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📄 instructions.txt

📁 VideoMan is a very easy image acquisition library. It is able to manage many video inputs at the sam
💻 TXT
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USING VISUAL STUDIO 2005 or later
Windows SDK for Windows Server 2008 
http://www.microsoft.com/downloads/details.aspx?FamilyId=E6E1C3DF-A74F-4207-8586-711EBE331CDC&displaylang=en
download web install
nose que y samples (100mb)

Build the strmbase.lib with the "BaseClasses" sample
"Samples\Multimedia\DirectShow\BaseClasses"
you need to add the include directory "Microsoft SDKs\Windows\v6.1\Include" in the VC++ Directories
It must be the first one, before VS directories, to avoid problems with headers
Also you need to add the lib directory "Microsoft SDKs\Windows\v6.1\Lib"

In "Microsoft SDKs\Windows\v6.1\Include\Qedit.h" comment #include "dxtrans.h" (line 498)

Add the BaseClasses directory "Microsoft SDKs\Windows\v6.1\Samples\Multimedia\DirectShow\BaseClasses" in the VC++ Directories 
Also the include directory "Microsoft SDKs\Windows\v6.1\Include"

Change the VMDirectShow project property "C/C++ - Language - Treat wchar_t as Built-in Type" to NO
Add the library strmbase.lib (release ) to the project Porperties\Linker\Input
Add the library strmbasd.lib (release ) to the project Porperties\Linker\Input

Running example

GLUT
Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Include\gl
Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Lib




USING VISUAL STUDIO 2003
DirectX 9.0 SDK Update (February 2005) Extras
http://download.microsoft.com/download/d/9/1/d91c44b9-fbac-4e8e-bee1-4a75777923ec/dxsdk_feb2005_extras.exe
descompress 
Build the strmbase.lib (release) strmbasd.lib (debug) with the "BaseClasses" sample
"Extras\DirectShow\Samples\C++\DirectShow\BaseClasses"

Add the library strmbase.lib (release ) to the project Porperties\Linker\Input
Add the library strmbasd.lib (release ) to the project Porperties\Linker\Input
Add The BasseClasses path to "aditional include directories"
"\Extras\DirectShow\Samples\C++\DirectShow\BaseClasses"

Add these path to the VC++ LIBS Directories 
"\Extras\DirectShow\Samples\C++\DirectShow\BaseClasses\Release\"
"\Extras\DirectShow\Lib\x86\"
"\Extras\DirectShow\Samples\C++\DirectShow\BaseClasses\Debug\"
Add the include dir to the VC++ includes Directories 
"\Extras\DirectShow\Samples\C++\DirectShow\BaseClasses"


GLUT
Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Include\gl
Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Lib

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