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📄 axemon.pas

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   if l < 2 then begin
      if m_boUseEffect then
         l := 2;
   end;
   Result := l;
end;


{-----------------------------------------------------------}

//procedure TZombiLighting.Run;


{-----------------------------------------------------------}


procedure TSculptureMon.CalcActorFrame;
var
   pm: PTMonsterAction;
   haircount: integer;
begin
   m_nCurrentFrame := -1;

   m_nBodyOffset := GetOffset (m_wAppearance);
   pm := GetRaceByPM (m_btRace,m_wAppearance);
   if pm = nil then exit;
   m_boUseEffect := FALSE;

   case m_nCurrentAction of
      SM_TURN:
         begin
            if (m_nState and STATE_STONE_MODE) <> 0 then begin
               if (m_btRace = 48) or (m_btRace = 49) then
                  m_nStartFrame := pm.ActDeath.start // + Dir * (pm.ActDeath.frame + pm.ActDeath.skip)
               else
                  m_nStartFrame := pm.ActDeath.start + m_btDir * (pm.ActDeath.frame + pm.ActDeath.skip);
               m_nEndFrame := m_nStartFrame;
               m_dwFrameTime := pm.ActDeath.ftime;
               m_dwStartTime := GetTickCount;
               m_nDefFrameCount := pm.ActDeath.frame;
            end else begin
               m_nStartFrame := pm.ActStand.start + m_btDir * (pm.ActStand.frame + pm.ActStand.skip);
               m_nEndFrame := m_nStartFrame + pm.ActStand.frame - 1;
               m_dwFrameTime := pm.ActStand.ftime;
               m_dwStartTime := GetTickCount;
               m_nDefFrameCount := pm.ActStand.frame;
            end;
            Shift (m_btDir, 0, 0, 1);
         end;
      SM_WALK, SM_BACKSTEP:
         begin
            m_nStartFrame := pm.ActWalk.start + m_btDir * (pm.ActWalk.frame + pm.ActWalk.skip);
            m_nEndFrame := m_nStartFrame + pm.ActWalk.frame - 1;
            m_dwFrameTime := pm.ActWalk.ftime;
            m_dwStartTime := GetTickCount;
            m_nMaxTick := pm.ActWalk.UseTick;
            m_nCurTick := 0;
            //WarMode := FALSE;
            m_nMoveStep := 1;
            if m_nCurrentAction = SM_WALK then
               Shift (m_btDir, m_nMoveStep, 0, m_nEndFrame-m_nStartFrame+1)
            else  //sm_backstep
               Shift (GetBack(m_btDir), m_nMoveStep, 0, m_nEndFrame-m_nStartFrame+1);
         end;
      SM_DIGUP: //叭扁 绝澜, SM_DIGUP, 规氢 绝澜.
         begin
            if (m_btRace = 48) or (m_btRace = 49) then begin
               m_nStartFrame := pm.ActDeath.start;
            end else begin
               m_nStartFrame := pm.ActDeath.start + m_btDir * (pm.ActDeath.frame + pm.ActDeath.skip);
            end;
            m_nEndFrame := m_nStartFrame + pm.ActDeath.frame - 1;
            m_dwFrameTime := pm.ActDeath.ftime;
            m_dwStartTime := GetTickCount;
            //WarMode := FALSE;
            Shift (m_btDir, 0, 0, 1);
         end;
      SM_HIT:
         begin
            m_nStartFrame := pm.ActAttack.start + m_btDir * (pm.ActAttack.frame + pm.ActAttack.skip);
            m_nEndFrame := m_nStartFrame + pm.ActAttack.frame - 1;
            m_dwFrameTime := pm.ActAttack.ftime;
            m_dwStartTime := GetTickCount;
            if m_btRace = 49 then begin
               m_boUseEffect := TRUE;
               firedir := m_btDir;
               m_nEffectFrame := 0; //startframe;
               m_nEffectStart := 0; //startframe;
               m_nEffectEnd := m_nEffectStart + 8;
               m_dwEffectStartTime := GetTickCount;
               m_dwEffectFrameTime := m_dwFrameTime;
            end;
            Shift (m_btDir, 0, 0, 1);
         end;
      SM_STRUCK:
         begin
            m_nStartFrame := pm.ActStruck.start + m_btDir * (pm.ActStruck.frame + pm.ActStruck.skip);
            m_nEndFrame := m_nStartFrame + pm.ActStruck.frame - 1;
            m_dwFrameTime := m_dwStruckFrameTime; //pm.ActStruck.ftime;
            m_dwStartTime := GetTickCount;
         end;
      SM_DEATH:
         begin
            m_nStartFrame := pm.ActDie.start + m_btDir * (pm.ActDie.frame + pm.ActDie.skip);
            m_nEndFrame := m_nStartFrame + pm.ActDie.frame - 1;
            m_nStartFrame := m_nEndFrame; //
            m_dwFrameTime := pm.ActDie.ftime;
            m_dwStartTime := GetTickCount;
         end;
      SM_NOWDEATH:
         begin
            m_nStartFrame := pm.ActDie.start + m_btDir * (pm.ActDie.frame + pm.ActDie.skip);
            m_nEndFrame := m_nStartFrame + pm.ActDie.frame - 1;
            m_dwFrameTime := pm.ActDie.ftime;
            m_dwStartTime := GetTickCount;
         end;
   end;
end;

procedure  TSculptureMon.LoadSurface;
begin
   inherited LoadSurface;
   case m_btRace of
      48, 49:
         begin
            if m_boUseEffect then
               AttackEffectSurface := FrmMain.WMon7Img.GetCachedImage (
                        SCULPTUREFIREBASE + (firedir * 10) + m_nEffectFrame-m_nEffectStart, //
                        ax, ay);
         end;
   end;
end;

function  TSculptureMon.GetDefaultFrame (wmode: Boolean): integer;
var
   cf, dr: integer;
   pm: PTMonsterAction;
begin
   Result:=0;//jacky
   pm := GetRaceByPM (m_btRace,m_wAppearance);
   if pm = nil then exit;

   if m_boDeath then begin
      Result := pm.ActDie.start + m_btDir * (pm.ActDie.frame + pm.ActDie.skip) + (pm.ActDie.frame - 1);
   end else begin
      if (m_nState and STATE_STONE_MODE) <> 0 then begin
         case m_btRace of
            47: Result := pm.ActDeath.start + m_btDir * (pm.ActDeath.frame + pm.ActDeath.skip);
            48, 49: Result := pm.ActDeath.start;
         end;
      end else begin
         m_nDefFrameCount := pm.ActStand.frame;
         if m_nCurrentDefFrame < 0 then cf := 0
         else if m_nCurrentDefFrame >= pm.ActStand.frame then cf := 0
         else cf := m_nCurrentDefFrame;
         Result := pm.ActStand.start + m_btDir * (pm.ActStand.frame + pm.ActStand.skip) + cf;
      end;
   end;
end;

procedure TSculptureMon.DrawEff (dsurface: TDirectDrawSurface; dx, dy: integer);
var
   idx: integer;
   d: TDirectDrawSurface;
   ceff: TColorEffect;
begin
   if m_boUseEffect then
      if AttackEffectSurface <> nil then begin
         DrawBlend (dsurface,
                    dx + ax + m_nShiftX,
                    dy + ay + m_nShiftY,
                    AttackEffectSurface, 1);
      end;
end;

procedure TSculptureMon.Run;
var
   m_dwEffectFrameTimetime, m_dwFrameTimetime: longword;
begin
   if (m_nCurrentAction = SM_WALK) or (m_nCurrentAction = SM_BACKSTEP) or (m_nCurrentAction = SM_RUN) or (m_nCurrentAction = SM_HORSERUN) then exit;
   if m_boUseEffect then begin
      m_dwEffectFrameTimetime := m_dwEffectFrameTime;
      if GetTickCount - m_dwEffectStartTime > m_dwEffectFrameTimetime then begin
         m_dwEffectStartTime := GetTickCount;
         if m_nEffectFrame < m_nEffectEnd then begin
            Inc (m_nEffectFrame);
         end else begin
            m_boUseEffect := FALSE;
         end;
      end;
   end;
   inherited Run;
end;


{ TBanyaGuardMon }

procedure TBanyaGuardMon.CalcActorFrame;
var
   pm: PTMonsterAction;
begin
   m_nCurrentFrame := -1;
   m_nBodyOffset := GetOffset (m_wAppearance);
   pm := GetRaceByPM (m_btRace,m_wAppearance);
   if pm = nil then exit;
   case m_nCurrentAction of
     SM_HIT: begin
       m_nStartFrame := pm.ActAttack.start + m_btDir * (pm.ActAttack.frame + pm.ActAttack.skip);
       m_nEndFrame := m_nStartFrame + pm.ActAttack.frame - 1;
       m_dwFrameTime := pm.ActAttack.ftime;
       m_dwStartTime := GetTickCount;
       m_dwWarModeTime := GetTickCount;
       Shift (m_btDir, 0, 0, 1);
       m_boUseEffect := TRUE;
       m_nEffectFrame := m_nStartFrame;
       m_nEffectStart := m_nStartFrame;
       m_nEffectEnd := m_nEndFrame;
       m_dwEffectStartTime := GetTickCount;
       m_dwEffectFrameTime := m_dwFrameTime;
     end;
     SM_LIGHTING: begin
       m_nStartFrame := pm.ActCritical.start + m_btDir * (pm.ActCritical.frame + pm.ActCritical.skip);
       m_nEndFrame := m_nStartFrame + pm.ActCritical.frame - 1;
       m_dwFrameTime := pm.ActCritical.ftime;
       m_dwStartTime := GetTickCount;
       m_nCurEffFrame:=0;
       m_boUseMagic:=True;
       m_dwWarModeTime := GetTickCount;
       Shift (m_btDir, 0, 0, 1);
       if (m_btRace = 71) then begin
         m_boUseEffect := TRUE;
         m_nEffectFrame := m_nStartFrame;
         m_nEffectStart := m_nStartFrame;
         m_nEffectEnd := m_nEndFrame;
         m_dwEffectStartTime := GetTickCount;
         m_dwEffectFrameTime := m_dwFrameTime;
       end;
     end;
     else begin
       inherited;
     end;
   end;

end;

constructor TBanyaGuardMon.Create;
begin
  inherited;
  n26C:=nil;
end;

procedure TBanyaGuardMon.DrawEff(dsurface: TDirectDrawSurface; dx,
  dy: integer);
begin
  inherited;
  if m_boUseEffect and (n26C <> nil) then begin
    DrawBlend (dsurface,dx + ax + m_nShiftX,dy + ay + m_nShiftY,n26C, 1);
  end;
end;

procedure TBanyaGuardMon.LoadSurface;
begin
  inherited;
  if bo260 then begin
    case m_btRace of
      70: begin
        AttackEffectSurface := FrmMain.WMon21Img.GetCachedImage (
                        2320 + m_nCurrentFrame - m_nStartFrame,
                        n264, n268);

      end;
      71: begin
        AttackEffectSurface := FrmMain.WMon21Img.GetCachedImage (
                        2870 + (m_btDir * 10) + m_nCurrentFrame - m_nStartFrame,
                        n264, n268);
      end;
      78: begin
        AttackEffectSurface := FrmMain.WMon22Img.GetCachedImage (
                        3120 + (m_btDir * 4) + m_nCurrentFrame - m_nStartFrame,
                        n264, n268);
      end;
    end;
  end else begin
    if m_boUseEffect then begin
      case m_btRace of
        70: begin
          if m_nCurrentAction = SM_HIT then begin
            n26C := FrmMain.WMon21Img.GetCachedImage (
                            2230 + (m_btDir * 10) + m_nEffectFrame - m_nEffectStart,
                            ax, ay);
          end;
        end;
        71: begin
          case m_nCurrentAction of
            SM_HIT: begin
              n26C := FrmMain.WMon21Img.GetCachedImage (
                            2780 + (m_btDir * 10) + m_nEffectFrame - m_nEffectStart,
                            ax, ay);
            end;
            SM_FLYAXE ..SM_LIGHTING: begin
              n26C := FrmMain.WMon21Img.GetCachedImage (
                            2960 + (m_btDir * 10) + m_nEffectFrame - m_nEffectStart,
                            ax, ay);
            end;
          end;
        end;
        72: begin
          if m_nCurrentAction = SM_HIT then begin
            n26C := FrmMain.WMon21Img.GetCachedImage (
                            3490 + (m_btDir * 10) + m_nEffectFrame - m_nEffectStart,
                            ax, ay);
          end;
        end;
        78: begin
          if m_nCurrentAction = SM_HIT then begin
            n26C := FrmMain.WMon22Img.GetCachedImage (
                            3440 + (m_btDir * 10) + m_nEffectFrame - m_nEffectStart,
                            ax, ay);
          end;
        end;
      end;
    end;
  end;
end;

procedure TBanyaGuardMon.Run;
var
   prv: integer;
   m_dwEffectFrameTimetime, m_dwFrameTimetime: longword;
   bo11:Boolean;
begin
  if (m_nCurrentAction = SM_WALK) or (m_nCurrentAction = SM_BACKSTEP) or (m_nCurrentAction = SM_RUN) or (m_nCurrentAction = SM_HORSERUN) then exit;
   m_boMsgMuch := FALSE;
   if m_MsgList.Count >= 2 then m_boMsgMuch := TRUE;

   RunActSound (m_nCurrentFrame - m_nStartFrame);
   RunFrameAction (m_nCurrentFrame - m_nStartFrame);

   if m_boUseEffect then begin
      if m_boMsgMuch then m_dwEffectFrameTimetime := Round(m_dwEffectFrameTime * 2 / 3)
      else m_dwEffectFrameTimetime := m_dwEffectFrameTime;
      if GetTickCount - m_dwEffectStartTime > m_dwEffectFrameTimetime then begin
         m_dwEffectStartTime := GetTickCount;
         if m_nEffectFrame < m_nEffectEnd then begin
            Inc (m_nEffectFrame);
         end else begin
            m_boUseEffect := FALSE;
         end;
      end;
   end;

   prv := m_nCurrentFrame;
   if m_nCurrentAction <> 0 then begin
      if (m_nCurrentFrame < m_nStartFrame) or (m_nCurrentFrame > m_nEndFrame) then
         m_nCurrentFrame := m_nStartFrame;

      if m_boMsgMuch then m_dwFrameTimetime := Round(m_dwFrameTime * 2 / 3)
      else m_dwFrameTimetime := m_dwFrameTime;

      if GetTickCount - m_dwStartTime > m_dwFrameTimetime then begin
         if m_nCurrentFrame < m_nEndFrame then begin
            Inc (m_nCurrentFrame);
            m_dwStartTime := GetTickCount;
         end else begin
            m_nCurrentAction := 0;
            m_boUseEffect := FALSE;
            bo260:=False;            
         end;
         if m_nCurrentAction = SM_LIGHTING then begin
           if (m_nCurrentFrame - m_nStartFrame) = 4 then begin
             if (m_btRace = 70) or (m_btRace = 81) then begin
               PlayScene.NewMagic (Self,m_nMagicNum,8,m_nCurrX,m_nCurrY,m_nTargetX,m_nTargetY,m_nTargetRecog,mtThunder,False,30,bo11);
               PlaySound(10112);
             end;
             if (m_btRace = 71) then begin
               PlayScene.NewMagic (Self,1,1,m_nCurrX,m_nCurrY,m_nTargetX,m_nTargetY,m_nTargetRecog,mtFly,True,30,bo11);
               PlaySound(10012);
             end;
             if (m_btRace = 72) then begin
               PlayScene.NewMagic (Self,11,32,m_nCurrX,m_nCurrY,m_nTargetX,m_nTargetY,m_nTargetRecog,mt13,False,30,bo11);
               PlaySound(2276);
             end;
             if (m_btRace = 78) then begin
               PlayScene.NewMagic (Self,11,37,m_nCurrX,m_nCurrY,m_nCurrX,m_nCurrY,m_nRecogId,mt13,False,30,bo11);
               PlaySound(2396);
             end;
           end;

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