📄 serverloop.c
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} else { /* Buffer any received data. */ packet_process_incoming(buf, len); } } if (compat20) return; /* Read and buffer any available stdout data from the program. */ if (!fdout_eof && FD_ISSET(fdout, readset)) { len = read(fdout, buf, sizeof(buf)); if (len < 0 && (errno == EINTR || errno == EAGAIN)) { /* do nothing */ } else if (len <= 0) { fdout_eof = 1; } else { buffer_append(&stdout_buffer, buf, len); fdout_bytes += len; } } /* Read and buffer any available stderr data from the program. */ if (!fderr_eof && FD_ISSET(fderr, readset)) { len = read(fderr, buf, sizeof(buf)); if (len < 0 && (errno == EINTR || errno == EAGAIN)) { /* do nothing */ } else if (len <= 0) { fderr_eof = 1; } else { buffer_append(&stderr_buffer, buf, len); } }}/* * Sends data from internal buffers to client program stdin. */static voidprocess_output(fd_set * writeset){ struct termios tio; u_char *data; u_int dlen; int len; /* Write buffered data to program stdin. */ if (!compat20 && fdin != -1 && FD_ISSET(fdin, writeset)) { data = buffer_ptr(&stdin_buffer); dlen = buffer_len(&stdin_buffer); len = write(fdin, data, dlen); if (len < 0 && (errno == EINTR || errno == EAGAIN)) { /* do nothing */ } else if (len <= 0) { if (fdin != fdout) close(fdin); else shutdown(fdin, SHUT_WR); /* We will no longer send. */ fdin = -1; } else { /* Successful write. */ if (fdin_is_tty && dlen >= 1 && data[0] != '\r' && tcgetattr(fdin, &tio) == 0 && !(tio.c_lflag & ECHO) && (tio.c_lflag & ICANON)) { /* * Simulate echo to reduce the impact of * traffic analysis */ packet_send_ignore(len); packet_send(); } /* Consume the data from the buffer. */ buffer_consume(&stdin_buffer, len); /* Update the count of bytes written to the program. */ stdin_bytes += len; } } /* Send any buffered packet data to the client. */ if (FD_ISSET(connection_out, writeset)) packet_write_poll();}/* * Wait until all buffered output has been sent to the client. * This is used when the program terminates. */static voiddrain_output(void){ /* Send any buffered stdout data to the client. */ if (buffer_len(&stdout_buffer) > 0) { packet_start(SSH_SMSG_STDOUT_DATA); packet_put_string(buffer_ptr(&stdout_buffer), buffer_len(&stdout_buffer)); packet_send(); /* Update the count of sent bytes. */ stdout_bytes += buffer_len(&stdout_buffer); } /* Send any buffered stderr data to the client. */ if (buffer_len(&stderr_buffer) > 0) { packet_start(SSH_SMSG_STDERR_DATA); packet_put_string(buffer_ptr(&stderr_buffer), buffer_len(&stderr_buffer)); packet_send(); /* Update the count of sent bytes. */ stderr_bytes += buffer_len(&stderr_buffer); } /* Wait until all buffered data has been written to the client. */ packet_write_wait();}static voidprocess_buffered_input_packets(void){ dispatch_run(DISPATCH_NONBLOCK, NULL, compat20 ? xxx_kex : NULL);}/* * Performs the interactive session. This handles data transmission between * the client and the program. Note that the notion of stdin, stdout, and * stderr in this function is sort of reversed: this function writes to * stdin (of the child program), and reads from stdout and stderr (of the * child program). */voidserver_loop(pid_t pid, int fdin_arg, int fdout_arg, int fderr_arg){ fd_set *readset = NULL, *writeset = NULL; int max_fd = 0, nalloc = 0; int wait_status; /* Status returned by wait(). */ pid_t wait_pid; /* pid returned by wait(). */ int waiting_termination = 0; /* Have displayed waiting close message. */ u_int max_time_milliseconds; u_int previous_stdout_buffer_bytes; u_int stdout_buffer_bytes; int type; debug("Entering interactive session."); /* Initialize the SIGCHLD kludge. */ child_terminated = 0; mysignal(SIGCHLD, sigchld_handler); /* Initialize our global variables. */ fdin = fdin_arg; fdout = fdout_arg; fderr = fderr_arg; /* nonblocking IO */ set_nonblock(fdin); set_nonblock(fdout); /* we don't have stderr for interactive terminal sessions, see below */ if (fderr != -1) set_nonblock(fderr); if (!(datafellows & SSH_BUG_IGNOREMSG) && isatty(fdin)) fdin_is_tty = 1; connection_in = packet_get_connection_in(); connection_out = packet_get_connection_out(); notify_setup(); previous_stdout_buffer_bytes = 0; /* Set approximate I/O buffer size. */ if (packet_is_interactive()) buffer_high = 4096; else buffer_high = 64 * 1024;#if 0 /* Initialize max_fd to the maximum of the known file descriptors. */ max_fd = MAX(connection_in, connection_out); max_fd = MAX(max_fd, fdin); max_fd = MAX(max_fd, fdout); if (fderr != -1) max_fd = MAX(max_fd, fderr);#endif /* Initialize Initialize buffers. */ buffer_init(&stdin_buffer); buffer_init(&stdout_buffer); buffer_init(&stderr_buffer); /* * If we have no separate fderr (which is the case when we have a pty * - there we cannot make difference between data sent to stdout and * stderr), indicate that we have seen an EOF from stderr. This way * we don\'t need to check the descriptor everywhere. */ if (fderr == -1) fderr_eof = 1; server_init_dispatch(); /* Main loop of the server for the interactive session mode. */ for (;;) { /* Process buffered packets from the client. */ process_buffered_input_packets(); /* * If we have received eof, and there is no more pending * input data, cause a real eof by closing fdin. */ if (stdin_eof && fdin != -1 && buffer_len(&stdin_buffer) == 0) { if (fdin != fdout) close(fdin); else shutdown(fdin, SHUT_WR); /* We will no longer send. */ fdin = -1; } /* Make packets from buffered stderr data to send to the client. */ make_packets_from_stderr_data(); /* * Make packets from buffered stdout data to send to the * client. If there is very little to send, this arranges to * not send them now, but to wait a short while to see if we * are getting more data. This is necessary, as some systems * wake up readers from a pty after each separate character. */ max_time_milliseconds = 0; stdout_buffer_bytes = buffer_len(&stdout_buffer); if (stdout_buffer_bytes != 0 && stdout_buffer_bytes < 256 && stdout_buffer_bytes != previous_stdout_buffer_bytes) { /* try again after a while */ max_time_milliseconds = 10; } else { /* Send it now. */ make_packets_from_stdout_data(); } previous_stdout_buffer_bytes = buffer_len(&stdout_buffer); /* Send channel data to the client. */ if (packet_not_very_much_data_to_write()) channel_output_poll(); /* * Bail out of the loop if the program has closed its output * descriptors, and we have no more data to send to the * client, and there is no pending buffered data. */ if (fdout_eof && fderr_eof && !packet_have_data_to_write() && buffer_len(&stdout_buffer) == 0 && buffer_len(&stderr_buffer) == 0) { if (!channel_still_open()) break; if (!waiting_termination) { const char *s = "Waiting for forwarded connections to terminate...\r\n"; char *cp; waiting_termination = 1; buffer_append(&stderr_buffer, s, strlen(s)); /* Display list of open channels. */ cp = channel_open_message(); buffer_append(&stderr_buffer, cp, strlen(cp)); xfree(cp); } } max_fd = MAX(connection_in, connection_out); max_fd = MAX(max_fd, fdin); max_fd = MAX(max_fd, fdout); max_fd = MAX(max_fd, fderr); max_fd = MAX(max_fd, notify_pipe[0]); /* Sleep in select() until we can do something. */ wait_until_can_do_something(&readset, &writeset, &max_fd, &nalloc, max_time_milliseconds); /* Process any channel events. */ channel_after_select(readset, writeset); /* Process input from the client and from program stdout/stderr. */ process_input(readset); /* Process output to the client and to program stdin. */ process_output(writeset); } if (readset) xfree(readset); if (writeset) xfree(writeset); /* Cleanup and termination code. */ /* Wait until all output has been sent to the client. */ drain_output(); debug("End of interactive session; stdin %ld, stdout (read %ld, sent %ld), stderr %ld bytes.", stdin_bytes, fdout_bytes, stdout_bytes, stderr_bytes); /* Free and clear the buffers. */ buffer_free(&stdin_buffer); buffer_free(&stdout_buffer); buffer_free(&stderr_buffer); /* Close the file descriptors. */ if (fdout != -1) close(fdout); fdout = -1; fdout_eof = 1; if (fderr != -1) close(fderr); fderr = -1; fderr_eof = 1; if (fdin != -1) close(fdin); fdin = -1; channel_free_all(); /* We no longer want our SIGCHLD handler to be called. */ mysignal(SIGCHLD, SIG_DFL); while ((wait_pid = waitpid(-1, &wait_status, 0)) < 0) if (errno != EINTR) packet_disconnect("wait: %.100s", strerror(errno)); if (wait_pid != pid) error("Strange, wait returned pid %ld, expected %ld", (long)wait_pid, (long)pid); /* Check if it exited normally. */ if (WIFEXITED(wait_status)) { /* Yes, normal exit. Get exit status and send it to the client. */ debug("Command exited with status %d.", WEXITSTATUS(wait_status)); packet_start(SSH_SMSG_EXITSTATUS); packet_put_int(WEXITSTATUS(wait_status)); packet_send(); packet_write_wait(); /* * Wait for exit confirmation. Note that there might be * other packets coming before it; however, the program has * already died so we just ignore them. The client is * supposed to respond with the confirmation when it receives * the exit status. */ do { type = packet_read(); } while (type != SSH_CMSG_EXIT_CONFIRMATION); debug("Received exit confirmation."); return; } /* Check if the program terminated due to a signal. */ if (WIFSIGNALED(wait_status)) packet_disconnect("Command terminated on signal %d.", WTERMSIG(wait_status)); /* Some weird exit cause. Just exit. */ packet_disconnect("wait returned status %04x.", wait_status); /* NOTREACHED */}static voidcollect_children(void){ pid_t pid; sigset_t oset, nset;
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