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📄 videoinput.h

📁 VideoMan is a very easy image acquisition library. It is able to manage many video inputs at the sam
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#pragma once
#include <vector> 
#include <string> 
#include "VideoManInputFormat.h"
#include "VideoManInputController.h"

enum VIDEO_INPUT_TYPE { CAMERA, VIDEOFILE, IMAGE };

class VideoInput
{

public:

	//type must be intialized in the constructor
	//format must be completed when the input is initialized
	VideoInput( void ){ pixelBuffer = NULL; }

	virtual ~VideoInput( void ){};

	/** \brief  Get the format of the video input
	*/
	VideoManInputFormat getVideoManInputFormat(){ return format; }

	/** \brief  Get a new frame
		\param wait [in] if it must wait for next sample or not
		\return the frame of the video
	*/
	virtual inline char *getFrame( bool wait = false) = 0;

	virtual VideoManInputController *getController(){ return NULL; }

	virtual void releaseFrame(){}

	VIDEO_INPUT_TYPE getType(){ return type; }	

	static void getAvailableDevices( std::vector<inputIdentification> &deviceList ){}

	char* pixelBuffer;	//The last captured frame

	inputIdentification getIdentification()
	{
		return identification;
	}

protected:

	VIDEO_INPUT_TYPE type; //type of the video input: camera, video file ...
	VideoManInputFormat format;	//The internal format of the frames
	inputIdentification identification; //The information about the input
	
	bool frameCaptured; //if a frame was already captured

	
};

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