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📄 videomanfactory.h

📁 VideoMan is a very easy image acquisition library. It is able to manage many video inputs at the sam
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#pragma once
#include <windows.h>
#include <map>
#include "VideoManControl.h"
#include "VideoInput.h"
#include "inputs\UserInput.h"

class VideoManFactory
{
private:
	VideoManFactory(void);
	VideoManFactory(const VideoManFactory &);
	VideoManFactory & operator=(const VideoManFactory &);

	VideoInput *createUserInput( VideoManInputFormat *format );
	void getAvailableDevicesFromModule( const std::string &moduleName, std::vector<inputIdentification> &deviceList );
	HINSTANCE getModuleHandle( std::string moduleName );

	std::map< std::string, std::string > identifiersMap;
	std::map< std::string, HINSTANCE > loadedModules;
	typedef std::map< std::string, HINSTANCE >::iterator loadedModulesIter;
	std::vector< std::string > moduleList;

public:	
	void LoadModules( const std::string &path );

	virtual ~VideoManFactory(void);	

	VideoInput *createVideoInput( const inputIdentification &device, VideoManInputFormat *format );
	
	void getAvailableDevices( std::vector<inputIdentification> &deviceList );

	void getAvailableDevices( const std::string &identifier, std::vector<inputIdentification> &deviceList );

	static VideoManFactory &getInstance();
};

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