						for(int i = 2; i <= 14; i+=4)
							shape[i] = true;
						border[1] = null;
						border[3] = null;
					}
					if(!shape[7] || !shape[11]){
						for(int i = 3; i <= 15; i+=4)
							shape[i] = true;
					}
					bulletdestoried = true;
				}
			}
		}

		if(bulletpower == 2){
			if(border[0] != null && border[1] != null && (bulletdirection == 0 || bulletdirection == 1)){
				if(bullet.intersects(border[0]) && bullet.intersects(border[1])){
					for(int i = 0; i < 8; i++)
						shape[i] = true;
					border[0] = null;
					border[1] = null;
					bulletdestoried = true;
				}
			}
			if(border[2] != null && border[3] != null && (bulletdirection == 0 || bulletdirection == 1)){
				if(bullet.intersects(border[2]) && bullet.intersects(border[3])){
					for(int i = 8; i < 16; i++)
						shape[i] = true;
					border[2] = null;
					border[3] = null;
					bulletdestoried = true;
				}
			}
			if(border[0] != null && border[2] != null && (bulletdirection == 2 || bulletdirection == 3)){
				if(bullet.intersects(border[0]) && bullet.intersects(border[2])){
					for(int i = 0; i <= 12; i+=4)
						shape[i] = true;
					for(int i = 1; i <= 13; i+=4)
						shape[i] = true;
					border[0] = null;
					border[2] = null;
					bulletdestoried = true;
				}
			}
			if(border[1] != null && border[3] != null && (bulletdirection == 2 || bulletdirection == 3)){
				if(bullet.intersects(border[1]) && bullet.intersects(border[3])){
					for(int i = 2; i <= 14; i+=4)
						shape[i] = true;
					for(int i = 3; i <= 15; i+=4)
						shape[i] = true;
					border[1] = null;
					border[3] = null;
					bulletdestoried = true;
				}
			}
		}



//*******************************************************************************************		if(border[0] != null ){
		if(border[0] != null){
			Rectangle a = new Rectangle(border[0].x, border[0].y, 5, 5);
			Rectangle b = new Rectangle(border[0].x + 7, border[0].y, 5, 5);
			Rectangle c = new Rectangle(border[0].x, border[0].y + 7, 5, 5);
			Rectangle d = new Rectangle(border[0].x + 7, border[0].y + 7, 5, 5);
			if(border[0] != null){
				if(bullet.intersects(border[0]) && bulletdirection == 1 && !(bullet.intersects(b) && ((!shape[2] || !shape[6]) || (shape[1] && shape[2] && shape[5] && shape[6])))){
					if(bullet.intersects(a) && shape[0] && !shape[4]){
						shape[4] = true;
						shape[5] = true;
						bulletdestoried = true;
						border[0] = null;
					}
					if(bullet.intersects(b) && shape[1] && !shape[5]){
						shape[4] = true;
						shape[5] = true;
						bulletdestoried = true;
						border[0] = null;
					}
					if(bullet.intersects(a) && !shape[0]) {
						if(bulletpower == 1){
							shape[0] = true;
							shape[1] = true;
						}
						if(bulletpower == 2){
							shape[0] = true;
							shape[1] = true;
							shape[4] = true;
							shape[5] = true;
						}
						bulletdestoried = true;
						if(shape[4] && shape[5])
							border[0] = null;
					}
					if(bullet.intersects(b) && !shape[1]) {
						if(bulletpower == 1){
							shape[0] = true;
							shape[1] = true;
						}
						if(bulletpower == 2){
							shape[0] = true;
							shape[1] = true;
							shape[4] = true;
							shape[5] = true;
						}
						bulletdestoried = true;
						if(shape[4] && shape[5])
							border[0] = null;
					}
				}
			}
			if(border[0] != null){
				if(bullet.intersects(border[0]) && bulletdirection == 0 && !(bullet.intersects(d) && ((!shape[2] || !shape[6]) || (shape[1] && shape[2] && shape[5] && shape[6])))){
					if(bullet.intersects(c) && shape[4] && !shape[0]){
						shape[0] = true;
						shape[1] = true;
						bulletdestoried = true;
						border[0] = null;
					}
					if(bullet.intersects(d) && shape[5] && !shape[1]){
						shape[0] = true;
						shape[1] = true;
						bulletdestoried = true;
						border[0] = null;
					}
					if(bullet.intersects(c) && !shape[4]){
						if(bulletpower == 1){
							shape[4] = true;
							shape[5] = true;
						}
						if(bulletpower == 2){
							shape[4] = true;
							shape[5] = true;
							shape[1] = true;
							shape[0] = true;
						}
						bulletdestoried = true;
						if(shape[0] && shape[1])
							border[0] = null;
					}
					if(bullet.intersects(d) && !shape[5]){
						if(bulletpower == 1){
							shape[4] = true;
							shape[5] = true;
						}
						if(bulletpower == 2){
							shape[4] = true;
							shape[5] = true;
							shape[1] = true;
							shape[0] = true;
						}
						bulletdestoried = true;
						if(shape[0] && shape[1])
							border[0] = null;
					}
				}
			}
			if(border[0] != null){
				if(bullet.intersects(border[0]) && bulletdirection == 3 && !(bullet.intersects(c) && ((!shape[8] || !shape[9]) || (shape[4] && shape[5] && shape[8] && shape[9])))){
					if(bullet.intersects(a) && shape[0] && !shape[1]){
						shape[1] = true;
						shape[5] = true;
						bulletdestoried = true;
						border[0] = null;
					}
					if(bullet.intersects(c) && shape[4] && !shape[5]){
						shape[1] = true;
						shape[5] = true;
						bulletdestoried = true;
						border[0] = null;
					}
					if(bullet.intersects(a) && !shape[0]){
						if(bulletpower == 1){
							shape[0] = true;
							shape[4] = true;
						}
						if(bulletpower == 2){
							shape[0] = true;
							shape[4] = true;
							shape[1] = true;
							shape[5] = true;
						}
						bulletdestoried = true;
						if(shape[1] && shape[5])
							border[0] = null;
					}
					if(bullet.intersects(c) && !shape[4]){

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