📄 msgthread.h
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#if !defined(AFX_MSGTHREAD_H__88B1327B_CFF7_412C_B0F2_21DE8200EE02__INCLUDED_)
#define AFX_MSGTHREAD_H__88B1327B_CFF7_412C_B0F2_21DE8200EE02__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MsgThread.h : header file
//
#include "MsgClueDlg.h"
/////////////////////////////////////////////////////////////////////////////
// CMsgThread thread
class CMsgThread : public CWinThread
{
DECLARE_DYNCREATE(CMsgThread)
protected:
CMsgThread(); // protected constructor used by dynamic creation
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMsgThread)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
virtual int Run();
//}}AFX_VIRTUAL
CRITICAL_SECTION m_csSend;
void SetShowMsg(CString str,CString timeStr,CString telStr);
CString GetTimeStr();
CString GetTelStr();
bool IsDlgShow();
//void EnableDlgOK(bool flg);
// CString m_strMsg;
static CMsgClueDlg m_msgClueDlg;
// Implementation
protected:
virtual ~CMsgThread();
// Generated message map functions
//{{AFX_MSG(CMsgThread)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MSGTHREAD_H__88B1327B_CFF7_412C_B0F2_21DE8200EE02__INCLUDED_)
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