📄 actor.pas
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34{00}: Result:=@MA35; //475F9B
35{03}: Result:=@MA41; //475F89
36{03}: Result:=@MA41; //475F89
37{03}: Result:=@MA41; //475F89
38{03}: Result:=@MA41; //475F89
39{03}: Result:=@MA41; //475F89
40{03}: Result:=@MA41; //475F89
41{03}: Result:=@MA41; //475F89
42{04}: Result:=@MA46; //475F92
43{04}: Result:=@MA46; //475F92
44{04}: Result:=@MA46; //475F92
45{04}: Result:=@MA46; //475F92
46{04}: Result:=@MA46; //475F92
47{04}: Result:=@MA46; //475F92
48{03}: Result:=@MA41; //4777B3
49{03}: Result:=@MA41; //4777B3
50{03}: Result:=@MA41; //4777B3
51{00}: Result:=@MA35; //4777C5
52{03}: Result:=@MA41; //4777B3
53{03}: Result:=@MA41; //4777B3
else Result:=@MA35;
end;
end;
52{0A}: Result:=@MA19; //475DDC
53{0A}: Result:=@MA19; //475DDC
54{14}: Result:=@MA28; //475E54
55{15}: Result:=@MA29; //475E60
60{16}: Result:=@MA33; //475E6C
61{16}: Result:=@MA33; //475E6C
62{16}: Result:=@MA33; //475E6C
63{17}: Result:=@MA34; //475E78
64{18}: Result:=@MA19; //475E84
65{18}: Result:=@MA19; //475E84
66{18}: Result:=@MA19; //475E84
67{18}: Result:=@MA19; //475E84
68{18}: Result:=@MA19; //475E84
69{18}: Result:=@MA19; //475E84
70{19}: Result:=@MA33; //475E90
71{19}: Result:=@MA33; //475E90
72{19}: Result:=@MA33; //475E90
73{1A}: Result:=@MA19; //475E9C
74{1B}: Result:=@MA19; //475EA8
75{1C}: Result:=@MA39; //475EB4
76{1D}: Result:=@MA38; //475EC0
77{1E}: Result:=@MA39; //475ECC
78{1F}: Result:=@MA40; //475ED8
79{20}: Result:=@MA19; //475EE4
80{21}: Result:=@MA42; //475EF0
81{22}: Result:=@MA43; //475EFC
83{23}: Result:=@MA44; //475F08
84{24}: Result:=@MA45; //475F14
85{24}: Result:=@MA45; //475F14
86{24}: Result:=@MA45; //475F14
87{24}: Result:=@MA45; //475F14
88{24}: Result:=@MA45; //475F14
89{24}: Result:=@MA45; //475F14
90{11}: Result:=@MA30; //475E30
98{25}: Result:=@MA27; //475F20
99{26}: Result:=@MA26; //475F29
end
end;
function aGetMonImg (appr: integer): TWMImages;
var
WMImage:TWMImages;
begin
Result := FrmMain.WMonImg;
case (appr div 10) of
0: Result := FrmMain.WMonImg;
1: Result := FrmMain.WMon2Img;
2: Result := FrmMain.WMon3Img;
3: Result := FrmMain.WMon4Img;
4: Result := FrmMain.WMon5Img;
5: Result := FrmMain.WMon6Img;
6: Result := FrmMain.WMon7Img;
7: Result := FrmMain.WMon8Img;
8: Result := FrmMain.WMon9Img;
9: Result := FrmMain.WMon10Img;
10: Result := FrmMain.WMon11Img;
11: Result := FrmMain.WMon12Img;
12: Result := FrmMain.WMon13Img;
13: Result := FrmMain.WMon14Img;
14: Result := FrmMain.WMon15Img;
15: Result := FrmMain.WMon16Img;
16: Result := FrmMain.WMon17Img;
17: Result := FrmMain.WMon18Img;
18: Result := FrmMain.WMon19Img;
19: Result := FrmMain.WMon20Img;
20: Result := FrmMain.WMon21Img;
21: Result := FrmMain.WMon22Img;
22: Result := FrmMain.WMon23Img;
49: Result := FrmMain.WMon50Img;
50: Result := FrmMain.WMon51Img;
51: Result := FrmMain.WMon52Img;
52: Result := FrmMain.WMon53Img;
53: Result := FrmMain.WMon54Img;
80: Result := FrmMain.WDragonImg;
90: Result := FrmMain.WEffectImg;
end;
{
if (appr >= 1000) and FrmMain.GetMonImg(appr,WMImage) then begin
Result:=WMImage;
end;
}
end;
function GetOffset (appr: integer): integer;
var
nrace, npos: integer;
begin
Result := 0;
if (appr >= 1000) then exit;
nrace := appr div 10;
npos := appr mod 10;
case nrace of
0: Result := npos * 280; //8橇贰烙
1: Result := npos * 230;
2,3,7..12: Result := npos * 360; //10橇贰烙 扁夯
4: begin
Result := npos * 360; //
if npos = 1 then Result := 600; //厚阜盔面
end;
5: Result := npos * 430; //
6: Result := npos * 440; //
// 13: Result := npos * 360;
13: case npos of
0: Result:= 0;
1: Result:= 360;
2: Result:= 440;
3: Result:= 550;
else Result:= npos * 360;
end;
14: Result := npos * 360;
15: Result := npos * 360;
16: Result := npos * 360;
17: case npos of
2: Result := 920;
else Result := npos * 350;
end;
18: case npos of
0: Result := 0; //己巩
1: Result := 520;
2: Result := 950;
end;
19: case npos of
0: Result := 0; //己巩
1: Result := 370;
2: Result := 810;
3: Result := 1250;
4: Result := 1630;
5: Result := 2010;
6: Result := 2390;
end;
20: case npos of
0: Result := 0; //己巩
1: Result := 360;
2: Result := 720;
3: Result := 1080;
4: Result := 1440;
5: Result := 1800;
6: Result := 2350;
7: Result := 3060;
end;
21: case npos of
0: Result := 0; //己巩
1: Result := 460;
2: Result := 820;
3: Result := 1180;
4: Result := 1540;
5: Result := 1900;
// 6: Result := 2260;
6: Result := 2440;
7: Result := 2570;
8: Result := 2700;
end;
22: case npos of
0: Result := 0;
1: Result := 430;
2: Result := 1290;
3: Result := 1810;
end;
49,50,51,52,53: Result := npos * 360;
80: case npos of
0: Result := 0; //己巩
1: Result := 80;
2: Result := 300;
3: Result := 301;
4: Result := 302;
5: Result := 320;
6: Result := 321;
7: Result := 322;
8: Result := 321;
end;
90: case npos of
0: Result := 80; //己巩
1: Result := 168;
2: Result := 184;
3: Result := 200;
end;
end;
end;
function GetNpcOffset(nAppr:Integer):Integer;
begin
Result:=0;
case nAppr of
{
0..34: Result:=nAppr * 60;
35: Result:=2040;
36: Result:=2100;
37..42: Result:=(nAppr - 37) * 60 + 2160;
43: Result:=2520;
44: Result:=2580;
45: Result:=2640;
46: Result:=2700;
47: Result:=2760;
48: Result:=2820;
49: Result:=2880;
50: Result:=2940;
51: Result:=2960;
}
24,25: Result:=(nAppr - 24) * 60 + 1470;
0..22: Result:=nAppr * 60;
23: Result:=1380;
27,32: Result:=(nAppr - 26) * 60 + 1620 - 30;
26,28,29,30,31,33..41: Result:=(nAppr - 26) * 60 + 1620;
42,43: Result:=2580;
44..47: Result:=2640;
48..50: Result:=(nAppr - 48) * 60 + 2700;
51: Result:=2880;
52: Result:=2960;
end;
end;
constructor TActor.Create;
begin
inherited Create;
FillChar(m_Abil,Sizeof(TAbility), 0);
FillChar(m_Action,SizeOf(m_Action),0);
m_MsgList := TGList.Create;
m_nRecogId := 0;
m_BodySurface := nil;
m_nGold := 0;
m_boVisible := TRUE;
m_boHoldPlace := TRUE;
//泅犁 柳青吝牢 悼累, 辆丰夌绢档 啊瘤绊 乐澜
//悼累狼 m_nCurrentFrame捞 m_nEndFrame阑 逞菌栏搁 悼累捞 肯丰等巴栏肺 航
m_nCurrentAction := 0;
m_boReverseFrame := FALSE;
m_nShiftX := 0;
m_nShiftY := 0;
m_nDownDrawLevel := 0;
m_nCurrentFrame := -1;
m_nEffectFrame := -1;
RealActionMsg.Ident := 0;
m_sUserName := '';
m_nNameColor := clWhite;
m_dwSendQueryUserNameTime := 0; //GetTickCount;
m_boWarMode := FALSE;
m_dwWarModeTime := 0; //War mode
m_boDeath := FALSE;
m_boSkeleton := FALSE;
m_boDelActor := FALSE;
m_boDelActionAfterFinished := FALSE;
m_nChrLight := 0;
m_nMagLight := 0;
m_boLockEndFrame := FALSE;
m_dwSmoothMoveTime := 0; //GetTickCount;
m_dwGenAnicountTime := 0;
m_dwDefFrameTime := 0;
m_dwLoadSurfaceTime := GetTickCount;
m_boGrouped := FALSE;
m_boOpenHealth := FALSE;
m_noInstanceOpenHealth := FALSE;
m_CurMagic.ServerMagicCode := 0;
//CurMagic.MagicSerial := 0;
m_nSpellFrame := DEFSPELLFRAME;
m_nNormalSound := -1;
m_nFootStepSound := -1; //绝澜 //林牢傍牢版快, CM_WALK, CM_RUN
m_nAttackSound := -1;
m_nWeaponSound := -1;
m_nStruckSound := s_struck_body_longstick; //嘎阑锭 唱绰 家府 SM_STRUCK
m_nStruckWeaponSound := -1;
m_nScreamSound := -1;
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