📄 terrerist2.java
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import javax.microedition.lcdui.*;
import javax.microedition.m3g.*;
public class Terrerist2
{
private SkinnedMesh terrerist;
public Terrerist2(String name, int ID, float xCoord, float zCoord)
{
Object3D[] parts = null;
try {
parts = Loader.load("/terrerist2.m3g");
}
catch (Exception e)
{ e.printStackTrace();
}
terrerist = (SkinnedMesh)parts[0];
Transform transform = new Transform();
terrerist.setRenderingEnable(true);
terrerist.scale(0.003f,0.003f,0.003f);
// terrerist2.setTranslation(2,0,0);
terrerist.setUserObject( new TerreristInfo(name, ID) ); // store name and ID
// reposition the model's start position and size
terrerist.setTranslation(xCoord+0.25f, 0.0f, zCoord+0.25f);
terrerist.setPickingEnable(true); // so can fire a pick ray at it
} // end of PenguinModel()
public SkinnedMesh getModel()
{ return terrerist; }
// ------------------- model creation -----------------------------
} // end of PenguinModel class
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