📄 videomanfactory.h
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#pragma once
#include <windows.h>
#include <map>
#include "VideoManControl.h"
#include "VideoInput.h"
#include "inputs\UserInput.h"
class VideoManFactory
{
private:
VideoManFactory(void);
VideoManFactory(const VideoManFactory &);
VideoManFactory & operator=(const VideoManFactory &);
VideoInput *createUserInput( VideoManInputFormat *format );
void getAvailableDevicesFromModule( const std::string &moduleName, std::vector<inputIdentification> &deviceList );
HINSTANCE getModuleHandle( std::string moduleName );
std::map< std::string, std::string > identifiersMap;
std::map< std::string, HINSTANCE > loadedModules;
typedef std::map< std::string, HINSTANCE >::iterator loadedModulesIter;
std::vector< std::string > moduleList;
public:
void LoadModules( const std::string &path );
virtual ~VideoManFactory(void);
VideoInput *createVideoInput( const inputIdentification &device, VideoManInputFormat *format );
void getAvailableDevices( std::vector<inputIdentification> &deviceList );
void getAvailableDevices( const std::string &identifier, std::vector<inputIdentification> &deviceList );
static VideoManFactory &getInstance();
};
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