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RGRP:CAD
RIGBM:MERGING
RIGID:BOUNDARY
RINDEX:GRAPHICS
RLN:2D CURVE
RLNS:2D CURVE
RLV:CAD
RM:MATERIAL
RMS:MATERIAL
RML:BOUNDARY
RML:DIS/VEL/ACC
RML:ELECTRIC
RML:FORCE
RML:INTERFACE
RML:OUTPUT
RML:RADIATION
RML:SETS
RMSEG:3D CURVE
RP:PARTS
RPS:PARTS
RPIC:GRAPHICS
RSD:SURFACE
RSDS:SURFACE
RSL:BOUNDARY
RSL:DIS/VEL/ACC
RSL:ELECTRIC
RSL:FORCE
RSL:INTERFACE
RSL:OUTPUT
RSL:RADIATION
RSL:SETS
RVNSET:SETS
RX:VIEWING
RY:VIEWING
RZ:VIEWING
SAVE:OUTPUT
SAVEIGES:CAD
SCALE:VIEWING
SCLEXP:EXPLODE
SD:SURFACE
SDINFO:SURFACE
SDINT:GRAPHICS
SET:GRAPHICS
SHSO:MATERIAL
SHV:ANIMATE
SI:INTERFACE
SID:INTERFACE
SIINFO:INTERFACE
SIZE:DIAGNOSTIC
SIND:ELEMENT
SLICE:GRAPHICS
SMGAP:SURFACE
SPD:SPRING/MASS
SPINFO:SPRING/MASS
SPLINE:3D CURVE
SPRING:SPRING/MASS
SPW:BOUNDARY
SPOTWELD:BOUNDARY
SPWD:BOUNDARY
SPWF:BOUNDARY
ST:MERGING
STARCD:OUTPUT
STP:MERGING
SUBANG:MISC
SV:ANIMATE
SW:BOUNDARY
SYF:BOUNDARY
TE:RADIATION
TEPRO:RADIATION
TITLE:MISC
TM:RADIATION
TMASS:DIAGNOSTIC
TMM:MATERIAL
T:MERGING
TOPAZ3D:OUTPUT
TP:MERGING
TPARA:MISC
TRANS:VIEWING
TRIAD:GRAPHICS
TRICENT:MISC
TRP:BOUNDARY
TRSD:SURFACE
TWSURF:3D CURVE
U:VIEWING
UNFIX:VIEWING
USEIGES:CAD
V:ELECTRIC
VACC:DIS/VEL/ACC
VD:SURFACE
VE:DIS/VEL/ACC
VERBATIM:OUTPUT
VIEWPOINT:OUTPUT
VPSD:CAD
VVHG:RADIATION
WIGES:CAD
WRITE:OUTPUT
WRSD:CAD
XSCL:VIEWING
YSCL:VIEWING
ZB:VIEWING
ZF:VIEWING
ZSCL:VIEWING
ZTOL:MERGING
expressions:MISC
PART commands subjects:
MERGING: combines nodes
DIAGNOSTIC: calculates properties of mesh
GRAPHICS: draws mesh and related controls
VIEWING: manipulates the picture
ANIMATE: create a sequence of pictures
EXPLODE: exploded view of the parts and/or materials
MATERIAL: selects materials for graphics
INTERFACE: (sliding) interface definitions
SPRING/MASS: springs, dampers, and point masses
ELEMENT: element properties
PARTS: selects parts for graphics or initial a new part
REPLICATE: part replication with transformation
DIS/VEL/ACC: acceleration or velocity
FORCE: force, pressures, and displacement boundary conditions
BOUNDARY: boundary and constraint conditions
RADIATION: initial and boundary radiation and temperature assignment
ELECTRIC: initial, boundary, and interface conditions
OUTPUT: writes data to files
2D CURVE: defines and draws 2D curves
3D CURVE: defines and draws 3D curves
SURFACE: define surfaces and select surfaces for graphics
CAD: import CAD/CAM geometry
SETS: define sets of nodes, faces, and elements
MISC: miscellaneous commands
ANIMATE include the following commands:
SV: save a view to be restored at a later time (see the SHV command) or
to be used to interpolate a sequence of pictures (see the AV and AVC
commands). Up to 30 views can be saved.
SHV: show a saved view (see the SV command). This feature restores the
picture orientation to a previously saved orientation. This can be useful
for a demonstration or for designing a sequence of pictures to be
interpolated between selected views (see the AV and AVC commands).
AV: animate views with linear interpolation. Use the SV command to save key
views in an animation. AV requires a sequence of these saved views.
For each pair of views in the sequence, a specified number of pictures
are interpolated to produce a smooth transition between the two saved views.
The interpolation is done linearly. This means that all of the parameters
controlling the orientation of the picture are interpolated equally to
produce a constant change in the orientation from one frame to another. Up
to 30 saved views can be sequenced with no limit on the number of frames
interpolated. Use the POSTSCRIPT command to save each frame for further
processing.
AVC: animate views with cosine interpolation. Use the SV command to save key
views in an animation. AVC requires a sequence of these saved views.
For each pair of views in the sequence, a specified number of pictures
are interpolated to produce a smooth transition between the two saved views.
The interpolation is done linearly with the cosine function. This means that
all of the parameters controlling the orientation of the picture are
interpolated, but not equally. More frames are produced near each saved
view to produce a smooth transition at the saved view frames in the sequence.
Adding more interpolated frames between two saved views will produce more
interpolated frames near the two saved views. Up to 30 saved views can be
sequenced with no limit on the number of frames interpolated. Use the
POSTSCRIPT command to save each frame for further processing.
ELEMENT commands:
BIND: Hughes-Liu beam user defined integration points.
BM: create a string of beam elements connecting nodes in the mesh.
Note that the local beam properties defined in this command
will override the global properties defined in the BSD command.
The following options are available:
N1 to make an existing node the first node of the beams.
PM1 to make a point mass node the first node of the beams.
RT1 to create the first node of the beams in Cartesian coordinates.
CY1 to create the first node of the beams in cylindrical coordinates.
SP1 to create the first node of the beams in spherical coordinates.
N2 to make an existing node the last node of the beams.
PM2 to make a point mass the last node of the beams.
RT2 to create the last node of the beams in Cartesian coordinates.
CY2 to create the last node of the beams in cylindrical coordinates.
SP2 to create the last node of the beams in spherical coordinates.
N3 to make an existing node the orientation node of the beams.
PM3 to make a point mass the orientation node of the beams.
RT3 to create the orientation node of the beams in Cartesian coordinates.
CY3 to create the orientation node of the beams in cylindrical coordinates.
SP3 to create the orientation node of the beams in spherical coordinates.
ORIENT to specify a coordinate triple to orient the beams.
SD to extract the normal of a surface for the orientation
V to specify a normal vector to define the orientation
MATE to specify the material number.
CS to specify the cross section number (see BSD).
NBMS to specify the number of beams in the string (default is 1).
INDC to specify the constraints on the intermediate nodes.
CUR to interpolate the string of beams along a 3D curve.
RES for relative spacing of nodes (default is equal spacing).
DRS for double relative spacing of nodes.
NDS for nodal distribution by a function.
AS for absolute spacing for first or last node.
DAS for absolute spacing for first and last node.
STHI for thickness in the y-direction.
STHI1 for thickness in the y-direction at the first end point.
STHI2 for thickness in the y-direction at the last end point.
TTHI for thickness in the z-direction.
TTHI1 for thickness in the z-direction at the first end point.
TTHI2 for thickness in the z-direction at the last end point.
ROFF1 for x-component of offset vector for first end point.
SOFF1 for y-component of offset vector for first end point.
TOFF1 for z-component of offset vector for first end point.
ROFF2 for x-component of offset vector for last end point.
SOFF2 for y-component of offset vector for last end point.
TOFF2 for z-component of offset vector for last end point.
CSAREA for the cross section area
SHAREA for the shear area
INERTIA for the Iss, Itt, and Irr moments
VOLD for the discrete beam volume
LUMP for the discrete beam lumped inertia
CABLCID for the discrete beam local coordinate system
CABAREA for the discrete beam cable area
CABOFF for the discrete beam cable offset
NOINT for no interior node offset interpolation
LDR1 to release the x-translation constraint at first end point.
LDS1 to release the y-translation constraint at first end point.
LDT1 to release the z-translation constraint at first end point.
LRR1 to release the rotation constraint about the x-axis at first end point.
LRS1 to release the rotation constraint about the y-axis at first end point.
LRT1 to release the rotation constraint about the z-axis at first end point.
LDR2 to release the x-translation constraint at last end point.
LDS2 to release the y-translation constraint at last end point.
LDT2 to release the z-translation constraint at last end point.
LRR2 to release the rotation constraint about the x-axis at last end point.
LRS2 to release the rotation constraint about the y-axis at last end point.
LRT2 to release the rotation constraint about the z-axis at last end point.
LDR3 to release the x-translation constraint at intermediate point.
LDS3 to release the y-translation constraint at intermediate point.
LDT3 to release the z-translation constraint at intermediate point.
LRR3 to release the rotation constraint about the x-axis at
intermediate points.
LRS3 to release the rotation constraint about the y-axis at
intermediate points.
LRT3 to release the rotation constraint about the z-axis at
intermediate points.
LDP for the initial longitudinal displacement.
THETA for the orientation angle for the cross section.
WARPAGE for two nodes used to determine warpage in the beam.
GEOM for the method of determining curvature for the NASTRAN CBEND element.
BSD: global beam element cross section definition.
A cross section is referenced by every beam.
Each beam is defined by two end nodes and either a third node or
a coordinate triple to define the orientation of the cross section
local coordinate system of the beam.
Through out TG, the local coordinate system for the beam element
is referred to by x, y, and z.
They corresponding to the longitudinal axis
of the beam stretched between the first two nodes, the orthogonal
component from the first node to the third node/coordinate, and
the third direction orthogonal to the first two directions, respectively.
The thickness parameters STHI, STHI1, STHI2, TTHI, TTHI1, and TTHI2
are the distances from the center to the boundary of the element.
They are the half thicknesses used by DYNA3D and NIKE3D.
Other parameters are used to define specific dimensions for the
different types of cross sections.
When there is the possibility of specifying a quantity different
at each end, there will be one option which assigns the same value
to both ends, and then two addition options, one for each end.
These two options are distinguished by the suffix of 1 and 2, respectively.
When multiple beams are generated from information at two ends, some
quantities such as thickness are linearly interpolated.
Other quantities, such as cross section area and moments are not
interpolated.
In this latter case, the values found at the first cross section
are broadcast throughout the string of beams.
Some of the parameters in the cross section definition are also definable
within the definition of the individual beams.
The value of these parameters within the beam definition take
precedent over this beam cross section definition.
The parameters in this cross section definition are code dependent.
The parameters available for each code are listed.
The STHI, STHI1, STHI2, TTHI, TTHI1, TTHI2, AREA, SCAREA, IXX, IYY,
IZZ and LDP options can be
used anytime.
ABAQUS: the *BEAM SECTION card is generated using CSTYPE with
7 which defines a Pipe cross section,
8 which defines a Box cross section,
9 which defines a Circle cross section,
10 which defines a I-Beam cross section,
11 which defines a Rectangle cross section,
12 which defines a Hexagon cross section,
13 which defines a Elbow cross section,
14 which defines a Trapezoid cross section,
15 which defines a L-Section cross section,
16 which defines a Arbitrary cross section.
ANSYS:
BAN4 defines the Elastic Beam element 4,
BAN8 defines the Spar element 8,
BAN10 defines the Tension/Compression Spar element 10,
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