📄 serialthread.h
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// SerialThread.h: interface for the SerialThread class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SERIALTHREAD_H__BA29D105_C787_465E_818E_8EFD7B511B34__INCLUDED_)
#define AFX_SERIALTHREAD_H__BA29D105_C787_465E_818E_8EFD7B511B34__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SerialCtl.h"
#include "Common.h"
class SerialThread : public CWinThread
{
public:
DECLARE_DYNCREATE(SerialThread)
SerialThread();
virtual ~SerialThread();
public:
virtual BOOL InitInstance(); // virtual function that derive from base-class.
virtual int Run();
void InitCommConf(DCB dcb,CString commName);
void WriteCmd(PTBYTE pByte, UINT len); //向串口写命令
void ReadRpns(PTBYTE pByte, PUINT len);//读串口应答
void ReadSdct(PTBYTE pByte, PUINT pLen);
void SetCommStatus(UCHAR status);
BOOL GetCommStatus();
CString GetMsgStr(UINT type);
private:
CRITICAL_SECTION m_csSend; // 与发送相关的临界段
CRITICAL_SECTION m_csRecv; // 与接收相关的临界段
Send_buffer s_buf;
Read_buffer r_buf; // of Class CSerialAppDlg.
UCHAR m_commStatus;
DCB m_dcb;
CString m_commName;
CString m_msgStr;
};
class SCC
{
public:
SCC() {}; // Constructor.
~SCC() {}; // Destructor.
public:
static SerialCtl& serialCtl() // Implement as the singleton funciton.
{
static SerialCtl serial;
return serial;
}
};
#endif // !defined(AFX_SERIALTHREAD_H__BA29D105_C787_465E_818E_8EFD7B511B34__INCLUDED_)
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