📄 gmain.pas
字号:
5: SaveList.Add(format(sRunGate5,[g_sLocalIPaddr,
g_sExtIPaddr,g_nRunGate1_GatePort,
g_sExtIPaddr,g_nRunGate2_GatePort,
g_sExtIPaddr,g_nRunGate3_GatePort,
g_sExtIPaddr,g_nRunGate4_GatePort]));
6: SaveList.Add(format(sRunGate6,[g_sLocalIPaddr,
g_sExtIPaddr,g_nRunGate_GatePort,
g_sExtIPaddr,g_nRunGate1_GatePort,
g_sExtIPaddr,g_nRunGate2_GatePort,
g_sExtIPaddr,g_nRunGate3_GatePort,
g_sExtIPaddr,g_nRunGate4_GatePort,
g_sExtIPaddr,g_nRunGate5_GatePort]));
7: SaveList.Add(format(sRunGate7,[g_sLocalIPaddr,
g_sExtIPaddr,g_nRunGate_GatePort,
g_sExtIPaddr,g_nRunGate1_GatePort,
g_sExtIPaddr,g_nRunGate2_GatePort,
g_sExtIPaddr,g_nRunGate3_GatePort,
g_sExtIPaddr,g_nRunGate4_GatePort,
g_sExtIPaddr,g_nRunGate5_GatePort,
g_sExtIPaddr,g_nRunGate6_GatePort]));
8: SaveList.Add(format(sRunGate8,[g_sLocalIPaddr,
g_sExtIPaddr,g_nRunGate_GatePort,
g_sExtIPaddr,g_nRunGate1_GatePort,
g_sExtIPaddr,g_nRunGate2_GatePort,
g_sExtIPaddr,g_nRunGate3_GatePort,
g_sExtIPaddr,g_nRunGate4_GatePort,
g_sExtIPaddr,g_nRunGate5_GatePort,
g_sExtIPaddr,g_nRunGate6_GatePort,
g_sExtIPaddr,g_nRunGate7_GatePort]));
end;
// if g_nRunGate_Count > 4 then
// case g_nRunGate_Count of
// 5: SaveList.Add(format('%s %s %d',[g_sExtIPaddr,g_sExtIPaddr,g_nRunGate4_GatePort]));
// 6: SaveList.Add(format('%s %s %d %s %d',[g_sExtIPaddr,g_sExtIPaddr,g_nRunGate4_GatePort,g_sExtIPaddr,g_nRunGate5_GatePort]));
// 7: SaveList.Add(format('%s %s %d %s %d %s %d',[g_sExtIPaddr,g_sExtIPaddr,g_nRunGate4_GatePort,g_sExtIPaddr,g_nRunGate5_GatePort,g_sExtIPaddr,g_nRunGate6_GatePort]));
// 8: SaveList.Add(format('%s %s %d %s %d %s %d %s %d',[g_sExtIPaddr,g_sExtIPaddr,g_nRunGate4_GatePort,g_sExtIPaddr,g_nRunGate5_GatePort,g_sExtIPaddr,g_nRunGate6_GatePort,g_sExtIPaddr,g_nRunGate7_GatePort]));
// end;
SaveList.SaveToFile(sIniFile + g_sDBServer_ServerinfoFile);
SaveList.Free;
sIniFile:=g_sGameDirectory + g_sDBServer_Directory + g_sDBServer_Config_Dir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile:=g_sGameDirectory + g_sDBServer_Directory + g_sDBServer_Config_IdDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile:=g_sGameDirectory + g_sDBServer_Directory + g_sDBServer_Config_HumDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile:=g_sGameDirectory + g_sDBServer_Directory + g_sDBServer_Config_FeeDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile:=g_sGameDirectory + g_sDBServer_Directory + g_sDBServer_Config_BackupDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile:=g_sGameDirectory + g_sDBServer_Directory + g_sDBServer_Config_ConnectDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile:=g_sGameDirectory + g_sDBServer_Directory + g_sDBServer_Config_LogDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile:=g_sGameDirectory + g_sDBServer_Directory + g_sDBServer_ClearLogDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
end;
procedure TfrmMain.GenLoginServerConfig;
var
IniGameConf:TIniFile;
sIniFile:String;
SaveList:TStringList;
begin
sIniFile:=g_sGameDirectory + g_sLoginServer_Directory;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
IniGameConf:=TIniFile.Create(sIniFile + g_sLoginServer_ConfigFile);
IniGameConf.WriteString('Server','GateAddr',g_sLoginServer_GateAddr);
IniGameConf.WriteInteger('Server','GatePort',g_nLoginServer_GatePort);
IniGameConf.WriteString('Server','ServerAddr',g_sLoginServer_ServerAddr);
IniGameConf.WriteInteger('Server','ServerPort',g_nLoginServer_ServerPort);
IniGameConf.WriteString('Server','MonAddr',g_sLoginServer_MonAddr);
IniGameConf.WriteInteger('Server','MonPort',g_nLoginServer_MonPort);
IniGameConf.WriteInteger('Server','ReadyServers',g_nLoginServer_ReadyServers);
IniGameConf.WriteBool('Server','EnableMakingID',g_boLoginServer_EnableMakingID);
IniGameConf.WriteBool('Server','EnableGetbackPassword',g_boLoginServer_EnableGetbackPassword);
IniGameConf.WriteBool('Server','TestServer',g_boLoginServer_TestServer);
IniGameConf.WriteBool('Server','DynamicIPMode',g_boDynamicIPMode);
IniGameConf.WriteBool('Server','AutoClear',g_boLoginServer_AutoClear);
IniGameConf.WriteInteger('Server','AutoClearTime',g_dwLoginServer_AutoClearTime);
IniGameConf.WriteString('DB','IdDir',sIniFile + g_sLoginServer_IdDir);
IniGameConf.WriteString('DB','FeedIDList',sIniFile + g_sLoginServer_FeedIDList);
IniGameConf.WriteString('DB','FeedIPList',sIniFile + g_sLoginServer_FeedIPList);
IniGameConf.WriteString('DB','CountLogDir',sIniFile + g_sLoginServer_CountLogDir);
IniGameConf.WriteString('DB','WebLogDir',sIniFile + g_sLoginServer_WebLogDir);
IniGameConf.WriteString('DB','ChrLogDir',sIniFile + g_sLoginServer_ChrLogDir);
IniGameConf.WriteString('DB','IdLogDir',sIniFile + g_sLoginServer_IdLogDir);
IniGameConf.Free;
SaveList:=TStringList.Create;
// if g_boRunGate4_GetStart then begin
// SaveList.Add(format('%s %s %s %s %s:%d %s:%d',[g_sGameName,'Title1',g_sLocalIPaddr,g_sLocalIPaddr,g_sExtIPaddr,g_nSelGate_GatePort,g_sExtIPaddr,g_nSelGate_GatePort1]));
// end else begin
// SaveList.Add(format('%s %s %s %s %s:%d',[g_sGameName,'Title1',g_sLocalIPaddr,g_sLocalIPaddr,g_sExtIPaddr,g_nSelGate_GatePort]));
// end;
SaveList.Add(format('%s %s %s %s %s:%d',[g_sGameName,'Title1',g_sLocalIPaddr,g_sLocalIPaddr,g_sExtIPaddr,g_nSelGate_GatePort]));
SaveList.SaveToFile(sIniFile + g_sLoginServer_AddrTableFile);
SaveList.Clear;
SaveList.Add(g_sLocalIPaddr);
SaveList.SaveToFile(sIniFile + g_sLoginServer_ServeraddrFile);
SaveList.Clear;
SaveList.Add(format('%s %s %d',[g_sGameName,g_sGameName,g_nLimitOnlineUser]));
SaveList.SaveToFile(sIniFile + g_sLoginServerUserLimitFile);
SaveList.Free;
sIniFile:=g_sGameDirectory + g_sLoginServer_Directory + g_sLoginServer_IdDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile:=g_sGameDirectory + g_sLoginServer_Directory + g_sLoginServer_CountLogDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile:=g_sGameDirectory + g_sLoginServer_Directory + g_sLoginServer_WebLogDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile:=g_sGameDirectory + g_sLoginServer_Directory + g_sLoginServer_ChrLogDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile:=g_sGameDirectory + g_sLoginServer_Directory + g_sLoginServer_IdLogDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
end;
procedure TfrmMain.GenLogServerConfig;
var
IniGameConf:TIniFile;
sIniFile:String;
begin
sIniFile:=g_sGameDirectory + g_sLogServer_Directory;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
IniGameConf:=TIniFile.Create(sIniFile + g_sLogServer_ConfigFile);
IniGameConf.WriteString('Setup','ServerName',g_sGameName);
IniGameConf.WriteInteger('Setup','Port',g_nLogServer_Port);
IniGameConf.WriteString('Setup','BaseDir',sIniFile + g_sLogServer_BaseDir);
sIniFile:=sIniFile + g_sLogServer_BaseDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
IniGameConf.Free;
end;
procedure TfrmMain.GenM2ServerConfig;
var
IniGameConf:TIniFile;
sIniFile:String;
SaveList:TStringList;
begin
sIniFile:=g_sGameDirectory + g_sM2Server_Directory;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
IniGameConf:=TIniFile.Create(sIniFile + g_sM2Server_ConfigFile);
IniGameConf.WriteString('Reg','Key',g_sM2Server_RegKey);
IniGameConf.WriteString('Reg','IP',g_sExtIPaddr);
IniGameConf.WriteString('Reg','ServerAddr',g_sM2Server_Config_RegServerAddr);
IniGameConf.WriteInteger('Reg','ServerPort',g_nM2Server_Config_RegServerPort);
IniGameConf.WriteString('Server','ServerName',g_sGameName);
IniGameConf.WriteInteger('Server','ServerNumber',g_nM2Server_ServerNumber);
IniGameConf.WriteInteger('Server','ServerIndex',g_nM2Server_ServerIndex);
IniGameConf.WriteString('Server','VentureServer',BoolToStr(g_boM2Server_VentureServer));
IniGameConf.WriteString('Server','TestServer',BoolToStr(g_boM2Server_TestServer));
IniGameConf.WriteInteger('Server','TestLevel',g_nM2Server_TestLevel);
IniGameConf.WriteInteger('Server','TestGold',g_nM2Server_TestGold);
IniGameConf.WriteInteger('Server','TestServerUserLimit',g_nLimitOnlineUser);
IniGameConf.WriteString('Server','ServiceMode',BoolToStr(g_boM2Server_ServiceMode));
IniGameConf.WriteString('Server','NonPKServer',BoolToStr(g_boM2Server_NonPKServer));
IniGameConf.WriteString('Server','DBAddr',g_sDBServer_Config_ServerAddr);
IniGameConf.WriteInteger('Server','DBPort',g_nDBServer_Config_ServerPort);
IniGameConf.WriteString('Server','IDSAddr',g_sLoginServer_ServerAddr);
IniGameConf.WriteInteger('Server','IDSPort',g_nLoginServer_ServerPort);
IniGameConf.WriteString('Server','MsgSrvAddr',g_sM2Server_MsgSrvAddr);
IniGameConf.WriteInteger('Server','MsgSrvPort',g_nM2Server_MsgSrvPort);
IniGameConf.WriteString('Server','LogServerAddr',g_sLogServer_ServerAddr);
IniGameConf.WriteInteger('Server','LogServerPort',g_nLogServer_Port);
IniGameConf.WriteString('Server','GateAddr',g_sM2Server_GateAddr);
IniGameConf.WriteInteger('Server','GatePort',g_nM2Server_GatePort);
IniGameConf.WriteString('Server','DBName',g_sHeroDBName);
IniGameConf.WriteInteger('Server','UserFull',g_nLimitOnlineUser);
IniGameConf.WriteString('Share','BaseDir',sIniFile + g_sM2Server_BaseDir);
IniGameConf.WriteString('Share','GuildDir',sIniFile + g_sM2Server_GuildDir);
IniGameConf.WriteString('Share','GuildFile',sIniFile + g_sM2Server_GuildFile);
IniGameConf.WriteString('Share','VentureDir',sIniFile + g_sM2Server_VentureDir);
IniGameConf.WriteString('Share','ConLogDir',sIniFile + g_sM2Server_ConLogDir);
IniGameConf.WriteString('Share','LogDir',sIniFile + g_sM2Server_LogDir);
IniGameConf.WriteString('Share','CastleDir',sIniFile + g_sM2Server_CastleDir);
IniGameConf.WriteString('Share','EnvirDir',sIniFile + g_sM2Server_EnvirDir);
IniGameConf.WriteString('Share','MapDir',sIniFile + g_sM2Server_MapDir);
IniGameConf.WriteString('Share','NoticeDir',sIniFile + g_sM2Server_NoticeDir);
IniGameConf.Free;
sIniFile:=g_sGameDirectory + g_sM2Server_Directory + g_sM2Server_BaseDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile:=g_sGameDirectory + g_sM2Server_Directory + g_sM2Server_GuildDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile:=g_sGameDirectory + g_sM2Server_Directory + g_sM2Server_VentureDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile:=g_sGameDirectory + g_sM2Server_Directory + g_sM2Server_ConLogDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile:=g_sGameDirectory + g_sM2Server_Directory + g_sM2Server_LogDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile:=g_sGameDirectory + g_sM2Server_Directory + g_sM2Server_CastleDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile:=g_sGameDirectory + g_sM2Server_Directory + g_sM2Server_EnvirDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile:=g_sGameDirectory + g_sM2Server_Directory + g_sM2Server_MapDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile:=g_sGameDirectory + g_sM2Server_Directory + g_sM2Server_NoticeDir;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
sIniFile:=g_sGameDirectory + g_sM2Server_Directory;
SaveList:=TStringList.Create;
SaveList.Add('GM');
SaveList.SaveToFile(sIniFile + g_sM2Server_AbuseFile);
SaveList.Clear;
SaveList.Add(g_sLocalIPaddr);
SaveList.SaveToFile(sIniFile + g_sM2Server_RunAddrFile);
SaveList.Clear;
SaveList.Add(g_sLocalIPaddr);
SaveList.SaveToFile(sIniFile + g_sM2Server_ServerTableFile);
SaveList.Free;
end;
procedure TfrmMain.GenLoginGateConfig;
var
IniGameConf:TIniFile;
sIniFile:String;
SaveList:TStringList;
begin
sIniFile:=g_sGameDirectory + g_sLoginGate_Directory;
if not DirectoryExists(sIniFile) then begin
CreateDir(sIniFile);
end;
IniGameConf:=TIniFile.Create(sIniFile + g_sLoginGate_ConfigFile);
IniGameConf.WriteString('LoginGate','Title',g_sGameName);
IniGameConf.WriteString('LoginGate','ServerAddr',g_sLoginGate_ServerAddr);
IniGameConf.WriteInteger('LoginGate','ServerPort',g_nLoginServer_GatePort{g_nLoginGate_ServerPort});
IniGameConf.WriteString('LoginGate','GateAddr',g_sLoginGate_GateAddr);
IniGameConf.WriteInteger('LoginGate','GatePort',g_nLoginGate_GatePort);
IniGameConf.WriteInteger('LoginGate','ShowLogLevel',g_nLoginGate_ShowLogLevel);
IniGameConf.WriteInteger('LoginGate','MaxConnOfIPaddr',g_nLoginGate_MaxConnOfIPaddr);
IniGameConf.WriteInteger('LoginGate','BlockMethod',g_nLoginGate_BlockMethod);
IniGameConf.WriteInteger('LoginGate','KeepConnectTimeOut',g_nLoginGate_KeepConnectTimeOut);
IniGameConf.Free;
end;
procedure TfrmMain.GenSelGateConfig();
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -