📄 terrerist1.java
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import javax.microedition.lcdui.*;
import javax.microedition.m3g.*;
public class Terrerist1
{
private SkinnedMesh terrerist;
public Terrerist1(String name, int ID, float xCoord, float zCoord)
{
Object3D[] parts = null;
try {
parts = Loader.load("/terrerist1.m3g");
}
catch (Exception e)
{ e.printStackTrace();
}
World world1 = null;
for (int i = 0; i < parts.length; i++) {
if (parts[i] instanceof World) {
world1 = (World)parts[i];
}
}
terrerist = (SkinnedMesh)world1.find(112);
terrerist.scale(0.12f,0.12f,0.12f);
Transform transform = new Transform();
terrerist.setRenderingEnable(true);
terrerist.setTranslation(0,0,0);
world1.removeChild(terrerist);
terrerist.setUserObject( new TerreristInfo(name, ID) ); // store name and ID
// reposition the model's start position and size
terrerist.setTranslation(xCoord+0.25f, 0.0f, zCoord+0.25f);
// terrerist.scale(0.5f, 0.5f, 0.5f);
terrerist.setPickingEnable(true); // so can fire a pick ray at it
} // end of PenguinModel()
public SkinnedMesh getModel()
{ return terrerist; }
// ------------------- model creation -----------------------------
} // end of PenguinModel class
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